Post by D.Shostakovich on Apr 28, 2017 23:59:05 GMT
Note: Most of my tracks here will undergo some refurbishment recently and will probably be done by July, as I'm currently pretty busy with RL and can't put much time into making tracks. Any advice or feedback would be highly appreciated!
Olympic Speedway
A mostly high speed circuit with a bit of narrow street sections.
Featured in Broughy's Week 4 Content Creator Live Stream (track in video is an older version).
Atomic Tire Autodrome
My first try on an indoor stadium circuit featuring a fairly short lap winding around itself. Playing at night recommended to get the most out of the lighting effects. (Footage of an older version of this track.)
Featured in Broughy's Week 28 Content Creator Live Stream.
Nightona Intl. Speedway
Tri-oval circuit based on Daytona (obviously). Fixed banking angle at 18 degrees. Each lap goes around the circuit three times. It has a pit lane, but is not available on the first oval lap during each in-game lap, as there's no secondary checkpoint for the start/finish checkpoint.
Nightona Indy Circuit
An alternative layout of Nightona that includes the in-field section, which makes it a rather proper racing circuit. It has quite a short lap with a lap time under 50 seconds. Tricky corner combination at the very beginning resembling part of the Daytona motorcycle course, and a high speed second half of the lap along the oval.
A.I.R. Full Circuit (aka. Arcadius International Raceway)
Quite a long lap with lap time over 4:30. This track is left quite open due to the lack of props to match its length. It's made up of an extremely long straight with some twisty and bumpy street sections. It's more of a hot-lapping track than a playlist track, as it might induce some issue when having many player racing wheel-to-wheel.
A.I.R. East Circuit (aka. Arcadius International Raceway)
The east section of A.I.R. with a much shorter lap time of about 2:45. Mostly tight street sections that keeps winding around itself. It features the reverse of parts of ovivo's Grotti F1 Monaco, as well as a very tight and tricky corner combination in front of the Maze Bank tower.
A.I.R. Grand Prix Circuit (aka. Arcadius International Raceway)
This is a much shorter version of the A.I.R. mainly winding around the interchange at Del Perro Freeway and La Puerta Freeway. Very enclosed and tight circuit with bumpy surface, while the most dangerous corners being smoothed out. (Footage of an older version of this track.)
Olympic Speedway
A mostly high speed circuit with a bit of narrow street sections.
Featured in Broughy's Week 4 Content Creator Live Stream (track in video is an older version).
Atomic Tire Autodrome
My first try on an indoor stadium circuit featuring a fairly short lap winding around itself. Playing at night recommended to get the most out of the lighting effects. (Footage of an older version of this track.)
Featured in Broughy's Week 28 Content Creator Live Stream.
Nightona Intl. Speedway
Tri-oval circuit based on Daytona (obviously). Fixed banking angle at 18 degrees. Each lap goes around the circuit three times. It has a pit lane, but is not available on the first oval lap during each in-game lap, as there's no secondary checkpoint for the start/finish checkpoint.
Nightona Indy Circuit
An alternative layout of Nightona that includes the in-field section, which makes it a rather proper racing circuit. It has quite a short lap with a lap time under 50 seconds. Tricky corner combination at the very beginning resembling part of the Daytona motorcycle course, and a high speed second half of the lap along the oval.
A.I.R. Full Circuit (aka. Arcadius International Raceway)
Quite a long lap with lap time over 4:30. This track is left quite open due to the lack of props to match its length. It's made up of an extremely long straight with some twisty and bumpy street sections. It's more of a hot-lapping track than a playlist track, as it might induce some issue when having many player racing wheel-to-wheel.
A.I.R. East Circuit (aka. Arcadius International Raceway)
The east section of A.I.R. with a much shorter lap time of about 2:45. Mostly tight street sections that keeps winding around itself. It features the reverse of parts of ovivo's Grotti F1 Monaco, as well as a very tight and tricky corner combination in front of the Maze Bank tower.
A.I.R. Grand Prix Circuit (aka. Arcadius International Raceway)
This is a much shorter version of the A.I.R. mainly winding around the interchange at Del Perro Freeway and La Puerta Freeway. Very enclosed and tight circuit with bumpy surface, while the most dangerous corners being smoothed out. (Footage of an older version of this track.)