rcracer11m
Member
You've gotta laugh, otherwise you'd cry
Posts: 1,053
Registered on: October 2014
|
MCEC 2
Nov 23, 2014 21:04:54 GMT
via mobile
Post by rcracer11m on Nov 23, 2014 21:04:54 GMT
If thats the case of the drivers not liking the cars you could try moving it up a position or two so you could do raphsody/panto vs. issi/blista vs. praire.
|
|
rcracer11m
Member
You've gotta laugh, otherwise you'd cry
Posts: 1,053
Registered on: October 2014
|
MCEC 2
Nov 23, 2014 21:07:38 GMT
via mobile
Post by rcracer11m on Nov 23, 2014 21:07:38 GMT
If thats the case of drivers not liking the car you could move up a position or two. And for compacts you could do raphsody/panto vs. issi/blista vs. praire
|
|
JackHills
Member
Rainy Golf Course Futo Champion
Posts: 83
Registered on: June 2014
|
MCEC 2
Nov 23, 2014 21:37:37 GMT
via mobile
Post by JackHills on Nov 23, 2014 21:37:37 GMT
Just had an idea. If it is 10 teams of 3, then there will be 3 drivers in each team. (Obviously, dumbass.) So couldn't we have it so that the 3 drivers each compete in a different class each race? That could mix it up, and could see how everyone performs on different levels. Now the reason I brought up the fact that there are 3 drivers in each team, is that it could work much better than having 2 drivers per team, because the GT1, 2 and 3 groups would always be different, making it more of a team-based thing (not that it wasn't already). Also a couple other points: -First of all, maybe we could have impartial 'reserve' drivers at hand, for races when a certain team member cannot make it. They can be assigned randomly by Broughy or anyone else. -Secondly, we all know how unreliable servers can be. Therefore I think that we should have some sort of system where 'consolation' points are awarded to competitors who are disconnected, based on their position before hand, as long as their reason for leaving is justified. **Side note** I have no idea how the scoring system would work for my 'consolation' idea, maybe that's something that people smarter than me can look into. Ser Tandur, I'm looking at you
|
|
fachuro
Member
Posts: 1,036
Registered on: September 2014
|
MCEC 2
Nov 23, 2014 23:58:48 GMT
Post by fachuro on Nov 23, 2014 23:58:48 GMT
I'm all down for 3. But that also means things must be more clear on the importance of respecting traffic as competitors in a different class. One of the challenges of being in a higher end class should be having to find a spot to pass through the traffic safely, as the one event I was in my experience at least was, and what I heard from people who was in GT2 on the other events, that they felt ran over by GT1 alot whilst they were actually the ones driving the most difficult cars. So losing speed account for much more time in the GT2 cars then the GT1 cars, and it's thus harder to just move out of the way.
If you're driving a GT1 car it handles and brakes much better, and it should be easier to adapt to traffic. Maybe agree on which areas should be prioritised in overtaking GT2 & GT3 cars and call them blue-flag straights or something, where the faster class always have priority on a certain line over the slower class. And then use different horns to show which class you're in.
I'd also love the cars to be a little better matched up as some people said. Massacro vs Schwartzer was a little too big difference, maybe Massacro v Alpha v Fusilade for example could be a nice matchup. I'd also like to see a few bottom-class choices like Moostered suggested, where all 3 cars are selected from the lower tiers in their class. An example there could be Hotknife v Voodoo v Rat-Loader. Or Manana v Peyote v Tornado.
|
|
|
MCEC 2
Nov 24, 2014 0:39:01 GMT
via mobile
Post by tylerdurdin4 on Nov 24, 2014 0:39:01 GMT
I think 3 x 10 would be awesome to try. Must be done the right way and well thought out. Right skilled drivers in appropriate class (qualifiers?). the 3 cars chosen must be well apart from one another (may have to do away with not selecting a car just because it's expensive). And also the tracks must have plenty of space but at the same time not too long. Also how is the sign up process going to work? I definitely want in!
|
|
|
Post by SakiBomb on Nov 24, 2014 16:25:02 GMT
3x10. Should be epic, but I feel like there will be more DCs than we've seen on current-gen
|
|
|
Post by Ser Tandur on Nov 24, 2014 18:14:20 GMT
Just had an idea. If it is 10 teams of 3, then there will be 3 drivers in each team. (Obviously, dumbass.) So couldn't we have it so that the 3 drivers each compete in a different class each race? That could mix it up, and could see how everyone performs on different levels. Now the reason I brought up the fact that there are 3 drivers in each team, is that it could work much better than having 2 drivers per team, because the GT1, 2 and 3 groups would always be different, making it more of a team-based thing (not that it wasn't already). Also a couple other points: -First of all, maybe we could have impartial 'reserve' drivers at hand, for races when a certain team member cannot make it. They can be assigned randomly by Broughy or anyone else. -Secondly, we all know how unreliable servers can be. Therefore I think that we should have some sort of system where 'consolation' points are awarded to competitors who are disconnected, based on their position before hand, as long as their reason for leaving is justified. **Side note** I have no idea how the scoring system would work for my 'consolation' idea, maybe that's something that people smarter than me can look into. Ser Tandur, I'm looking at you You would have to explain your idea more before I could come up with something. That being said... mechanical failures are part of real life racing. Disconnections are part of online racing. There is no consolation prize for real life, so a consolation in online doesn't jive. If players are worried about potential disconnections, they should research port forwarding, and review their ISP plan. If you only have one ISP available, that's unfortunate, but everyone plays the cards they are dealt.
|
|
JackHills
Member
Rainy Golf Course Futo Champion
Posts: 83
Registered on: June 2014
|
Post by JackHills on Nov 24, 2014 18:24:09 GMT
Just had an idea. If it is 10 teams of 3, then there will be 3 drivers in each team. (Obviously, dumbass.) So couldn't we have it so that the 3 drivers each compete in a different class each race? That could mix it up, and could see how everyone performs on different levels. Now the reason I brought up the fact that there are 3 drivers in each team, is that it could work much better than having 2 drivers per team, because the GT1, 2 and 3 groups would always be different, making it more of a team-based thing (not that it wasn't already). Also a couple other points: -First of all, maybe we could have impartial 'reserve' drivers at hand, for races when a certain team member cannot make it. They can be assigned randomly by Broughy or anyone else. -Secondly, we all know how unreliable servers can be. Therefore I think that we should have some sort of system where 'consolation' points are awarded to competitors who are disconnected, based on their position before hand, as long as their reason for leaving is justified. **Side note** I have no idea how the scoring system would work for my 'consolation' idea, maybe that's something that people smarter than me can look into. Ser Tandur, I'm looking at you You would have to explain your idea more before I could come up with something. That being said... mechanical failures are part of real life racing. Disconnections are part of online racing. There is no consolation prize for real life, so a consolation in online doesn't jive. If players are worried about potential disconnections, they should research port forwarding, and review their ISP plan. If you only have one ISP available, that's unfortunate, but everyone plays the cards they are dealt. Fair enough actually they don't have a consolation prize in real life you're quite right. It was just a thought as all, thanks for telling me how you felt
|
|
fachuro
Member
Posts: 1,036
Registered on: September 2014
|
MCEC 2
Nov 25, 2014 0:01:12 GMT
Post by fachuro on Nov 25, 2014 0:01:12 GMT
Just had an idea. If it is 10 teams of 3, then there will be 3 drivers in each team. (Obviously, dumbass.) So couldn't we have it so that the 3 drivers each compete in a different class each race? That could mix it up, and could see how everyone performs on different levels. Now the reason I brought up the fact that there are 3 drivers in each team, is that it could work much better than having 2 drivers per team, because the GT1, 2 and 3 groups would always be different, making it more of a team-based thing (not that it wasn't already). Also a couple other points: -First of all, maybe we could have impartial 'reserve' drivers at hand, for races when a certain team member cannot make it. They can be assigned randomly by Broughy or anyone else. -Secondly, we all know how unreliable servers can be. Therefore I think that we should have some sort of system where 'consolation' points are awarded to competitors who are disconnected, based on their position before hand, as long as their reason for leaving is justified. **Side note** I have no idea how the scoring system would work for my 'consolation' idea, maybe that's something that people smarter than me can look into. Ser Tandur, I'm looking at you You would have to explain your idea more before I could come up with something. That being said... mechanical failures are part of real life racing. Disconnections are part of online racing. There is no consolation prize for real life, so a consolation in online doesn't jive. If players are worried about potential disconnections, they should research port forwarding, and review their ISP plan. If you only have one ISP available, that's unfortunate, but everyone plays the cards they are dealt. In theory, I agree... However, if R* Cloud Servers continue being as unstabile as they have been lately there's not necessarily that much you can do. I've got a 100/5 line with all the right ports forwarded (according to R* Support's article) and an open NAT, so in theory I shouldn't have any issues at all. Yet I'm getting just as many disconnect issues these days as everyone else, because something is wrong with the R* servers. Just pointing out that it's not necessarily always that people haven't done their research and taken the necessary steps... GTA:O is more notorious for server-side issues then client-side...
|
|
|
MCEC 2
Nov 25, 2014 0:41:12 GMT
Post by SakiBomb on Nov 25, 2014 0:41:12 GMT
IMO, there's no viable way to handle DC's, other than how they were handled during MCEC 1.
If someone wants to propose a different way, consider pre-answering questions like these: -How would you handle DC's? -What points, or fraction of, would you give to DC's? -How would you distinguish/judge a true DC over a "DC"? -Who would you have judging DC's? -What kind of enforcement/punishment would you have for repeat offenders?
If anyone's keeping a tally, I'm for keeping it the way it was in MCEC 1. It may suck for those that are DC-prone, but it's the only effective method at dealing with an easily exploitable situation.
|
|
fachuro
Member
Posts: 1,036
Registered on: September 2014
|
Post by fachuro on Nov 25, 2014 1:01:30 GMT
IMO, there's no viable way to handle DC's, other than how they were handled during MCEC 1. If someone wants to propose a different way, consider pre-answering questions like these: -How would you handle DC's? -What points, or fraction of, would you give to DC's? -How would you distinguish/judge a true DC over a "DC"? -Who would you have judging DC's? -What kind of enforcement/punishment would you have for repeat offenders? If anyone's keeping a tally, I'm for keeping it the way it was in MCEC 1. It may suck for those that are DC-prone, but it's the only effective method at dealing with an easily exploitable situation. Yeah, I don't really mind keeping it the same. I just wanted to point out that more often then not the DC are due to R* Servers and not really something that can be improved with a better internet connection. In Red Rum Grand Prix we used a system where if your team-mate was missing you would be awarded a percentage of the points for where you finished, and if you DC'ed you would also get a percentage part of the points for your starting position. (We ran qualifiers) But I'm not sure if it's such a good solution for the MCEC, and no points as opposed to points might at least give an incentive not to rage quit. Though I really hope we could trust people not to be rage-quitting just because of bad performance though. (Just look at my performance in my 1 round of MCEC 1 -.- If ever there would've been a time to rage-quit... lol ) I think maybe a good change for MCEC 2 though could be to add qualifier laps, and a timed start for each class we could avoid all classes being horribly tangled up at the beginning and make it possible for all GT classes to get a chance to finish as well. Say if we're doing approx 1h of laps in the fastest class. The avg lap for GT1 is 1:00, GT2 is 1:05 and GT 3 is 1:10 in the qualifiers. Then we know the rought pace estimate for each class, and could send off GT 3 five minutes ahead of GT2, and GT2 five minutes ahead of GT1. So the top of each class should be finishing at approx the same time. This would also give the GT 3 and GT2 cars a little more focus and attention through the first few laps, and the GT2 and GT1 cars would be encountering mostly spread out traffic. Just an idea that I atleast think would be pretty cool. ;-)
|
|
reverampage
Member
Posts: 11
Registered on: October 2014
|
MCEC 2
Nov 25, 2014 1:02:34 GMT
via mobile
Post by reverampage on Nov 25, 2014 1:02:34 GMT
I think 3x10 would be a lot of fun! And if they continue to be on Sunday's then sign me up! Gonna be great fun
|
|
|
MCEC 2
Nov 25, 2014 1:41:00 GMT
Post by ♛ZeNzI23 on Nov 25, 2014 1:41:00 GMT
Yeah, maybe introduce qualifying to make it even more similar with irl racing? I takes about 5-10 minutes to do the actual qualify before the race, and not even 5 min to work out the starting grid. With good coordination the grid could be set in under than 1 minute. Also the gt1, gt2 and maybe gt3 would already be split on the starting grid -> less mayhem in the first corner. It would be easier and more competitive in the classes since there won't be huge gaps between the same gt cars after the start. As seen with the coupes on lsgp (ps3) where Broughy1322 just got an amazing start, and the other gt2 cars couldn't even catch up anymore.
|
|
fachuro
Member
Posts: 1,036
Registered on: September 2014
|
MCEC 2
Nov 25, 2014 1:58:54 GMT
Post by fachuro on Nov 25, 2014 1:58:54 GMT
Yeah, maybe introduce qualifying to make it even more similar with irl racing? I takes about 5-10 minutes to do the actual qualify before the race, and not even 5 min to work out the starting grid. With good coordination the grid could be set in under than 1 minute. Also the gt1, gt2 and maybe gt3 would already be split on the starting grid -> less mayhem in the first corner. It would be easier and more competitive in the classes since there won't be huge gaps between the same gt cars after the start. As seen with the coupes on lsgp (ps3) where Broughy1322 just got an amazing start, and the other gt2 cars couldn't even catch up anymore. Yeah, I think it would work either way. I think maybe it would be more entertaining to start GT3, GT2 and GT1 in that order with time intervals though as it would make the low tier classes more "competitive" sort of. And lapping people would feel more purposeful as well if you knew they were 3-4 laps ahead of you, and you were trying to catch them by the end of the race. That way there could be a class-less championship in addition to the in-class championships. Time intervals could be based on Broughy's fully modded testing. It would also make for even less first-corner mayhem considering only ten cars would be starting at the time, and it would give GT1 a chance to follow the progression of GT2 and GT3 a little bit over the course of the first few laps, making it all just that little more exciting to be in GT2 and GT3. I also think it would be good if GT2 and GT3 are allowed to defend in corners but will be overtaken on the next straight regardless. It adds more tension to the battles.
|
|
Rocket
Member
Scumbag Teammate
Posts: 754
Registered on: November 2014
|
MCEC 2
Nov 25, 2014 2:16:33 GMT
via mobile
Post by Rocket on Nov 25, 2014 2:16:33 GMT
3 of ten. It works perfectly for just about every class too!
|
|