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Post by Benimi on Jul 24, 2018 14:33:53 GMT
From Fun2's tweets: 10 existing cars with new liveries: Coquette Classic, Futo, Jester Classic, Mamba, Penumbra, Prairie, Ruiner No matter how I count, I always end up at 7... am I bad at math? Yeah, no, sorry, 10 liveries total, my bad.
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Post by OfMikeAndMen on Jul 24, 2018 16:30:22 GMT
R* deleted a bunch of modded props on PC. this includes the corner pieces we arent supposed to have, facilities/bunkers and other non-stunt dev props and one group of other props we shouldnt have access to ("special"). thats all ive found so far, think stunt pieces and other modded props seem to be uneffected. this means that a bunch of PC tracks are now completely broken and unraceable. 10/10 to add to this, looking at the patch notes: "Fixed an issue that caused the Police Barrier Prop to turn into the Construction Fence Prop" is probably whats causing it. im not sure what the police barrier prop is, but i guess instead of that thing turning into construction fences, a bunch of other props do now.
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Post by Benimi on Jul 24, 2018 20:35:37 GMT
-Wrenches are seem to work on newly published tracks. Need testing if copies or "delete all weapons", changing the racetype to special or transform, then back are working or not. No, they lied in the patch notes it seems like. -Jester Classic and Swingler seems like it's gaining on (at least) smaller bumps, Advanced SSASSS flags might have been tweaked back. Needs to be tired with an older car. -Water-car respawn glitch is still there. -Still no weather options in stunt races. -Annoying backgroud music in races if the radio is turned on. (you should really mute the music volume if you want to get rid of it) -Need more info on "Restricted" Custom vehicle option in the creator.
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Banter
Member
JakeRGaming
The human form of the 💯 emoji
Posts: 720
Registered on: February 2015
PSN ID: LtBanter
Xbox GT: Lt Banter
Steam: Brobi-Wan Kenobi
Social Club: Lt_Banter
Discord: Brobi-Wan#9054
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Post by Banter on Jul 25, 2018 11:41:44 GMT
Mutiple reports on the GTAonline subreddit that the homing missles on the akula aren't getting a target lock.
The stealth mode is also bugged and doesn't seem to be 100% reliable.
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bryanshadow
Member
Posts: 9
Registered on: September 2017
Xbox GT: BryanShadow
Social Club: BPShadow
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Post by bryanshadow on Jul 25, 2018 16:35:09 GMT
My Akula And my friend's Akula do not lock-on with the homing missiles. Tried different targeting settings (Everyone, Strangers), tried going in and out of stealth mode, tried both Free-Aim and Assisted-Aim, went in and out of Passive Mode. Nothing worked. Could not Lock-on to NPC's in Headhunter, cops, other players, or any other aircraft.
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Post by Brady on Jul 25, 2018 20:43:35 GMT
I noticed a small bug (nothing game breaking) in the creator. When placing normal Checkpoints the game may decide to place a Secondary Checkpoint instead... this happened to me at least 4-5 times last night as I was building a new track. Nice to know that everytime Rockstar touch the creator, they manage to break something. :lul:
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Banter
Member
JakeRGaming
The human form of the 💯 emoji
Posts: 720
Registered on: February 2015
PSN ID: LtBanter
Xbox GT: Lt Banter
Steam: Brobi-Wan Kenobi
Social Club: Lt_Banter
Discord: Brobi-Wan#9054
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Post by Banter on Jul 26, 2018 18:43:18 GMT
Apparently there's some fuckery going on with the daily sell limit on personal vehicles, and 7sins users have been reporting being limited to three a day with no previous exploit level.
I don't understand the tunables myself so someone more knowledgable about tunables should look into it, I haven't been able to get a clear verdict one way or the other.
Just something to be wary of.
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Subsume
Member
sub-soom
Posts: 72
Registered on: August 2017
Steam: Subsume
Social Club: Subsume_
Discord: Subsume#0978
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Post by Subsume on Jul 31, 2018 0:09:41 GMT
Was the “race music” previously bugged? I normally race with the radio turned off (my in-game music is still on in the settings). For as long as I can remember in the past 6 months or so, I heard no audio besides car sounds with my radio off. Now, all of a sudden with this update, I hear the “chase” or “action” soundtracks (are chosen in the creator) if my radio is turned off during a race.
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Post by DaSpekyLegend on Aug 2, 2018 6:37:26 GMT
Was the “race music” previously bugged? I normally race with the radio turned off (my in-game music is still on in the settings). For as long as I can remember in the past 6 months or so, I heard no audio besides car sounds with my radio off. Now, all of a sudden with this update, I hear the “chase” or “action” soundtracks (are chosen in the creator) if my radio is turned off during a race. Yeah Rockstar thought it would be a good idea to make background music defaulted on for all races until you manually turn it off it seems. You can turn music volume off to fix this, but it's quite annoying.
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Post by tomatojustice on Aug 8, 2018 19:09:18 GMT
Hello, I hope this is the right place to put this.
I have discovered that, in freeroam, any vehicle I drive out of my nightclub garage is much slower, as if it has had engine/transmission upgrades removed.
I was able to confirm this by drag racing a banshee from my nightclub garage with Mid_1010's banshee that he had called in. Both were fully upgraded but mine was much much slower. When I then re-called it via mechanic, the cars were equal as they should be.
I noticed it initially trying to do the MDSB in my banshee. It will normally spin the tires and the boost is very noticeable. When I tried after taking the car out of my nightclub garage, it wouldn't spin tires and the boost was pretty minimal.
I was not able to record this, so hopefully someone else is able to confirm/test in a better way.
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Post by DaSpekyLegend on Aug 16, 2018 14:08:45 GMT
Possible glitch, but may just be a one-off thing. When I had a personal vehicle out and called my Terrobyte in, I then returned the Terrorbyte to storage, drove my personal vehicle for about 10 seconds then was kikced out, saying I didn't have access to the vehicle. I then drove away, called my mechanic, and it said that my personal vehicle was close by.
The fix was to wait for the cooldown, recall in my terrorbyte and destroy and call in the personal vehicle again.
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TwentyThreeDave
Member
Posts: 44
Registered on: March 2018
Steam: TwentyThreeDave
Social Club: TwentyThreeDave
Discord: TwentyThreeDave#1148
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Post by TwentyThreeDave on Aug 16, 2018 20:08:25 GMT
Hello, I hope this is the right place to put this. I have discovered that, in freeroam, any vehicle I drive out of my nightclub garage is much slower, as if it has had engine/transmission upgrades removed. I was able to confirm this by drag racing a banshee from my nightclub garage with Mid_1010's banshee that he had called in. Both were fully upgraded but mine was much much slower. When I then re-called it via mechanic, the cars were equal as they should be. I noticed it initially trying to do the MDSB in my banshee. It will normally spin the tires and the boost is very noticeable. When I tried after taking the car out of my nightclub garage, it wouldn't spin tires and the boost was pretty minimal. I was not able to record this, so hopefully someone else is able to confirm/test in a better way. Happened to me once two days ago. Doesn't happen everytime though
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