alpine1600s
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The secondary grill on the Virgo is very reminiscent of a Torino. It's fun to cruise in.
Posts: 33
Registered on: February 2015
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Post by alpine1600s on Feb 26, 2015 1:05:52 GMT
The possibilities in creating tracks in GTA Online are astounding. But to extract the most potential from a track it must have a focus. To help focus the goal of a track, one could limit the available vehicles, but before we get to the cars, the track must have its own identity. Starting with basics on tracks we have corners and straights. If there are more straights on your track than corners, without even touching the vehicle options you naturally limit your track to vehicles with great straight line speed. So if there are more corners than straights, you limit your track to vehicles with great traction. Since the classes in GTA generally vary from either straight line or great traction, making the track balanced helps keep things interesting. (To be continued)
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Post by Ser Tandur on Feb 26, 2015 16:23:44 GMT
The possibilities in creating tracks in GTA Online are astounding. But to extract the most potential from a track it must have a focus. To help focus the goal of a track, one could limit the available vehicles, but before we get to the cars, the track must have its own identity. Starting with basics on tracks we have corners and straights. If there are more straights on your track than corners, without even touching the vehicle options you naturally limit your track to vehicles with great straight line speed. So if there are more corners than straights, you limit your track to vehicles with great traction. Since the classes in GTA generally vary from either straight line or great traction, making the track balanced helps keep things interesting. (To be continued) This has been harped on alot, especially by me when it came to Broughy's fastest car videos. Many of the more popular tracks favor the cars with better traction. While the misnomer is that you need a 3 mile straight for the higher top speed cars to get an edge, that's simply not true. It doesn't take much distance for the higher speeds to kick in. The trick is putting enough straights in to balance with the corners. A track with one long straight and 14 corners isn't going to do cars with high top speed much good. Another thing people tend to forget is taking into account the speed at which a corner can/is taken. Supers take corners faster and will hit the outside exit line further from the corner. Slower cars are the reverse. I'm sure many in the crew are big racing aficianados. If you'll notice on alot of professional circuits, there are kerbs on the outside of corners as well. They are where the cars will hit the outside line on their exit from the corner. It's been carefully designed to fit the speed of the corner. Some people complain about barriers on sidewalks on the outside exit of a corner. It's not always about stopping curb surfing. Sometimes it's about making a corner slower, giving other cars an edge (for example, the Elegy rules at high speed corners, but if you make it have to use it's brakes, other cars will catch up). P.S. There is no need for you to create a duplicate thread in another forum. Since this is the better location, please delete your original thread. To do so, click the gear icon in the top right of your post, then select the option to Delete Post. If not, we'll lock the thread in 24 hour or less.
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Deleted
Deleted Member
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Registered on: January 1970
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Post by Deleted on Feb 26, 2015 17:13:37 GMT
Original thread has been locked. The Content Creator board is a much more appropriate place. If you wish to continue with this then please stick to just this one thread and not create a new one.
I think it's an interesting topic by the way and I'm looking forward to seeing what else you have to say.
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alpine1600s
Member
The secondary grill on the Virgo is very reminiscent of a Torino. It's fun to cruise in.
Posts: 33
Registered on: February 2015
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Post by alpine1600s on Feb 26, 2015 19:23:25 GMT
Being that the identity of our track is established before it is given a name or what vehicles the designer intends, we must compare the two foundations of any track, straights, what most people are capable of navigating, and corners!
First, the simpler of the two, straights. The main two variances in straights are length, which the consensus is that longer is better, and elevation. Width can be a factor, but a minor one at that.
Second, and most importantly, we have corners. Here is where racing gets interesting. Variances in corners include, radius or angle, width, and elevation.
Going at a high rate of speed in a straight line can be fun. Depending upon traffic or static objects, it will eventually get boring, even if you're going 200 mph, which in GTA is not rendered possible.
So to keep from getting bored we should make tracks consisting only of corners! Though corners are by far the more difficult and variable, alas, we are human! (Some are part pony) Fatigue is the key word. Most would like to race for more than just 10-20 minutes. Our dear friend the straight comes in to rest our weary left thumbs!
(Next Post, "Balancing corners and straights.")
Condolences for my lack of knowledge of forum layout, but I beleive the bumps are worth the end result.
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Deleted
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Post by Deleted on Feb 26, 2015 19:32:06 GMT
(Next Thread, "Balancing corners and straights.") No, you mean next post in this thread.
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averageloz
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Average4Lyfe.
Posts: 660
Registered on: December 2014
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Post by averageloz on Feb 27, 2015 15:17:40 GMT
I was going to make a similar (more in depth) thread to this , but I kind of feel like all the good tracks have been made, it's just so hard to find road combinations that are both good and unused by someone before you. There are alot of pretty awful track creations out there!
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alpine1600s
Member
The secondary grill on the Virgo is very reminiscent of a Torino. It's fun to cruise in.
Posts: 33
Registered on: February 2015
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Post by alpine1600s on Feb 27, 2015 17:36:39 GMT
"All the good tracks have been made." With the amount of props increased in next gen, and what I've been able to do with 60 props (dynamics) I sincerely doubt that. I beleive that many don't know how to use props efficiently when it comes to track balancing. Hence this thread.
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Post by Ser Tandur on Feb 27, 2015 17:38:52 GMT
"All the good tracks have been made." With the amount of props increased in next gen, and what I've been able to do with 60 props (dynamics) I sincerely doubt that. I beleive that many don't know how to use props efficiently when it comes to track balancing. Hence this thread. For the same reason many people block off poles to prevent them being knocked down, you should avoid using dynamic props. They, when hit, can leave debris across the racing track making it a hot mess for any following.
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averageloz
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Average4Lyfe.
Posts: 660
Registered on: December 2014
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Post by averageloz on Feb 27, 2015 18:08:48 GMT
"All the good tracks have been made." With the amount of props increased in next gen, and what I've been able to do with 60 props (dynamics) I sincerely doubt that. I beleive that many don't know how to use props efficiently when it comes to track balancing. Hence this thread. Couldn't agree more that people do use there props wrong, but props isn't the issue. I'm talking about general track layouts. If you divided the map in to sections, there are effectively 10 or so 'areas' along with the army base and the airport, which are pretty large chunks of map that can't be used. Each area has been pushed by everyone to find the best layouts within the limits of the creator, sure the game is big, but with a lot of people playing it, it soon becomes smaller than it looks!
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alpine1600s
Member
The secondary grill on the Virgo is very reminiscent of a Torino. It's fun to cruise in.
Posts: 33
Registered on: February 2015
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Post by alpine1600s on Feb 27, 2015 20:16:49 GMT
Ah ha! You forget the pretty indestructible "destructible barrier!"
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frazicle
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PSN ID: frazicle
Social Club: gregory01234
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Post by frazicle on Mar 7, 2015 13:40:12 GMT
I think creativity can go along way. You can create race in a very well worn area of the map - hell, even somewhere like Rockford - but with the right layout and prop placement, the race can have its own unique identity and feel unlike anything you've played before.
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alpine1600s
Member
The secondary grill on the Virgo is very reminiscent of a Torino. It's fun to cruise in.
Posts: 33
Registered on: February 2015
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Post by alpine1600s on Mar 8, 2015 3:23:47 GMT
Continuing soon, still breaking in the PS4.
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lildyl214
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Posts: 794
Registered on: February 2015
PSN ID: lildyl214
Steam: Hoka Jogs
Social Club: HokaJogs
Discord: Hoka Jogs#1590
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Post by lildyl214 on Mar 16, 2015 19:37:43 GMT
I always love what you have to say about racing alpine1600s. You have such a way with words. It's like poetry to me. Your words are emitted by not of that of your voice as one would assume. But, it doesn't matter how you sound. Your words outweigh your voice. That applies to everyone of course. But, that applies to you especially. Your words affect me in such ways as to make me feel better about life itself. Your words are very, very powerful. And, with all of that said, all I can say is thank you. Thank you from the bottom of my heart.
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alpine1600s
Member
The secondary grill on the Virgo is very reminiscent of a Torino. It's fun to cruise in.
Posts: 33
Registered on: February 2015
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Post by alpine1600s on Mar 28, 2015 2:24:44 GMT
My apologies for the delays in sharing. Recently upgrading to a PS4 and Heists has been an interesting foray into the world of online co-op. Despite the network faults and glitches here and there, I have enjoyed the Heist update. I enjoy the Casco very much, I wish more expressed an interest in racing Classics. Many don't realize some of the best roads for Classics are in the hills. Also the Blista Compact/CRX is a hoot to drive.
Anywho, back to creating a track, the reason I started this thread. lol
Straights and Corners.
Starting with corners, I may have forgotten to mention blind corners. Blind corners are one of most annoying aspects of creating a track. Blind corners limit sight distance and are especially prevalent around the SE docks and in the residential Vinewood Hills. One reason why I do not encourage "hot lapping" is because of complacency. Blind corners encourage hot lapping and therefore lead to complacency. Is complacency completely unavoidable? No, partial complacency is a natural tendency for our bodies to react. But when you train to hit the apex of every corner without enough opponents to challenge you, your body takes over and before you know you have run your opponent or crew mate right off the road!
One way to gauge blind corners is by using the first person point of view. Checkpoint position and Jersey/redlined concrete barriers are low enough to negate blind corners. The black and yellow extended tire barriers are great but they are high enough to create blind corners. If a blind corner is unavoidable, a chicane is recommended to lower the average speed and lessen the chance of a collision, while keeping corners varied and technical. Though some will have more knowledge of a track than others, especially the author, avoiding blind corners will make racing enjoyable, and dodging collisions in front of you possible.
To be continued...
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lildyl214
Member
Posts: 794
Registered on: February 2015
PSN ID: lildyl214
Steam: Hoka Jogs
Social Club: HokaJogs
Discord: Hoka Jogs#1590
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Post by lildyl214 on Mar 28, 2015 14:42:30 GMT
You've forgotten all about how the right analog stick can help you with blind corners tremendously alpine1600s.
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