Archer
Member
What are these "roads" you speak of?
Posts: 869
Registered on: April 2015
|
Post by Archer on Apr 28, 2015 7:14:11 GMT
If you've been on Steam anytime in the last ~72 hours, chance is you already know of this. Saturday, Steam allowed TES V: Skyrim modders to charge money for their work. Now, a fairly sizable portion of the sale didn't go to the modder; 75% of the cash went to Valve and Bethesda, the original developer, while the remaining 25% went to the modder. The goal of this was to encourage higher quality mods on the Workshop and allow modders to make a living doing what they love.
However, this is the internet, and things almost never go to plan. People started yelling at Valve for "ruining videogames" and going against the whole purposes of modding in the first place. As such, Valve, facing over 180,000 people against paid modding, said they had no idea what they were doing and reverted the changes, alongside a refund to everyone who bought these paid mods.
I'm wondering now: what does NoDo think of this? What do you think of paid modding? Or are you a "modding must stay free" kind of person? .
|
|
|
Post by Ser Tandur on Apr 28, 2015 8:16:36 GMT
This means nothing to NoDo. Dunno why you even asked that particular question.
As to each person's opinion on the topic, for me it should stay free. While the company did develop the game that is serving as the base framework for mods, those who make the mods do so understanding they cannot monetarily gain from the endeavor without risk of legal troubles. While the premise of getting paid for your mods might seem enticing to the modder, the community as a whole will not support what is essentially paid DLC created by the public. There is no guarantee of quality support or that you are getting your money's worth.
I have played some great mods for games through the years. Some were so well done they practically changed the base game into something else entirely. But I wouldn't have paid a cent for them, if they had cost money. They were all, and will always be, rife with bugs, glitches, and random crashes. As creative as the public is, they are not paid professional programmers. They are hobbyists. Eventually, support for a potentially great mod will wane and eventually disappear, even if it is unfinished.
|
|
|
Post by Renegade1911 on Apr 28, 2015 8:56:24 GMT
Indeed, this means nothing for NoDo, as we're not involved with Skyrim in any way. This is also not going to become the case for GTA V, as even though it is on Steam, R* would never let something like a mod workshop into the game.
My opinion on this thing is that modders should be able to get paid for their work. They can still do it for free, but they don't have to anymore, that's the point. However, 75% taken by Valve is a ridiculous amount. If I was a modder, I'd keep my mods free and encourage people to donate somewhere, because getting only 25% of your work's earnings is insulting, especially in an online environment where the distribution job done by Valve is extremely cheap.
|
|
Archer
Member
What are these "roads" you speak of?
Posts: 869
Registered on: April 2015
|
Post by Archer on Apr 28, 2015 22:46:26 GMT
Just a random note, but this board (Current Events) doesn't relate to NoDo always. I mean, we have a thread about the UK elections, a thread about some actor who runs an anti-pedophilia show, and several others that don't relate to GTA V in general. Regardless, modding is a possibility and is quite strong on GTA V (despite it being discouraged strongly by on Rockstar's behalf), and GTA IV was essentially a modder/hacker's playground.
|
|
|
Post by Ser Tandur on Apr 29, 2015 1:11:32 GMT
Just a random note, but this board (Current Events) doesn't relate to NoDo always. I mean, we have a thread about the UK elections, a thread about some actor who runs an anti-pedophilia show, and several others that don't relate to GTA V in general. Regardless, modding is a possibility and is quite strong on GTA V (despite it being discouraged strongly by on Rockstar's behalf), and GTA IV was essentially a modder/hacker's playground. There's no issue with the thread at all or it's location. It is a topic of interest to any who have ever used a PC mod before. You had asked how did we think monetizing mods would affect NoDo, and the clear answer, IMO, was an emphatic not at all. Yes, it could affect PC players in theory, but since the vast majority of NoDo players are on consoles and they mostly revolve around GTA V, I can't see it having an effect on those members because mods developed by hobbyists would never make their way to the current gen console editions. Those that do are violating the CoC and are banned/suspended. Maybe on future generations consoles user mods will be allowed, but until then, it's a moot point. Your question could also have been interpreted as how will it affect the actual organization that is NoDo tm which is almost what I thought you meant, and I'd have to again say not at all. We're not a modding-centric crew.
|
|
Archer
Member
What are these "roads" you speak of?
Posts: 869
Registered on: April 2015
|
Post by Archer on Apr 29, 2015 2:00:11 GMT
I'll update the OP to prevent any more confusion. I meant it as one thing, it came out as a complete other. Didn't mean to imply NoDo is a modding crew, but I guess it came out that way.
|
|
nudeltime
Member
OP, Original Prankster.
Posts: 388
Registered on: April 2015
|
Post by nudeltime on Apr 29, 2015 15:46:43 GMT
I'll update the OP to prevent any more confusion. I meant it as one thing, it came out as a complete other. Didn't mean to imply NoDo is a modding crew, but I guess it came out that way. NerdCubed points it out pretty good
|
|
vredstein
Member
Posts: 44
Registered on: April 2015
|
Post by vredstein on May 11, 2015 5:35:21 GMT
By taking a cut, Steam is pulling a scumbag move. But developers like Bethesda are being bigger scumbags by taking a cut. It was the modders who MADE their game what it is. Modders fixed Bethesda's poor UI, vastly improved the graphics, and made the game Bethesda could or would not. The game would be nowhere near where it's at in terms of quality and popularity if not for the work of outside modders. If anything, Bethesda should be paying the modders.
|
|