thatguy11m
Member
Posts: 366
Registered on: May 2015
PSN ID: thatguy11m
Steam: SLiX (thatguy11m)
Social Club: thatguy11m
Discord: SLiX#0835
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Post by thatguy11m on Jul 19, 2015 21:32:17 GMT
Hey guys, I was just wondering if anyone else is having a problems with props going invisible. I know this is also a glitch and people use it. From my experience, it happens near checkpoints, but even though they are not, they still go invisible. The latest track I made currently experiences this, the props sometimes go invisible. My concern is that the prop that divides the pit lane and the start grid cp becomes invisible and players may try to run through it and will hit the barrier for sure. Cypress Loop: rsg.ms/c6dc302The track above is the one currently facing some issues with the invisible barriers. In the picture, the barriers on the left of the Start/Finish sign sometimes go invisible. Full list of props that go invisible: Start/Finish CP - Barriers on the right CP 01 - Pit lane exit CP 28 - Barrier on the left. CP 31 - Barrier on the left. If anyone can help explain this and provide a solution, it will be greatly appreciated.
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Post by ntthesavant on Jul 19, 2015 22:16:02 GMT
If I remember rightly (and I could be WAY off), if a prop is placed down, then a checkpoint is placed "over it" (where the reverse place order would be impossible), the prop will disappear since it isn't allowed to be there.
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thatguy11m
Member
Posts: 366
Registered on: May 2015
PSN ID: thatguy11m
Steam: SLiX (thatguy11m)
Social Club: thatguy11m
Discord: SLiX#0835
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Post by thatguy11m on Jul 19, 2015 22:18:24 GMT
If I remember rightly (and I could be WAY off), if a prop is placed down, then a checkpoint is placed "over it" (where the reverse place order would be impossible), the prop will disappear since it isn't allowed to be there. Exactly what I thought, except I put the checkpoint first and put the prop right beside it thinking this may be the problem. My pit lane exit has no checkpoint within 8-12m to it but still disappears sometimes.
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Post by OpalescentFalcon on Jul 20, 2015 0:48:57 GMT
Start/Finish CP - Barriers on the right (These were present for me but probably same as cp1) CP 01 - Pit lane exit (This is a glitch caused by the underground rail road) CP 28 - Barrier on the left. (Same as CP1) CP 31 - Barrier on the left. (These were present for me)
I don't know of a fix for it apart from changing the position of the props slighty so that they are not above the tunnel.
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thatguy11m
Member
Posts: 366
Registered on: May 2015
PSN ID: thatguy11m
Steam: SLiX (thatguy11m)
Social Club: thatguy11m
Discord: SLiX#0835
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Post by thatguy11m on Jul 20, 2015 5:49:06 GMT
Start/Finish CP - Barriers on the right (These were present for me but probably same as cp1) CP 01 - Pit lane exit (This is a glitch caused by the underground rail road) CP 28 - Barrier on the left. (Same as CP1) CP 31 - Barrier on the left. (These were present for me) I don't know of a fix for it apart from changing the position of the props slighty so that they are not above the tunnel. thanks. The problem is that the props in the Start/Finish CP, CP28 & CP31 is that sometimes they are there and sometimes they are not. It may just be temporary and only for happening for but the for the Start/Finish CP it only happens when in the pit lane. but thanks for the help, I'll continue to investigate
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andyb3e
Member
Posts: 111
Registered on: June 2015
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Post by andyb3e on Jul 20, 2015 6:49:03 GMT
I have also had a problem with invisible props on one of my tracks. If I in the creator started the Test looking at the props it was fine. When I started a Test from any other point, not seeing the props, they would be invisible. So the published version would therefore have invisible props. It was only limited to one corner though and the only fix I found was to reroute the course, or that particular corner would be really hard to make since it was an awkward bump in the road.
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Post by OpalescentFalcon on Jul 20, 2015 10:46:30 GMT
Start/Finish CP - Barriers on the right (These were present for me but probably same as cp1) CP 01 - Pit lane exit (This is a glitch caused by the underground rail road) CP 28 - Barrier on the left. (Same as CP1) CP 31 - Barrier on the left. (These were present for me) I don't know of a fix for it apart from changing the position of the props slighty so that they are not above the tunnel. thanks. The problem is that the props in the Start/Finish CP, CP28 & CP31 is that sometimes they are there and sometimes they are not. It may just be temporary and only for happening for but the for the Start/Finish CP it only happens when in the pit lane. but thanks for the help, I'll continue to investigate The glitch for the underground tunnel sometimes happen and sometimes doesn't. No need to investigate further, it is the tunnel 100%. I have seen it in many jobs.
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Prutoog
Member
If you no longer go for a gap that doesn't exist. You're no longer a nodo playlist driver!
Posts: 570
Registered on: June 2015
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Post by Prutoog on Jul 27, 2015 19:55:15 GMT
I've encountered this too. Apart from rerouting the other option is to use long props such as containers, long tire wall etc. And not have the centerpoint of the prop (you know the purple thing) above the tunnel. Any parts sticking out will remain visible.
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Post by Ser Tandur on Jul 27, 2015 21:19:12 GMT
I have a problem with the dynamic glitch prop, that if you pick it up and then choose not to put down a new prop and press B (on the Xbox), the dynamic prop goes back down and cannot be moved, deleted, or even seen while in creator. The only way to make it appear is to test the track, leave the test, then the prop will be visible.
I know this isn't the same issue, but it's similar.
I also think this played into someone running into an invisible barrier in the middle of the road, I believe it was roughly the same spot I was having an issue with a dynamic prop.
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