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Post by Blade died for our sins on Apr 9, 2017 17:09:17 GMT
Still salty that my fps let me down on the last couple of laps And I'm salty about losing a big lead I had over you early in the race because of this XD Still, really fun race, GG man. So that's what happened. On my end you stopped and then teleported onto the racing line, causing me and MindlessRiff to crash and then teleported away again LUL
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Post by Benimi on Apr 10, 2017 14:06:53 GMT
Just letting everybody know, my POV is coming. Whenever I happen to upload it without it getting stuck somewhere. I'm at the 5th try, wish me luck.
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Post by FriendlyBaron on Apr 11, 2017 1:27:05 GMT
I have a few followup questions I'd like to ask on how the event went, feel free to reply publicly or in private if you'd like, and feel free to not answer all. Thanks in advance!
1. Did the pre-race setup take too long (i.e. getting cars saved, and then spawned again)? Basically, bar grim needing restart issues, this is possibly as fast as it may go without bigger issues. It can also go faster if people showed up earlier, is that something we should just mandate and be stricter on?
2. Did you like the 10 laps between pit rules? Did it make pitting more strategic? Frustrating? Was it easy to understand (only answer that one if you read the post beforehand...)?
3. Did the warmup laps feel like they decreased first corner issues? (With everyone getting some time to feel out the car and be around others, did it help with control early in the actual race?)
4. Would you be okay with a system where there was one extra lap, and you pulled off to the side (to an area designated on the track, like a second pit lane) in finishing order at the end? (This would avoid the invisible prop issue for now, and also let all GTs run the full length for sake of pit rules).
5. Did you like the staggered start between GTs, or would you rather have all GTs start at once?
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Post by Grumples_Plox (grimreaper977) on Apr 11, 2017 2:00:33 GMT
I have a few followup questions I'd like to ask on how the event went, feel free to reply publicly or in private if you'd like, and feel free to not answer all. Thanks in advance!
1. Did the pre-race setup take too long (i.e. getting cars saved, and then spawned again)? Basically, bar grim needing restart issues, this is possibly as fast as it may go without bigger issues. It can also go faster if people showed up earlier, is that something we should just mandate and be stricter on? 2. Did you like the 10 laps between pit rules? Did it make pitting more strategic? Frustrating? Was it easy to understand (only answer that one if you read the post beforehand...)? 3. Did the warmup laps feel like they decreased first corner issues in the actual race? (With everyone getting some time to feel out the car and be around others, did it help with control early in the actual race?) 4. Would you be okay with a system where there was one extra lap, and you pulled off to the side (to an area designated on the track, like a second pit lane) in finishing order at the end? (This would avoid the invisible prop issue for now, and also let all GTs run the full length for sake of pit rules). 5. Did you like the staggered start between GTs, or would you rather have all GTs start at once? 1. no XD 2. could use some work, some forgot when they pitted, and just guessed maybe less laps (6-8) 3. there was a massive pile-up for the first warmup but bar me braking a bit too late into turn 1 GT2 seemed pretty good 4. how would you settle close finishes? 5. I am happy with anything.
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Post by Skirakzalus on Apr 11, 2017 2:01:37 GMT
1. To me it didn't feel like it took too long, at least not when considering the procedure required to make the event happen. I don't know if it is needed to start earlier, think it should be clear that it can take a while to get everything set up. Maybe it could help to offer another date to set things up, like doing some of the car saving after the daily playlist.
2. It felt a it more realistic, but imo it reduced the strategy aspect quite a bit (apart from maybe the first stop) since it evened out the pit strategies quite a bit. Maybe reduce the amount of laps between the pit stops a bit, but it kinda depends on how many pit stops you need to do with how many laps total. But it's certainly not a bad idea.
3. I think it was more down to having at max ten people in the group. The warm-up for example didn't start that well, maybe that crash served as an example on what not to do. But likely helped the people who didn't practise much.
4. Yes, and I will certainly implement such a rule in my next event.
5. For me this depends on a few factors. It is good to avoid first corner incidents and helps to get the action going if you drive on a long track and/or if the pace-gap between GTs isn't that big. On a short track with bigger performance differences between the classes I'd prefer starting in a closed group.
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Post by Skirakzalus on Apr 11, 2017 2:07:50 GMT
4. how would you settle close finishes? Can be complicated (especially when you would want things to be double checked for a championship or so). I thought about trying this for quite a while since I had this idea for some time now and I'd just say that when it isn't clear on the finishing line then it would go to the person who was in front before the last corner. As long as it's a one-off I'd just trust the people to play fair without relying on further proof (like from a pit/finish watcher).
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Post by Mistarr on Apr 11, 2017 2:15:53 GMT
1. It was a little bit too long ppl started geting bored and it started looking like daily playlist loby, saving cars was ok for me meybe because in my head i was thinking about it as officials are checking our cars if we have legal parts/setups 2. I do like the idea i could not test it ( game crash ) it can be little bit scary after u pit u cant rly crash it can be changed if u want to pit before 10 laps u need to take extra 5-10 sek repair + refueling 3. Cant tell i was alone in first corner, but im sure it did help i didnt hear any angry voices. 4. I would be ok with that, in rare occasions it can bring some trouble with ppl finishing close to each other 5. I do like staggered starts, its decreasing possibility for first corner crashes
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Post by FriendlyBaron on Apr 11, 2017 2:16:56 GMT
3. there was a massive pile-up for the first warmup but bar me braking a bit too late into turn 1 GT2 seemed pretty good 4. how would you settle close finishes? 3. I meant for when the actual race started, as in, did the warmup laps let everyone get the crashing out of the way, and then behave better in the actual start (clarified now). 4. Honor system, video evidence if available (either from the battlers, or someone watching who already finished), or pitwatcher (preferably recording).
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Post by piguy3141 on Apr 11, 2017 4:20:39 GMT
{Spoiler} I have a few followup questions I'd like to ask on how the event went, feel free to reply publicly or in private if you'd like, and feel free to not answer all. Thanks in advance!
1. Did the pre-race setup take too long (i.e. getting cars saved, and then spawned again)? Basically, bar grim needing restart issues, this is possibly as fast as it may go without bigger issues. It can also go faster if people showed up earlier, is that something we should just mandate and be stricter on? 2. Did you like the 10 laps between pit rules? Did it make pitting more strategic? Frustrating? Was it easy to understand (only answer that one if you read the post beforehand...)? 3. Did the warmup laps feel like they decreased first corner issues? (With everyone getting some time to feel out the car and be around others, did it help with control early in the actual race?) 4. Would you be okay with a system where there was one extra lap, and you pulled off to the side (to an area designated on the track, like a second pit lane) in finishing order at the end? (This would avoid the invisible prop issue for now, and also let all GTs run the full length for sake of pit rules). 5. Did you like the staggered start between GTs, or would you rather have all GTs start at once? 1) No, I think it was reasonable with one person doing the job. If anything I would just suggest that someone with equal experience with the mod help out to streamline it/provide backups 2) I like it, but at the same time it does kind of cement your place in standings if you are needing to do one more pit and people behind you don't have to. But at the same time, that's also a consequence of not being as fast, so what do I know 3) Yes. If anything I think the first lap being a pacer and then the second lap being warm up would be even better 4) God yes. Might implement that in my event, but might be too late to announce 5) Staggered starts are a god send. Also really spreads out the GT's and makes them feel like they are racing each other rather than racing everyone else
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Post by endersai on Apr 11, 2017 5:43:51 GMT
Nos you should put Baron's questions to your stream, and report back with the best answers! xoxo
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Post by FriendlyBaron on Apr 11, 2017 5:45:55 GMT
Nos you should put Baron's questions to your stream, and report back with the best answers! xoxo Honestly if #3 gets good replies I was gonna try to pressure you and the strat group to add it to SAGTC :^) And with just the normal R* grid, not the real starting grid, so that you don't learn too much about the people you will actually start against.
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Post by FriendlyBaron on Apr 11, 2017 5:55:19 GMT
1. It was a little bit too long ppl started geting bored and it started looking like daily playlist loby I do have a problem with this, and if I was able to attend the daily (can't ever, have work during it), I would be cracking down hard on prelobbies. Well, I would want to - I don't really have a feeling on what most people want. It's in a weird state of starting clean then getting progressively messier in lobbies. The stuff on the bridge was funny and good fun, but the random killing or the airstrike onto the parking lot was probably over the line, so the fact that it's not always black and white makes it harder for us. It's hard to enforce for events like this when I've got the rest of the event hosting stuff going on. It's something that could be more strictly enforced but I'm not sure if its needed.
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Post by Benimi on Apr 11, 2017 6:01:01 GMT
Success: I had a few nice battle with Oh_Darn and piguy3141, gg mates.
1: I blame doompenguin for the delay, since he didn't paint his car to the right colors. In a serious note, I don't think it was way too long, nothing that wasn't reasonable. Maybe it would help if a few more people can send in the setup files earlier. 2: I had a pretty even spread between the pits (12-11-12-15), and all 3 was strategic. There was no point in the race where I said to myself, I wish I could pit now. If it did anything for me, it made it easier to read other driver's races. 3: Yes 4: No idea, but it wouldn't hurt to try it, right? 5: Depends. There is a reason both is being used frequently.
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Post by endersai on Apr 11, 2017 6:26:13 GMT
I'll consider it, but let's chat separately. I'd like to know more about it.
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Post by MindlessRiff on Apr 11, 2017 7:50:12 GMT
1) No, IMO the pre-lobby was fine. I think the chaos is fine, as long as it doesn't interfere with race preparations (which AFAIK it didn't?). Leads to some hilarious moments like the helicoquette (still laughing)! 2) Stops do all pits and hotlap, required more thought about where you were going to rejoin (in traffic, clear air etc). I liked it. 3) I don't remember any carnage at race start, unsure if that's down to pace lap or the high quality of racers in the event, but I think its always a good idea if only for practicing race awareness. 4) if it stops invisible cars/props, whatever the hell causes it, I am all for it. Some people get affected worse than others and it seems unfair to have this extra last lap roulette if it can be prevented. Close finishes I guess you have to settle by the end of the penultimate lap instead by pitwatcher/honour. It'd also be nice to finish a race as a gt3 driver 5) Helps prevent other GTs interfering with lower ones in case of incidents and allows you to focus on your own GT battle immediately rather than after x corners. Liked it. All in all, moar of the same pliz Baron. Very enjoyable thank you!
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