thatguy11m
Member
Posts: 366
Registered on: May 2015
PSN ID: thatguy11m
Steam: SLiX (thatguy11m)
Social Club: thatguy11m
Discord: SLiX#0835
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Post by thatguy11m on Aug 1, 2015 14:32:02 GMT
Small grid, medium grid, large grid, there will always be accidents the first 1-3 turns on any track with contact on. Exactly why I needed the trick, because the original starting grid had a hairpin for the first turn. You think I should make the track clockwise?
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Post by Ser Tandur on Aug 1, 2015 15:06:20 GMT
If it is currently going counter-clockwise (heading north), the first corner is a nightmare, one of the most difficult natural corners on the map. The circuit as a whole is very similar to one I have not published yet because I haven't gotten around to propping it. Overall, that entire route only has a few select places you can fit a 30-player grid, even using the small grid glitch. Where Opal recommended is a good spot, it's a bit straighter, but it does lead directly into an uphill hairpin. Going the opposite direction from that point might be a bit more ideal, based on the corners used. However, your current start might be best if you have it going clockwise (heading south), the first corner is a soft sweeping right that will help spread the field out, and is followed by another soft sweeping left before the track gets more difficult.
IMO, clockwise from the current start position is probably the most ideal.
Remember, the Nurburgring has a huge straight for it's start-finish. Obviously no real life track can be 100% accurately remade, but the big straight was always a good equalizer for cars with top speed vs. cars with handling.
P.S. I can't actually view the track in person because I'm on XB1. Check people's signatures.
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fachuro
Member
Posts: 1,036
Registered on: September 2014
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Post by fachuro on Aug 5, 2015 12:53:42 GMT
Broughy has a 30 player starting grid here if you are willing to move the start. rsg.ms/6ca145bIf you move the start the grid reverts to its original size, just FYI. More info on this glitch is found here:
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Post by OpalescentFalcon on Aug 5, 2015 16:32:14 GMT
Broughy has a 30 player starting grid here if you are willing to move the start. rsg.ms/6ca145bIf you move the start the grid reverts to its original size, just FYI. More info on this glitch is found here: He would not have needed to use the small grid glitch if he had used the Broughy start point. Your FYI is not related to my comment.
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fachuro
Member
Posts: 1,036
Registered on: September 2014
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Post by fachuro on Aug 5, 2015 17:03:36 GMT
If you move the start the grid reverts to its original size, just FYI. More info on this glitch is found here: He would not have needed to use the small grid glitch if he had used the Broughy start point. Your FYI is not related to my comment. Oh, I misunderstood. Thought you meant he'd copy Broughy's track somehow and then move his grid. Haha, not that I know of any way to do that
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thatguy11m
Member
Posts: 366
Registered on: May 2015
PSN ID: thatguy11m
Steam: SLiX (thatguy11m)
Social Club: thatguy11m
Discord: SLiX#0835
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Post by thatguy11m on Aug 7, 2015 0:54:33 GMT
Broughy has a 30 player starting grid here if you are willing to move the start. rsg.ms/6ca145bbtw, never was able to access this track. If this is The North Loop (PS4), my original starting point was similar but facing the opposite way, meaning the first turn was a hair pin. My second option was to use the middle straight of The North Loop like the PS3 version I believe. However, as I do not have that straight in that track, decided not to use it.
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thatguy11m
Member
Posts: 366
Registered on: May 2015
PSN ID: thatguy11m
Steam: SLiX (thatguy11m)
Social Club: thatguy11m
Discord: SLiX#0835
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Post by thatguy11m on Aug 7, 2015 1:01:37 GMT
Remember, the Nurburgring has a huge straight for it's start-finish. Obviously no real life track can be 100% accurately remade, but the big straight was always a good equalizer for cars with top speed vs. cars with handling. P.S. I can't actually view the track in person because I'm on XB1. Check people's signatures. I know you won't be able to access the actual track but I was wondering if you think, by looking through social club, with the current track, I should remove the part between CP 25 and CP 29 to make the north straight truly longer to help cars with top speed.
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Post by OpalescentFalcon on Aug 7, 2015 11:11:51 GMT
Broughy has a 30 player starting grid here if you are willing to move the start. rsg.ms/6ca145bbtw, never was able to access this track. If this is The North Loop (PS4), my original starting point was similar but facing the opposite way, meaning the first turn was a hair pin. My second option was to use the middle straight of The North Loop like the PS3 version I believe. However, as I do not have that straight in that track, decided not to use it. The track in the link is The North Loop (East) on PS4. It goes in a counter clockwise direction.
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thatguy11m
Member
Posts: 366
Registered on: May 2015
PSN ID: thatguy11m
Steam: SLiX (thatguy11m)
Social Club: thatguy11m
Discord: SLiX#0835
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Post by thatguy11m on Aug 10, 2015 2:13:38 GMT
OpalescentFalcon I actually tried putting it there but I could not find the angle.
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thatguy11m
Member
Posts: 366
Registered on: May 2015
PSN ID: thatguy11m
Steam: SLiX (thatguy11m)
Social Club: thatguy11m
Discord: SLiX#0835
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Post by thatguy11m on Aug 29, 2015 0:14:14 GMT
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Post by OpalescentFalcon on Aug 29, 2015 15:36:56 GMT
It's a very long track for sure, some people don't like very long tracks but if you enjoy them go for it.
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