Post by fachuro on Dec 17, 2014 5:58:06 GMT
Details: TBD
Basically I just want to gage the interest in this. The idea of which is to host bi-weekly events, locked to a certain set of stock cars that can be considered competitive against eachother. We will pick a certain set of track, and use those tracks and variations of those tracks for the events. The only limitation is that all tracks used need to include a pit stop. Respawning your car will be banned, and it's expected that people use the pit stops instead to fix damaged cars. This make the idea of using stock cars more of a point, as making grave errors that damage your car can then cost you up to a full lap in a bashed up car, so it will always be more advantagous to avoid crashing.
The league will be split up into no less then 11 classes, yes you heard me!! This is also the reason why events will only be hosted bi-weekly, to give room for all the classes. You can however sign up in as many classes as you like.
The 11 classes will be:
Super
Sport
Sport Classic
Muscle
Coupe
SUV
Sedan
Compact
Van
Off-Road
Motorcycle
If there is a lot of sign-ups for a specific class, it will simply be split into sub-divisions based on the total amount of sign-ups similar to Craig's Racing League.
All classes will be hosting their bi-weekly race on a variation of the chosen track, designed to suit the class. And the first season will play host to 10 different tracks. The track variation will be made available 2 weeks in advance of the first race hosted on it. If a class doesn't receive any sign-ups, it will simply not be included in the season.
The idea is to shed some light on some of the lesser used vehicles in the game, and add a little more consistent variation to the racing scene.
All tracks will also be held as best as possible to the standards of the FIA guidelines for track design. Meaning for example that they aim towards benefiting a driver who keeps 2 wheels on the road at all times, and to give penalties towards players who don't. This will however be incorporated into the track design rather then issuing any bans or the sort. So basically for the racers, your main priority will be to make your way around the track as quick as possible following the standard set of racing rules.
The time of start up and the events themselves will be decided as more of the currently planned events take form, and it will be easier to see what times are available. But the basic idea is to have a break day inbetween each event, and run two events per day. So a two-week period would look something like this:
Day 1: Vans & Coupes
Day 2: Nothing
Day 3: Compacts & Sports
Day 4: Nothing
Day 5: Sedans & Muscle
Day 6: Nothing
Day 7: SUVs & Motorcycles
Day 8: Nothing
Day 9: Off-Road & Sports Classics
Day 10 & 11: Nothing
Day 12: Supercars
Day 13 & 14: Nothing
Obviously if there is multiple divisions in a class, the divisions would run at the same time. And the set of available cars in each class would be the same throughout the season. Thoughts?
Basically I just want to gage the interest in this. The idea of which is to host bi-weekly events, locked to a certain set of stock cars that can be considered competitive against eachother. We will pick a certain set of track, and use those tracks and variations of those tracks for the events. The only limitation is that all tracks used need to include a pit stop. Respawning your car will be banned, and it's expected that people use the pit stops instead to fix damaged cars. This make the idea of using stock cars more of a point, as making grave errors that damage your car can then cost you up to a full lap in a bashed up car, so it will always be more advantagous to avoid crashing.
The league will be split up into no less then 11 classes, yes you heard me!! This is also the reason why events will only be hosted bi-weekly, to give room for all the classes. You can however sign up in as many classes as you like.
The 11 classes will be:
Super
Sport
Sport Classic
Muscle
Coupe
SUV
Sedan
Compact
Van
Off-Road
Motorcycle
If there is a lot of sign-ups for a specific class, it will simply be split into sub-divisions based on the total amount of sign-ups similar to Craig's Racing League.
All classes will be hosting their bi-weekly race on a variation of the chosen track, designed to suit the class. And the first season will play host to 10 different tracks. The track variation will be made available 2 weeks in advance of the first race hosted on it. If a class doesn't receive any sign-ups, it will simply not be included in the season.
The idea is to shed some light on some of the lesser used vehicles in the game, and add a little more consistent variation to the racing scene.
All tracks will also be held as best as possible to the standards of the FIA guidelines for track design. Meaning for example that they aim towards benefiting a driver who keeps 2 wheels on the road at all times, and to give penalties towards players who don't. This will however be incorporated into the track design rather then issuing any bans or the sort. So basically for the racers, your main priority will be to make your way around the track as quick as possible following the standard set of racing rules.
The time of start up and the events themselves will be decided as more of the currently planned events take form, and it will be easier to see what times are available. But the basic idea is to have a break day inbetween each event, and run two events per day. So a two-week period would look something like this:
Day 1: Vans & Coupes
Day 2: Nothing
Day 3: Compacts & Sports
Day 4: Nothing
Day 5: Sedans & Muscle
Day 6: Nothing
Day 7: SUVs & Motorcycles
Day 8: Nothing
Day 9: Off-Road & Sports Classics
Day 10 & 11: Nothing
Day 12: Supercars
Day 13 & 14: Nothing
Obviously if there is multiple divisions in a class, the divisions would run at the same time. And the set of available cars in each class would be the same throughout the season. Thoughts?