3bishi
Member
Posts: 16
Registered on: May 2017
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Post by 3bishi on May 23, 2017 5:46:55 GMT
River of Mirrors has the link in it, but here it is outside of the html text rsg.ms/28ff9bbI should be more careful and read the whole thread before replying. First of all,like u said it's really the umpiest area around mirrors lake lol.I guess u didnt want to make it a proper race because some of the stunt tracks are not connected to the roads,but if u improve it in some ways it can be a nice track for everybody to relax after finishing a long traditional playlist. The first problem I want to talk about is that you should add a wall or something at the second checkpoint because u have blocked the inside but there is no obvious indication of this left turn outside,besides,the checkpoint can be better if u place it in front of the "STOP' on the ground. The second issue is that the elevated stunt track isnt connected to the river bed properly,when u drive on the stunt track there must be a surprisingly jump before u go down to the river bed and this can cause serious accident when put into playlist. The third problem is the stunt tubes u used in corners,though it can prevent players from cutting corners,but the placement is not like what other NoDo experienced creators,it's hard to describe,u can learn this from other creators tracks like OvivoJR's. The last thing I want to say is that though there're some issues in this track,but the driving experience can be a lot better if u change it into a track without all of the problems I've mentioned.And things about eye-pleasing,I dont think it really matters because when players are racing in a playlist,they focus more on the 'driving experience' not something just about beuaty or the art of placement.It's really really a subjective thing,what im doing in creation is to save props and use them for improving the route or something not about eye-pleasing.But if u want to make it a proper racing track,u should make your track nice looking. And anybody wants to test my Progen T20 Grand Prix? rsg.ms/47b63e3
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fakefurball
Member
Posts: 21
Registered on: February 2017
Steam: nb_ff
Social Club: fakefurbal
Discord: nb_ff#6125
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Post by fakefurball on May 23, 2017 13:42:39 GMT
Thanks 3bishiI went through and made some changes to the stunt track pieces. I've also changed/removed some of the tube apexes. I'll happily look at your track when I get back home today.
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3bishi
Member
Posts: 16
Registered on: May 2017
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Post by 3bishi on May 24, 2017 0:33:05 GMT
Thanks 3bishiI went through and made some changes to the stunt track pieces. I've also changed/removed some of the tube apexes. I'll happily look at your track when I get back home today. Dude the link I've shared before in the comment is a bumpy track,lol,so can u test this track? rsg.ms/7dc1164 Progen T20 Blaine County!
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ps1lencer
Member
Posts: 3
Registered on: June 2017
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Post by ps1lencer on Jun 19, 2017 18:14:17 GMT
Thanks 3bishi I went through and made some changes to the stunt track pieces. I've also changed/removed some of the tube apexes. I'll happily look at your track when I get back home today. Dude the link I've shared before in the comment is a bumpy track,lol,so can u test this track? rsg.ms/7dc1164 Progen T20 Blaine County! Hello, I'm super new to the community. I've played the track above and found out it is a decent one in my view. I am not a racing or creator expert but I will try to give a review.The majority of props are very well-placed. However, there are a few things that make me curious. First of all, why am I seeing the title and the description in Chinese on the web? Also, there is one prop(a wall ride) that's in color black&yellow instead of the theme color of the track, did you do that on purpose? And finally, I'm kinda confused by this group of props right here. ------------------------------------------------------------------------------- And here is my track I want people to give it a try, Fort Zancudo Rallye. It's a rally-cross track, very short one. Please give me feedbacks on my creation. This track is only my third creation so far, the first twos are my kinda trial and error. I am so inspired by the track showcases series that I want to learn creating a track myself. I know I still have many things to learn.
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Post by Amaranthinia on Jul 17, 2017 5:04:16 GMT
Critique for Fort Zancudo Rallye 0.66 [http://bit.ly/2utLaJ4] Pros:Starting off with the alternate routes, I really like this grass path. I think it flows really nicely. I also really like the prop usage around the corners! It makes it look much nicer than it would plain. I love how the track is all enclosed in a small area! It feels focused on the location rather than a big sprawl all over the map. Things to fix:- First things first, I may be wrong, but I believe "Rallye" should be "Rally".
- I'd like to see all the hills to be smoother. Whatever prop you use to go up and down should be replaced with custom slopes using the override position and slope functions. I'm not really familiar with the GTA content creator, but you should look to the Halo Forge track creating community to see how to create better hills. Here's a quick link to a tutorial I found on the subject>>>> bit.ly/2v8xAIU
- On the road fork where the tracks split, I'd like to see a triangle divider to even more clearly emphasize the two options.
- I'd also like to see some more barriers along both sides of the road, like in the lead up to the split.
Link to my track:socialclub.rockstargames.com/member/Amaranthinia/games/gtav/jobs/job/Oj4UhGSp4kCdbySABq7W5g?platformId=8About the track: - Location: Vinewood Hills
- Length: 7.44 Miles
This track is a skill tester and training circuit I use to try and get better at my racing composure, lines, and cornering. It takes about 8 minutes to complete. I have yet to get a clean lap, so I'm hoping this community can get one. My best is about 7:40. Attachments:
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ps1lencer
Member
Posts: 3
Registered on: June 2017
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Post by ps1lencer on Aug 19, 2017 7:25:27 GMT
My thought on Amaranthinia's Vinewood Hills Grand PrixFirst of all, I've to say thank you for taking your time reviewing my track. It's my very first creation in the Creator, so there are still many things to learn and improve myself. And here's my opinion on the Vinewood Hills GP; It absolutely is a skill-tesing track, however it feels too long to be that kind of track for me. If I want to improve my driving skill by spending many laps on a single track over and over again, I'd prefer a shorter track so that I could remember what to do the next lap. Also, most part of the route is extremely tight and narrow that you can't really race with other people on this track. I am not a fan of a circuit around Vinewood Hills in the first place, since there are so many things along side of the road that can be hitted and stop you dead. Still, I can see that you put your thought on choosing each technical corners in the track Now, let's talk about things I think needed to have some fixes. 1) Checkpoint issues; - 1.1) Some CPs are so close that it feels unnecessary, for example CP3 - CP4 (not counting Start/Finish CP as CP1). However, most of the cases are that they are too far apart. The biggest issue I found is CP21 and CP22. It is very confusing, so confusing that the game itself warned me for being on the wrong way while I followed the right route you are intended people to do. 2) Props usage issues; - 2.1) I think the first section of the track, city section where you sink down some stunt tracks, needs more barriers of some kind, if you really want people not to go wider than your racing line. - 2.2) The use of direction-indicating tire wall signs. In some corners, the signs indicate completely opposite direction to the CPs. The most gigantic example is CP49, in this case people will see the signs first rather than the CP itself. If they are not paying attention to the mini map, it might cause a problem. - 2.3) Stunt raised track creation; they are quite rough and bumpy. When driving slightly upwards to the end of the raised track , it's kinda difficult to know exactly which direction you have to go. If you fall down, there is almost no chance to get back on. Barriers of some kind are needed to prevent people falling off or adding a CP in the middle of the raised track so that people could respawn. I'd prefer using wider stunt track props here as well. That's all the improvement I think should be done to the track. Due to the track being quite long, I am not able to make a full coverage review. My apology. Here is my another track I want people to try it out: Land Act Campione. It is a quite short trophy truck track around Land Act reservior. If you found any issues racing on the track, feel free to speak it out here. For people who doesn't want to make a review, you can just play it and vote like/dislike at the end of the race as a feedback. Thank you!Preview: rsg.ms/3be6520
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anysparx
Member
Up For Racing
Posts: 11
Registered on: May 2017
Social Club: anysparx
Discord: 5n0#2688
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Post by anysparx on Apr 17, 2018 0:30:44 GMT
I don't agree on "You suck at making tracks" as an option but most liky nobody will be so savege to use it. This is better then the rating option we should bring the review track on discord if possible (I'm a scrub i don't like the forum).
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l0wb4tt3ry
Member
Posts: 7
Registered on: March 2017
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Post by l0wb4tt3ry on Apr 20, 2018 20:56:37 GMT
Thoughts on Land Act CampionePositives' Nice track with some challenging corners. All CPs' are well spaced and had no issues missing any. Improvements- I'm not a fan of the hay bale corner props as I seemed to have an issue getting stuck on them a few times.
- If you're aiming to have a more serious track, the rock prop you put in doesn't work.
- While I can appreciate you default it to non-contact, there isn't a lot of space for overtaking when contact is enabled. I admit this is a problem of the location and as such isn't something you could easily fix.
My own trackLa Mesa Grand PrixI'm still fairly new to the whole Creator, but I'm open to any criticisms you may have of the track. I'm aiming for a more serious type track, it is fairly fast paced with my best lap being around 2:43. Thanks!
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lukebrizoux
Member
Posts: 19
Registered on: April 2018
Steam: Luke Brizoux
Social Club: LukeBrizoux
Discord: LUKE BRIZOUX#8972
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Post by lukebrizoux on Apr 21, 2018 13:35:53 GMT
Thoughts on La Mesa Grand Prix: The track is fast paced and I had an enjoyable time driving around it, the props were thematically consistent and I think its nice that you can see other parts of the track. Improvements I would look for: The entrance to the pit lane I found somewhat confusing as I wasn't sure which way was the correct way and which entered the pit so making it more obvious would be nice. I also think altering the props on the outside of the corners would be nice as there were a few locations where I would imagine it would be faster to wallride rather than brake and take the corner properly. Bare in mind all of this was done in a lobby by myself if you would like to have another person to race the track with let me know.
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l0wb4tt3ry
Member
Posts: 7
Registered on: March 2017
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Post by l0wb4tt3ry on Apr 21, 2018 23:48:21 GMT
Thanks for the feedback! I agree with you on the pit lane entrance, but wasn't sure how best to fix it. I've added a wall now to divide it off sooner which will hopefully that will help. What do you think of the exit to the pit lane? I'm not sure if it is too tight but if it is made wider I think it would cut into the main track too much. I've tried to fix the wall-ride-able corners that I noticed, but if you spot any other please point them out! If you think having an extra person to race with would help to find more issues, then by all means! Thanks again!
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inspector13
Member
Posts: 9
Registered on: April 2018
Steam: Knuckledragger13
Social Club: Inspector13
Discord: Inspector13#5929
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Post by inspector13 on May 14, 2018 21:05:07 GMT
I'm pretty new to creating races (I've made two) and would love some feed back from the community on my track. It's a Transform GFred race with custom vehicles (if you have the vehicles you transform into it will use your custom vehicle). I added the La Mesa Grand Prix so I can play it next time I log in. rsg.ms/cda6293
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fakefurball
Member
Posts: 21
Registered on: February 2017
Steam: nb_ff
Social Club: fakefurbal
Discord: nb_ff#6125
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Post by fakefurball on Feb 19, 2019 5:52:19 GMT
My own trackLa Mesa Grand PrixI'm still fairly new to the whole Creator, but I'm open to any criticisms you may have of the track. I'm aiming for a more serious type track, it is fairly fast paced with my best lap being around 2:43. Thanks! Thoughts on La Mesa Grand Prix
Positives
Decently fun, especially if you enjoy going fast. While a common area for these style of races, there is a reason it's popular. The routing is interesting, and while it could use some improvement, I think the general direction of the track is enjoyable Negatives
Although maybe a positive - it seems that most of the challenge comes from how well one is able to deal with high-speed bumps and hairpins, and there are few turns that fall between those extremes. This is an issue with the area, although you may be able to install chicanes to slow racers before hairpins?
ImprovementsThere are a few track extensions which are rough - the sharp transitions are likely to throw racers off the track completely, and if you're not prepared could end with your car upside down.
A few prop choices should be re-thought - some lamposts and concrete barriers would be better served with a single track piece stuck into the ground acting as a wall. Consider also narrowing the track in some places, as that could slow racers down before tricky sections. Consider doing a pass over the checkpoint placement - I find that in a few areas I don't immediately know where to go.
I have not had a chance to review the TransFRED race yet, and will try to get to it this week. My new race is called Observatory Loop, a difficult, technical race with a few tricky areas - specific feedback I'm looking for is on the fast section just before the second pass through the tunnel - do you think it should be slower through there? I find it's fun, but the off-camber turn and bumps in the natural road make it tough to get just right. The final turn (the start/finish line) is also a sore spot, but if ya'll think it's fine then it is what it is; I can't tell if it's faster to jump off the wall or not, and I'm not sure whether or not I should keep it.
It's meant to be a 'fun' race, so I'm not overly concerned with lamp-posts and falling off, but I might be in the minority on that.
I'd recommend giving it a few passes with a few different vehicles if possible, as a few of the turns seemingly change their difficulty based on the vehicle.
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