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Post by Skirakzalus on Nov 14, 2017 10:13:33 GMT
With the current release rate I dont feel bad for not playing the game for a week or two because I know I still have time to get enough cash to buy what I want. I did it the other way around. First I went for a grind, then quit the game for the time being. At least this means I don't have to start grinding right away when I come back. Though I'd really love it if they could finally put in another worthwhile active way to make money, old shit is getting boring for me. Okay, I ended up buying the Vigilante so that put a dent in my wallet.
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justinlynch3
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What do I enter in here? Please god somebody tell me what to enter in here.
Posts: 966
Registered on: January 2016
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Post by justinlynch3 on Nov 15, 2017 17:38:00 GMT
With the current release rate I dont feel bad for not playing the game for a week or two because I know I still have time to get enough cash to buy what I want. I did it the other way around. First I went for a grind, then quit the game for the time being. At least this means I don't have to start grinding right away when I come back. Though I'd really love it if they could finally put in another worthwhile active way to make money, old shit is getting boring for me. Okay, I ended up buying the Vigilante so that put a dent in my wallet. I'm always saving u to buy something. I probably won't stop until either one 3 things. - I get everything in the game. - Online shuts down or dies (though a thinned out player base would actually be good for us grinders lol) - GTA6 comes out. I will take breaks though. Currently WWE2K18 logs more hours the GTA5 and I soon want to get Mudrunner: A Spintires Game as well, that looks fucking awesome and my friend really likes it as well. Plus it's only like $55 (CAD) + tax instead of the usual $80 (CAD) + tax that games generally cost. So I may not fully stop playing GTA5, but I do break from ir.
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Deleted
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Registered on: January 1970
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Post by Deleted on Mar 11, 2018 11:28:34 GMT
Dripfeed is bad because it artificially extends the DLC to attempt to force you to purchase products that you don't want, a.k.a. capitalism.
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Har1eyQuinn
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Discord: SkyFist#1963
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Post by Har1eyQuinn on Mar 12, 2018 0:57:34 GMT
Dripfeed is good. As Theign said, it keeps the game alive. If players get everything at once, then they know nothing new is coming for next three months, they would get bored soon. It doesn't really help that much but at least a little people return to try new vehicles. The only thing they do wrong is adding everything with the addon, instead of adding new stuff with patchs, so no1 would complain.
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quicknettech
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Social Club: QuickNET-Tech
Discord: QuickNET-Tech#9999
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Post by quicknettech on Mar 13, 2018 7:34:32 GMT
I don't personally mind the drip feed, however I do hate that every new DLC feels like a cheap reskin of the last. How many more DLCs can they pump out where it's: -Start at point A. -Go to point B. -Collect thing at point B and most likely kill a bunch of NPCs. -Then take that thing to point A again while defending against NPCs. It's the same tired formula we have had for a year or more now. I want something fresh and new. Also, don't get me started on adversary modes
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Post by Skirakzalus on Mar 14, 2018 10:45:35 GMT
I don't personally mind the drip feed, however I do hate that every new DLC feels like a cheap reskin of the last. How many more DLCs can they pump out where it's: -Start at point A. -Go to point B. -Collect thing at point B and most likely kill a bunch of NPCs. -Then take that thing to point A again while defending against NPCs. It's the same tired formula we have had for a year or more now. I want something fresh and new. Also, don't get me started on adversary modes And to add to that it's always 4 npcs split on two vehicles and a long distant travel to give other players more time to mess with you. Although I like the gunrunning missions since they are rather decent I'd love to get something new (that doesn't force me to wait after 5 missions at a time). Also it would be great if said new thing paid decently, unlike the last two updates.
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NoobLearninGame
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Post by NoobLearninGame on Mar 15, 2018 7:25:23 GMT
As long as you're patient, and willing to wait until people have figured out what's worthwhile in terms of what you end up purchasing, I don't see any issue with R* releasing content slowly (even if the information is leaked, spoiling the surprise for those who look up that information, if they care in a negative way about this issue). It could be a problem if they were selling us DLC, and then only slowly releasing parts of it over time (assuming all of the content had already been created and was ready for distribution). It would depend on if it was for the sake of the experience (giving people more things to do/work towards over time for example), or if it was some sort of cash grab. Since I didn't have to pay for it beyond my initial purchase of the game when it was on sale around last Christmas, I'm okay with how it's done. I've also found means to make enough cash in-game that I haven't felt a need to purchase Shark Cards, and now feel like I have almost everything I really need/want, and the rest is luxuries. It's almost to the point as a pretty much solo-only player much of the time, that I feel I'm running out of things to do (among the things I actually want to do, that I find fun). Considering spending more time on other games if I truly do get bored of most of the available activities at some point, but I'll probably pop in here and there, especially if the racing I signed up for today excites me. I might also return to the game if I update my CPU/GPU at some point, just to experience it again with better performance, graphics, and maybe some visual mods installed (assuming I won't get banned from GTA Online for using them, which I'd look into before installing). I'm curious how much better of a job R* might do on the next iteration of an online mode in GTA 6. Hopefully there are a lot of improvements to how things are done, and perhaps dedicated servers? I imagine given how the Online mode of GTA 5 has become their major profit incentive, they have a lot more reason to dedicate significant resources to making sure GTA 6's Online mode is built from the ground up to be a very good experience, and that it's not started off as an afterthought like I'm guessing GTA 5's Online mode was, but later made into the focus because it surprised them with how profitable it became. As far as I heard GTA 5's Online mode became such a profit incentive for R*, it ended up taking precedence over any new DLC/content to the base single-player mode being created and released.
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justinlynch3
Member
What do I enter in here? Please god somebody tell me what to enter in here.
Posts: 966
Registered on: January 2016
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Post by justinlynch3 on Mar 17, 2018 22:19:55 GMT
I'm curious how much better of a job R* might do on the next iteration of an online mode in GTA 6. Hopefully there are a lot of improvements to how things are done, and perhaps dedicated servers?
Say I haven't played many games online, but what's the pro's of Pier2Pier vs servers?
Personally I find GTA operates pretty well most times, a rare time I see somebody jumping around, and there is the lobby disconnect issue. But overall it runs well. There seems to be no noticeable lag, I aim a gun and shoots and the thing just fires. I'm not sitting there 3 seconds waiting for the bullet to come out or anything. On the whole the game just works.
I've played Test Drive Unlimited 2 (PS3) and The Crew online, never had issues with those either.
Now I have no idea if these games are Pier2Pier or server based, but my worst online experience is by far WWE games. I can't understand how anybody can play those games online, you press a button and it takes like 3 seconds for you input to go through. I've sworn off online on those games, I still enjoy them offline but I'm not even bothering with those games online anymore, trust me I wish the online for those games was like GTAO. They are just terrible online.
I usually keep to single player, GTAO is the only game I really play extensively online, and the other 3 are games I've dabbled in online with. Actually I think Test Drive and The Crew is online only isn't they?
But yea, what would servers add to GTAO over the current system in place?
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NoobLearninGame
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Social Club: NoobLearninGame
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Post by NoobLearninGame on Mar 20, 2018 11:07:15 GMT
For one thing I've read that performance on people's PCs suffers with the Peer to Peer method, I think because dedicated servers would handle all the position calculations of players, and it gets worse the more players there are (probably strains the CPU most). So people with lower end PCs would have to turn down their graphics settings, to be able to in real time calculate the positions of players and all the changes happening instead of the server doing that. At least I believe this to be the case, because my PC does indeed suffer when there's more players in a given session, compared to a low population or empty session.
Another thing is that it would create more stability between player's connections, so if someone has a high ping, the lag wouldn't be as bad because the server is I think able to correct for issues in ways that aren't done with this peer to peer method.
Besides that, I believe loading times for joining populated sessions would also improve greatly (I believe it's harder to establish a stable connection on peer to peer with many players in a session vs a dedicated server running that same session, and it would load faster for you as an individual with a good connection and fast loading PC as a result, although the players with worse connections and slow PCs might still take about as long as they do now; who knows though, it might be a lot better for them too), and we'd probably have less/no issues with things like infinite loading screens. They might also be able to better manage things like modders, banning and detecting them, which could be a huge boon if you like all players on a level playing field.
Hopefully they'd also fix matchmaking, like showing lobbies that you can choose from, how many players there are in it, and what each player's ping is. I'd like to be able to choose exactly what heist/setup I want to play, and to even join heists/setups others aren't as likely to join, just to be nice when someone is trying to complete something nobody likes to play, and needs players. Hopefully they'd also make all heists or whatever like the doomsday heists, and allow 2-4 players, rather than requiring 4 players like the original heists do. It would be more profitable too, you could split the PAC Heist 60% - 40% and make double what you did before while 2-manning it.
There's a lot of little things about the Online in GTA that I wish were improved, but hopefully they build GTA 6 from the start with improvements like that in mind, and write the code so that major changes can be implemented with reasonable ease.
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herr_barus
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Social Club: herr_barus
Discord: herr_barus #0119
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Post by herr_barus on Mar 20, 2018 11:28:45 GMT
Presenting every week a new thing is Ok, but presenting it all in trailers, missions and don't let you own the stuff drives me crazy.
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AndyPls
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Posts: 8
Registered on: March 2018
Steam: Andy pls
Social Club: andrewsky15
Discord: Andy pls#7851
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Post by AndyPls on Mar 21, 2018 9:22:18 GMT
It's like the age old saying of "eat your green beans and then you'll get your desert". No one wants to eat their green beans they just want the desert.
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Post by arsenalgunner20 on Mar 21, 2018 10:03:43 GMT
It's like the age old saying of "eat your green beans and then you'll get your desert". No one wants to eat their green beans they just want the desert. Why would I want a huge area of sand?
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AndyPls
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Steam: Andy pls
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Post by AndyPls on Mar 21, 2018 10:14:27 GMT
For the oil of course!
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justinlynch3
Member
What do I enter in here? Please god somebody tell me what to enter in here.
Posts: 966
Registered on: January 2016
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Post by justinlynch3 on Mar 22, 2018 14:52:54 GMT
For one thing I've read that performance on people's PCs suffers with the Peer to Peer method, I think because dedicated servers would handle all the position calculations of players, and it gets worse the more players there are (probably strains the CPU most). So people with lower end PCs would have to turn down their graphics settings, to be able to in real time calculate the positions of players and all the changes happening instead of the server doing that. At least I believe this to be the case, because my PC does indeed suffer when there's more players in a given session, compared to a low population or empty session. Another thing is that it would create more stability between player's connections, so if someone has a high ping, the lag wouldn't be as bad because the server is I think able to correct for issues in ways that aren't done with this peer to peer method. Besides that, I believe loading times for joining populated sessions would also improve greatly (I believe it's harder to establish a stable connection on peer to peer with many players in a session vs a dedicated server running that same session, and it would load faster for you as an individual with a good connection and fast loading PC as a result, although the players with worse connections and slow PCs might still take about as long as they do now; who knows though, it might be a lot better for them too), and we'd probably have less/no issues with things like infinite loading screens. They might also be able to better manage things like modders, banning and detecting them, which could be a huge boon if you like all players on a level playing field. Hopefully they'd also fix matchmaking, like showing lobbies that you can choose from, how many players there are in it, and what each player's ping is. I'd like to be able to choose exactly what heist/setup I want to play, and to even join heists/setups others aren't as likely to join, just to be nice when someone is trying to complete something nobody likes to play, and needs players. Hopefully they'd also make all heists or whatever like the doomsday heists, and allow 2-4 players, rather than requiring 4 players like the original heists do. It would be more profitable too, you could split the PAC Heist 60% - 40% and make double what you did before while 2-manning it. There's a lot of little things about the Online in GTA that I wish were improved, but hopefully they build GTA 6 from the start with improvements like that in mind, and write the code so that major changes can be implemented with reasonable ease. That all sounds promising. I wonder if Rockstar went with the Peer To Peer because it's cheaper? If Rockstar has peoples consoles doing the bulk of the work then I assume they can save money on the server side right? With how successful GTAV was maybe they'll make that change for GTAVI. Maybe they went the cheaper way on V because back in 2013 they didn't think online would take off like it did?
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jord1990
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Social Club: wjordkill
Discord: jord1990#4650
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Post by jord1990 on Apr 4, 2018 3:55:00 GMT
You could just not look at what people leak, that is what I have done. I have no clue what is coming except for the suprah that people are causing a shit storm about. but it does give you a reason to comeback from time to time.
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