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Post by redlaserbm on Nov 11, 2017 22:28:48 GMT
.qlimax I will admit balancing the Joker vehicles for the final was kinda tough, and I almost didn't allow Jokers in the final--in a championship event I might ditch allowing Jokers in the final--but I think the balance was actually really good for this race--some people succeeded using the Redwood Gauntlet, others succeeded using the regular Gauntlet. I really like the idea of having a final worth more points (and being longer) than the previous races; I don't want to ditch that because it makes the event distinct from other events that are just a few quick races. What I was thinking of doing for a championship format is to have each race day be 3 heats instead of 4 and have the heats be something like, 12, 12, and 20 minutes in length. Something else I was thinking of doing for this event but ultimately didn't do was set a pit requirement only for the whole event--say require drivers to pit only once through the whole event.
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Post by redlaserbm on Nov 11, 2017 22:32:43 GMT
Double-post, but my POV from the event:
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Post by MindlessRiff on Nov 11, 2017 22:58:26 GMT
Thanks for hosting laser! I too enjoyed the format, but I think it best suits one day events, similar to Baron's singles series. I like the idea that whoever makes the best calls/drives best that day wins it. Although if you were to hold a championship, I would most likely be up for that too! I like having a longer race last, just for a bit of variety. Joker car in the final - I think it works, better if there are enough people in the race so that starting from the back is enough of a penalty in itself, and doesn't feel as arbitrary as having to wait 5 seconds more at the start. I like the idea of weighing up the strategy of the joker pick, saving it for the final or not. If nobody takes it in the heats, everyone picks it for the final and there's no penalty of going to the back, because if everyone goes to the back, nobody does. OR you can pick it early and be the only one with the joker car, try and make the most of that, maybe pick up a cheeky win, and hope in the final the jokers get held up enough by having to pass. It's like an event version of staggered starts! Keeping track of peoples picks over the first 3 races is a pretty novel concept and adds another layer to it all. I think the fact that firefly won it overall on the last lap passing laser who was in a different car shows it works pretty well, as long as the balance is spot on, which it seems like it was for this event. I need to try and be a bit more mindful of brake boosting when trying to balance though. I'd kind of given up on it in initial testing as I was missing it a lot and figured it was just the car(s). I had no idea how powerful it was on the straights until daarnok blew past me with like a 10+mph overspeed lol. Anyway, feedback wall over! I had a lot of fun with the event, gg everyone for the good racing, and I hope nobody got stunt propped haha. redlaserbm if you do hold another one, let me know. I'd be more than willing to help out with testing/balancing again. Edit: Just watched some of the footage back from ^, love seeing those battles and looks like theres a few other brake boosts I didn't see, go figure haha.
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esquz
Member
Posts: 244
Registered on: January 2017
PSN ID: esquz
Steam: esqy ¯\_(ツ)_/¯
Social Club: _esqy_
Discord: esquz#8279
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Post by esquz on Nov 11, 2017 22:59:43 GMT
Had some time to watch some streams off this event and it looked really fun One thing that i would suggest to improve it, is to not have so many rules, i dont get the point off having many rules especially about kerbboosting and similar stuff. I get that it is to make it like irl racing, but gta isnt real life and it just doesnt feel natural to me to try and make it like real life Im not trying to hate on the event/event host I just want this event to be as good as it can be because I really think the format is interesting
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Post by redlaserbm on Nov 11, 2017 23:27:43 GMT
esquz I'm already doing my best to cut down on excessive rules. The goal actually isn't to make it like real-life racing, it's to accommodate it as best as possible to the crew environment--I ran Broughcar with a similar mentality, which is why the racing rules are so different there compared to real-life NASCAR. Actually, the thread was down under 1,000 words until I was told to clarify on what was meant by "unusual maneuvers to gain an advantage," hence the rules against curb-boosting, wall-boosting, and similar stuff. MindlessRiff your help in (possible) future testing would be much appreciated! As remarked earlier, balancing the joker vehicle is a bit tricky, but for this race it happened to work out surprisingly well.
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esquz
Member
Posts: 244
Registered on: January 2017
PSN ID: esquz
Steam: esqy ¯\_(ツ)_/¯
Social Club: _esqy_
Discord: esquz#8279
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Post by esquz on Nov 12, 2017 0:10:43 GMT
Still dont see a point in limiting kerbboosts and wallboosts and similar things. It just punishes a driver for their knowledge about spots where they can do those things.
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Post by redlaserbm on Nov 12, 2017 3:56:05 GMT
esquz Most of it is the result of what I've seen in other events and experience from hosting my own event. It's common practice within numerous competitive events to limit kerb boosting to once per straight--one benefit of such a ban is that it prevents dangerous swerving maneuvers to attain extra kerbs. Wall-boosting bans are there because people complained the quality of racing was low when I didn't ban them in Broughcar--see this video to see what I mean. That all being said, I was surprised when I put up the polls on brake-boosting that not many people picked one brake-boost per straight restrictions--given how one-kerb-per-straight rules are popular I was sure that this restriction would garner the most votes of the poll, but instead garnered the least.
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Post by redlaserbm on Nov 12, 2017 4:16:29 GMT
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Post by .qlimax on Nov 12, 2017 4:21:54 GMT
Hahaha definitly the highlights of the race for me. Thanks for clipping Mr LaserBm
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Post by imfishy on Nov 12, 2017 9:02:21 GMT
I have to agree with .qlimax that the "jokercars" in the finals is something to reconsider. I really enjoyed this format the short races made it much more interesting and fun to race. Its a very welcome change to the "endurance" races we are normally doing nowadays. Like firefly mentioned i think keeping it single events is best, not only because less people want to commit to a fully fledged event series but also for the format itself (like ganjalo did it). Something i found really enjoyable about the sunday cup from Ganjalo was the exploration of a new track. Due to ganjalo just releasing the tracks on event day, it added some additional flavor and made it a little bit more "casual" because no one could practice for the event in the first place. Maybe thats just me but im kinda fed up with endurance style races where i have to practice and find all the break boosts before event day. I just want to hop into gta and have some fun races with friends, without having to practice in the first place. I think thats the beauty of the Weekday playlist and what kept it around over all that time.
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Post by daarnok on Nov 12, 2017 10:56:30 GMT
esquz Most of it is the result of what I've seen in other events and experience from hosting my own event. It's common practice within numerous competitive events to limit kerb boosting to once per straight--one benefit of such a ban is that it prevents dangerous swerving maneuvers to attain extra kerbs. Wall-boosting bans are there because people complained the quality of racing was low when I didn't ban them in Broughcar--see this video to see what I mean. That all being said, I was surprised when I put up the polls on brake-boosting that not many people picked one brake-boost per straight restrictions--given how one-kerb-per-straight rules are popular I was sure that this restriction would garner the most votes of the poll, but instead garnered the least. Still dont see a point in limiting kerbboosts and wallboosts and similar things. It just punishes a driver for their knowledge about spots where they can do those things. I actually think limiting it for one boost per straight would actually make it worse, considering that it would mean that you are limited to try to get one boost per straight. If you miss that, you're off even worse than in a situation with no restrictions, where someone else manages to hit three boosts and you hit only two, since the first boost on a straight gives you more speed than one that comes after it, if they are the same "boost-size". With a limit of one boost per straight, it would also be harder to find the best one: You will probably have to try every one and rank them by how good they are, and then you have to make sure you're actually getting that one good boost most of the time - and giving participants multiple attempts per straight to get a boost would make the rule much harder to enforce. The wall-boost is good in broughcar races, since those tracks (and some of the cars) are really prone to them - but I don't think I've ever gone for a wallboost in any event really, since it can be dangerous for your damage. The rule about this might not be needed, but I don't think it hurts either. The one-kerb rule makes sense on tracks that allow you to kerb-surf, but many newer tracks don't allow it anyways. I think this is the reason this rule is not in many other events these days. However, I think it made sense to restrict it for this track since the start-finish straight allowed for a lot of surfing. The rule did not impact the racing experience in any other part of the track except for some minor examples where surfing wouldn't have gained you much, because the kerb was small or the straight short.
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Post by redlaserbm on Nov 13, 2017 2:02:26 GMT
Results are official. This thread may be moved to the archives.
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neckospain
Member
Posts: 9
Registered on: September 2017
Social Club: Necko_Spain
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Post by neckospain on Nov 22, 2017 23:00:37 GMT
Hey guys, I think this event has potential to be run as a full-fledged championship--perhaps one that explores a variety of different track/car combos throughout its season. Please let me know in the poll and discuss in this thread whether you'd like to see this happen. Also, I'm rendering footy on my end and expect it to be up in roughly 2 hours. Good idea! i join it!!
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