Dawnicide
Member
Posts: 119
Registered on: August 2016
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Post by Dawnicide on Sept 26, 2016 19:51:46 GMT
Some creative people here. Not bad! Just wish the game would stop infinitely saving for me, can't create anything
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Dawnicide
Member
Posts: 119
Registered on: August 2016
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Post by Dawnicide on Sept 26, 2016 20:39:22 GMT
Do you reckon we could get a subforum for this game so we can share creations and such? =d p.s. Was bored so I tried something, I'm no good but it's fine :^)
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Post by Renegade1911 on Sept 27, 2016 16:45:00 GMT
WARNINGhere are the rerecorded and minimum specs for Horizon 3. if you have a GPU that has less than 2gb Vram DONT buy the game its very harsh on your PC. I made that mistake and spent 100 dollars on the game and can only play it on low settings and get 28 - 30fps. Streaming is impossible and I have a 960 2gb. READ THE REQUIREMENTS dont do what i did and spend 100 dollars on the game and cant play it or stream it. Is that so? I figured my 970 would run it just fine, since I can run The Crew all maxed out at 60fps. To be frank I was even hoping to run this on a SLI 560Ti rig on the weekdays, albeit with impaired performance. Guess I'll wait for the PC demo then. That's unless someone would be willing to let me access their account momentarily so I can try the game out on my rig. Any takers?
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Post by michiski22 on Sept 27, 2016 20:01:10 GMT
Is that so? I figured my 970 would run it just fine, since I can run The Crew all maxed out at 60fps. To be frank I was even hoping to run this on a SLI 560Ti rig on the weekdays, albeit with impaired performance. Guess I'll wait for the PC demo then. That's unless someone would be willing to let me access their account momentarily so I can try the game out on my rig. Any takers? For me it's running fine on my gtx970 and i7-4770
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__Gandhi__
Member
Popular Judean People's Silent Aitch Restoration Front
Posts: 137
Registered on: June 2015
Steam: Dont Shoot. I'm a Pacifist
Social Club: __Gandhi__
Discord: _Gandhi_#6912
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Post by __Gandhi__ on Sept 27, 2016 20:39:46 GMT
Right I'm in. Downloading now. Went for the Ultimate edition. It better not be shit
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Post by CHill on Sept 27, 2016 20:46:39 GMT
Running at medium with an i7 4770/GTX 770, at a solid 30... The game is poorly optimized, random crashes, but it runs acceptably well for me. Gotta go in on a 1070 at some point.
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Post by adam10603 on Sept 27, 2016 21:04:53 GMT
I'm getting anything between 30 and 60 fps on and i3-4130, 8GB ram and a GTX 750Ti. I'm running the low preset at 1080p, except I have anisotropic filtering on 16x, and motion blur turned up a bit to compensate for low frames. Even though there's a huge fluctuation in performance, it never drops below 30, so I'd say it's playable. Definitely not optimal, but playable. So I'd say if you have anything equal to or better than my PC, you should be fine playing it. Of course streaming is a different story though.
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letaros
Member
Posts: 95
Registered on: June 2016
PSN ID: sleto420
Steam: letaros
Social Club: letaros
Discord: letaros#6945
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Post by letaros on Sept 28, 2016 0:12:36 GMT
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Post by adam10603 on Sept 28, 2016 8:37:38 GMT
For proper competitive driving it's a bit silly, GTA is better for that IMO, so if that's what you expect, that's not gonna happen. But my first thought after playing it was that it's not as bad as it seems on videos, I actually enjoy it. Driving is pretty ok I'd say, but it doesn't feel as tight and predictable as GTA. So for another game to play I think it's a good one, but it is a bit more arcade-ish, which is something to keep in mind. It's hard to describe how something feels in words I guess, but it's pretty nice. Don't ever buy anything more than the standard edition though, unless you really don't mind paying that money for some little extras without which you can still enjoy the game 100% so.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Sept 28, 2016 14:24:28 GMT
For proper competitive driving it's a bit silly, GTA is better for that IMO, so if that's what you expect, that's not gonna happen. But my first thought after playing it was that it's not as bad as it seems on videos, I actually enjoy it. Driving is pretty ok I'd say, but it doesn't feel as tight and predictable as GTA. So for another game to play I think it's a good one, but it is a bit more arcade-ish, which is something to keep in mind. It's hard to describe how something feels in words I guess, but it's pretty nice. Don't ever buy anything more than the standard edition though, unless you really don't mind paying that money for some little extras without which you can still enjoy the game 100% so. Forza more arcade-ish than GTA .. I disagree - Theres no kerb boosting in forza - theres no mid drive speed boost in forza - theres no dodgy spoiler / rim mechanics in forza - you dont go flying off track from "rubbing paint" in forza .. Cars can be bumped into and stilll continue racing - you can tune cars in forza,, tuning that makes a difference - the cars in forza have weight to them and therefore need to be driven more like a real car, you cant stop on a dime in forza - the cars in forza are real - the car classes are more balnced in forza .....
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double_s92
Member
head toilet cleaner
Inconsistantly Constant
Posts: 1,709
Registered on: May 2014
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Post by double_s92 on Sept 28, 2016 14:40:19 GMT
Whenever a new Horizon comes out I get so close to buying a X1, but in the end can't justify dropping that much mula for a new console only for one game. You better believe I cri evri tyme
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Post by adam10603 on Sept 28, 2016 14:47:27 GMT
For proper competitive driving it's a bit silly, GTA is better for that IMO, so if that's what you expect, that's not gonna happen. But my first thought after playing it was that it's not as bad as it seems on videos, I actually enjoy it. Driving is pretty ok I'd say, but it doesn't feel as tight and predictable as GTA. So for another game to play I think it's a good one, but it is a bit more arcade-ish, which is something to keep in mind. It's hard to describe how something feels in words I guess, but it's pretty nice. Don't ever buy anything more than the standard edition though, unless you really don't mind paying that money for some little extras without which you can still enjoy the game 100% so. Forza more arcade-ish than GTA .. I disagree - Theres no kerb boosting in forza - theres no mid drive speed boost in forza - theres no dodgy spoiler / rim mechanics in forza - you dont go flying off track from "rubbing paint" in forza .. Cars can be bumped into and stilll continue racing - you can tune cars in forza,, tuning that makes a difference - the cars in forza have weight to them and therefore need to be driven more like a real car, you cant stop on a dime in forza - the cars in forza are real - the car classes are more balnced in forza ..... What I mean by arcade is that the handling model is much more artificial and hard-coded rather than just letting the physics engine do whatever it wants to, which is how GTA (mostly) works. For example it's so apparent when the game tries to help you drift. Whenever the back of the car steps out, the handling basically switches into drift mode. It will help the back come out more, and it will hold a nice line for you if you countersteer. It's very artificial, a hard coded drift mechanic that kicks in whenever the game thinks you want to drift, which is annoying to me. Another thing is that Forza will do everything to keep you on the road. If you hit a wall or something, it keeps your car straight, which is not really what the laws of physics would dictate, but rather an artificial rule that the game enforces. In GTA however the handling isn't affected by some hard-coded things, it's just whatever the physics engine thinks the car should do, that's it. So even though Horizon tends to be a little more realistic in certain ways, the way it feels is just artificial, whereas even though GTA is not realistic by any means, but it still feels more natural to me, as the game is not trying to help you or alter the handling with some hard-coded rules to make your life easier. Of course I love the cars and the tuning in Horizon, that part is really nice. But just looking at how the handling feels, I prefer GTA. I can feel and predict the car much more there.
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Post by synterloper on Sept 28, 2016 17:07:20 GMT
Forza more arcade-ish than GTA .. I disagree - Theres no kerb boosting in forza - theres no mid drive speed boost in forza - theres no dodgy spoiler / rim mechanics in forza - you dont go flying off track from "rubbing paint" in forza .. Cars can be bumped into and stilll continue racing - you can tune cars in forza,, tuning that makes a difference - the cars in forza have weight to them and therefore need to be driven more like a real car, you cant stop on a dime in forza - the cars in forza are real - the car classes are more balnced in forza ..... What I mean by arcade is that the handling model is much more artificial and hard-coded rather than just letting the physics engine do whatever it wants to, which is how GTA (mostly) works. For example it's so apparent when the game tries to help you drift. Whenever the back of the car steps out, the handling basically switches into drift mode. It will help the back come out more, and it will hold a nice line for you if you countersteer. It's very artificial, a hard coded drift mechanic that kicks in whenever the game thinks you want to drift, which is annoying to me. Another thing is that Forza will do everything to keep you on the road. If you hit a wall or something, it keeps your car straight, which is not really what the laws of physics would dictate, but rather an artificial rule that the game enforces. In GTA however the handling isn't affected by some hard-coded things, it's just whatever the physics engine thinks the car should do, that's it. So even though Horizon tends to be a little more realistic in certain ways, the way it feels is just artificial, whereas even though GTA is not realistic by any means, but it still feels more natural to me, as the game is not trying to help you or alter the handling with some hard-coded rules to make your life easier. Of course I love the cars and the tuning in Horizon, that part is really nice. But just looking at how the handling feels, I prefer GTA. I can feel and predict the car much more there. There's a reasonable argument for both sides here. I personally love the driving physics in Horizon but when it comes down to a racing perspective I prefer GTA because the Horizon physics just baby you way to much to have a true serious race. Don't give me wrong I feel there can be real serious races in Horizon but even on the hardest handling model the game just babies you to much, which is a good and bad thing. It's good if you're just getting into a racing game but when you get into racing games and playing Horizon it just feels off. It's different but it's a good different. Also I will say Horizon has come a long way since the first, I could hardly play the first due to how arcadey the driving was, but the driving physics currently in 3 it feels... well... right
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Sept 28, 2016 23:58:12 GMT
Turn off traction control,, steering assist,, break assist,,abs in forza and see how you go..
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Hertz
Member
Winner of Chiliad-Sandy Triathlon
Posts: 580
Registered on: December 2015
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Post by Hertz on Sept 29, 2016 2:36:50 GMT
What I mean by arcade is that the handling model is much more artificial and hard-coded rather than just letting the physics engine do whatever it wants to, which is how GTA (mostly) works. For example it's so apparent when the game tries to help you drift. Whenever the back of the car steps out, the handling basically switches into drift mode. It will help the back come out more, and it will hold a nice line for you if you countersteer. It's very artificial, a hard coded drift mechanic that kicks in whenever the game thinks you want to drift, which is annoying to me. Another thing is that Forza will do everything to keep you on the road. If you hit a wall or something, it keeps your car straight, which is not really what the laws of physics would dictate, but rather an artificial rule that the game enforces. In GTA however the handling isn't affected by some hard-coded things, it's just whatever the physics engine thinks the car should do, that's it. So even though Horizon tends to be a little more realistic in certain ways, the way it feels is just artificial, whereas even though GTA is not realistic by any means, but it still feels more natural to me, as the game is not trying to help you or alter the handling with some hard-coded rules to make your life easier. Of course I love the cars and the tuning in Horizon, that part is really nice. But just looking at how the handling feels, I prefer GTA. I can feel and predict the car much more there. There's a reasonable argument for both sides here. I personally love the driving physics in Horizon but when it comes down to a racing perspective I prefer GTA because the Horizon physics just baby you way to much to have a true serious race. Don't give me wrong I feel there can be real serious races in Horizon but even on the hardest handling model the game just babies you to much, which is a good and bad thing. It's good if you're just getting into a racing game but when you get into racing games and playing Horizon it just feels off. It's different but it's a good different. Also I will say Horizon has come a long way since the first, I could hardly play the first due to how arcadey the driving was, but the driving physics currently in 3 it feels... well... right Cars have weight and feel alive, but it's done though bunch of "lies." The physics sometimes feels even more hand holding than NFS shift or racing game series where "serious racing" has been put into one of arcady titles. It's one of those titles where it wants to seem real than it is, which is fine, but I can't really see much in argument that one is more arcady than the other. Driving physics is off yet interesting in many places which is just a completely different approach from GTA's somewhat axiomatic yet flawed approach to physics. Some cars that appear (or at least comparable ones) in AC or AMS don't feel as weighty, but not as nimble either. So FH3 is like a sugary drink -- it's fake, but it's damn good.
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