Your ship crash lands on a planet and using salvaged resources from it your mission is to gather materials, research technologies, and build infrastructure with the end goal of launching a satellite into space. Along the way you will encounter aliens with varying degrees of hostility and violence depending on the decisions you make.
Can build, cars, tanks, trains, electric power plants and distribution networks, hardware based networks, wireless based networks, flying robot workers, etc. Accomplish this stuff by mining and refining various raw materials like oil, copper, coal, stone, and iron.
Indie RTS game available in early access, cost $20, supports modding and mods are integrated into GUI, can buy from main Factorio website and Steam, demo available, multiplayer, procedurally generated world, and for the true nerd... it is Turing complete.
Playing the demo gives a good feel for how the game plays and also serves as a tutorial. Can be addictive and also polarizing, seems reactions trend toward either really like it or really hate it. I like it, seem well polished for early access and devs seem really dedicated to improvement.
Yup just got the full version this morning with the new nukes and am totally hooked on this right now. LOL
Nice. Some of the stuff can be pretty daunting, trains were for me. I actually installed Open TTD to help learn train stuff for Factorio. Circuit stuff was also a mystery at first and the post Combinators 101 helped me with that.
So 1 year later and I know have almost 1,000 hours in this game. Finished vanilla 3x, once with Bob's mods, once with Bob's and Angel's mods, and am now doing a Pyanodon Red mods playthrough. When I finish that one going to try the Angel's/Bob's sea Block mod pack.