|
Post by AjAxel10 on Apr 30, 2018 16:26:36 GMT
I think bringing back a welcome to nodo event would be a good idea with all these new members recently. But like you already said, you gotta practice. The things you mentioned like brakeboosting, shortshifting, mdsb and other tricks are NOT the reason you're dnf'ing every race. In my opinion you gotta master some of the basic abilities like racing lines (and using all the space you've got), braking points, consistency, map knowledge, throttle control, etc. before trying to do proper contact racing. Practicing these things will help you much more than racing with other inexperienced drivers. Once you've got the basics down you can worry about contact racing, racecraft, learning to overtake, and eventually learn about "exploiting the broken game engine". That's just my opinion, others may disagree with me though.
|
|
|
Post by jt33396 on Apr 30, 2018 16:45:19 GMT
So yea i have been thinking on this while going on a shopping spree with miss silkie. Its gonna be hard to set a 'ruling' who is allowed in and who not. First i thought ALL people who havent done an event in NoDO, but that leaves NightinGery already since he joined this weekend. so thats a no go... Then maybe a ruling would be, everyone who joined in 2018, after NoDo went through the changes, it brought back some new life to the crew. But then again some people have signed up on the forums in 2016/2017, who have never really joined the daily, nor joined an official event, would be able to join either so yea. its something we (moderators) will discuss about and see what kind of ruleset we can put on this. Or the best way to handle this off. Feel free to post any suggestions here or in PM, who knows someone might come up with a brilliant idea us moderators cannot find 1) Anyone who feels that they need more experience/guidance on events and clean contact racing in general. 2) Any of the experienced people who are will to help those who fall into the above category. 3) No restriction should be put on a persons skill as someone previously suggested because, as iRaymen said, they only way to improve pace wise is to go up against those faster than you. It's not really that difficult and this format worked when jt33396 hosted this on PS4 back in 2016. The experience/quicker guys could be forced to use 'slower' cars in order to be on pace with the newer guys which will not only help them improve their racecraft, but also improve their awareness of different strengths/weaknesses of the different cars and thus how to utilise these to your advantage. At one point the skill level of the new members was so bad I had o dedicate a week on how to multiclass race so people can actually get some overtaking done :laughing2: I really don't like GTA anymore, but seeing as now even Xbox has a Welcome going on, and I have upgraded my internet a home, I'll reconsider hosting The Welcome Playlist again if the interest is there. I'll definitely be banning and reworking the classes and cars used though
|
|
NightinGery
Member
Posts: 47
Registered on: May 2017
Steam: NightinGery
Social Club: NightinGery
Discord: NightinGery#8190
|
Post by NightinGery on Apr 30, 2018 21:04:52 GMT
I think bringing back a welcome to nodo event would be a good idea with all these new members recently. But like you already said, you gotta practice. The things you mentioned like brakeboosting, shortshifting, mdsb and other tricks are NOT the reason you're dnf'ing every race. In my opinion you gotta master some of the basic abilities like racing lines (and using all the space you've got), braking points, consistency, map knowledge, throttle control, etc. before trying to do proper contact racing. Practicing these things will help you much more than racing with other inexperienced drivers. Once you've got the basics down you can worry about contact racing, racecraft, learning to overtake, and eventually learn about "exploiting the broken game engine". That's just my opinion, others may disagree with me though. Yeah as I said, I'm working on that, though as far as I can tell, I've got the main idea for that, I still need to practice with it around people though to keep up consistency.
|
|
|
Post by Dirty4749 on May 1, 2018 1:03:03 GMT
I am willing to help as well! I think doing the playlist as a staggered start with faster people starting in the back with a bit of a delay may be fun for everyone involved!
|
|
deomors
Member
Posts: 15
Registered on: April 2018
Steam: DeoMors
Social Club: DeoMors6996
|
Post by deomors on May 1, 2018 13:21:41 GMT
Well, as a fellow new racer i share these thoughts with you guys as well. I think a weekly playlist would be great to get us to improve faster with people who are at the moment in the same skill range as us.
|
|
|
Post by Dirty4749 on May 1, 2018 22:56:38 GMT
Like I said i can help. Maybe co- host with someone. Sunday may be a good day. Only day I can do it. I was thinking about setting up a weekly playlist on Sundays for user submitted tracks, but this could be done instead.
|
|
steinmj
Member
Posts: 38
Registered on: May 2017
PSN ID: steinmj
Social Club: Steinmonger
Discord: Steinmj#0340
|
Post by steinmj on May 2, 2018 14:00:04 GMT
this sounds like a great idea, running laps by yourself to improve is a great idea and definitely worth doing but nothing can replace racing against others. I finish back of the pack or DNF mostly so racing against some people of similar skill level sometimes would be cool!
|
|
Raggster_t0
Member
Posts: 26
Registered on: April 2018
PSN ID: Raggar-Johan
Social Club: raggster_t0
Discord: Raggster_t0#1932
|
Post by Raggster_t0 on May 2, 2018 14:04:07 GMT
Yes! this! If it's sundays around 21:00 UTC i would gladly be a part of this, for all the right reasons. Would be awesome.
|
|
|
Post by NicotheRider on May 2, 2018 17:03:20 GMT
Hotlapping (a variety of cars) for a while and learn stuff like the correct lines, throttle control etc. (stuff that Axel mentioned) > this here
|
|
|
Post by Dirty4749 on May 2, 2018 22:59:41 GMT
What platform are you guys on? I'm ps4
|
|
|
Post by Nick420Guy on May 3, 2018 4:51:13 GMT
silkie I would be willing to host/cohost something on Sunday afternoons around 3-4pm UTC for the PC guys. I have actually been thinking of trying to get a regular playlist running on Sundays and really enjoy helping others to get better so this would be perfect for me to do. PM me if you want to discuss it further. Trust me I know how you guys feel. When I first started I had some of the faster NODO guys in my friends list and got my butt kicked every race. 2 years and 8k+ GTA races later and if I don't choke (very rare now) I can keep up with guys like CTSKI, Lynkkis, Monte, etc.
|
|
Raggster_t0
Member
Posts: 26
Registered on: April 2018
PSN ID: Raggar-Johan
Social Club: raggster_t0
Discord: Raggster_t0#1932
|
Post by Raggster_t0 on May 3, 2018 8:02:53 GMT
I'm on PS4 as well. NicotheRider, while i agree that those things are important, i disagree with them > this here. If someone lacks understanding of lines, brake points etc, then hotlapping isn't going to improve much. Also, improving laptimes include to many variables. You just know you are going faster, but not if it's because of the new line in the first corner or how you exited the chicane before the straight and so on. Unless you are very structured and consistent, which i doubt anyone is at this level, and i know i'm not. These things are only obvious when racing someone else. But mainly, it is so much more fun learning when racing others or practicing tracks before racing others on them.
|
|
|
Post by iRaymen on May 3, 2018 11:03:16 GMT
I'm on PS4 as well. NicotheRider , while i agree that those things are important, i disagree with them > this here. If someone lacks understanding of lines, brake points etc, then hotlapping isn't going to improve much. Also, improving laptimes include to many variables. You just know you are going faster, but not if it's because of the new line in the first corner or how you exited the chicane before the straight and so on. Unless you are very structured and consistent, which i doubt anyone is at this level, and i know i'm not. These things are only obvious when racing someone else. But mainly, it is so much more fun learning when racing others or practicing tracks before racing others on them. Hotlapping is where people get their pace from. I do somewhat agree that it's hard to see where you're losing time in the beginning when hotlapping. That's why I would recommend non-contact racing for that. It's essentially also hotlapping, but you can exactly see why someone else is pulling away from you. Another way to make hotlapping work is by watching hotlaps from the fastest guys and just try to mirror their laps. You can also make use of split times (pick any recognizable point on the track and remember at what time you drive past it). That way you know what you did right or wrong if you drive past that point at a different time. But like you said, you'd have to be consistent for that to work.
|
|
|
Post by NicotheRider on May 3, 2018 12:03:37 GMT
I'm on PS4 as well. NicotheRider, while i agree that those things are important, i disagree with them > this here. If someone lacks understanding of lines, brake points etc, then hotlapping isn't going to improve much. Also, improving laptimes include to many variables. You just know you are going faster, but not if it's because of the new line in the first corner or how you exited the chicane before the straight and so on. Unless you are very structured and consistent, which i doubt anyone is at this level, and i know i'm not. These things are only obvious when racing someone else. But mainly, it is so much more fun learning when racing others or practicing tracks before racing others on them. 1. You start with known tracks and watch hotlaps of them, so you see exactly where you lose time. 2. The understanding off all those things comes along with hotlapping. 3. Too many variables? Not sure why you name this. In the chaos of racing others you can't tell either if you gain time on the person ahead because you had a better line/shift etc. or because he slightly but barely visible messed up. 4. Fun doesn't always deliver results. While I liked most of my hotlapping nearly 2 years ago when I started, I certainly didn't enjoy all of it. But I went through regardless. Because of that though, I had fun in my time here finishing very highly or winning in event races regulary.
|
|
Raggster_t0
Member
Posts: 26
Registered on: April 2018
PSN ID: Raggar-Johan
Social Club: raggster_t0
Discord: Raggster_t0#1932
|
Post by Raggster_t0 on May 3, 2018 12:27:40 GMT
I'm on PS4 as well. NicotheRider , while i agree that those things are important, i disagree with them > this here. If someone lacks understanding of lines, brake points etc, then hotlapping isn't going to improve much. Also, improving laptimes include to many variables. You just know you are going faster, but not if it's because of the new line in the first corner or how you exited the chicane before the straight and so on. Unless you are very structured and consistent, which i doubt anyone is at this level, and i know i'm not. These things are only obvious when racing someone else. But mainly, it is so much more fun learning when racing others or practicing tracks before racing others on them. Hotlapping is where people get their pace from. I do somewhat agree that it's hard to see where you're losing time in the beginning when hotlapping. That's why I would recommend non-contact racing for that. It's essentially also hotlapping, but you can exactly see why someone else is pulling away from you. Another way to make hotlapping work is by watching hotlaps from the fastest guys and just try to mirror their laps. You can also make use of split times (pick any recognizable point on the track and remember at what time you drive past it). That way you know what you did right or wrong if you drive past that point at a different time. But like you said, you'd have to be consistent for that to work. I like that. Essentially sparring with someone else in non-contact. Would require someone who is more experienced to give up his (or her) time though. But the idea sounds brilliant. I've tried looking at split times, but find it difficult to accurately measure my improvement, since i basically glance at the timer when i pass a certain checkpoint i get more of an xx.early or xx.late reading, which is all well and good. Do you do it differently? i'm not against putting in time to practice in any way, but the rewards of practicing is in the race, imo. I did a casual playlist recently where i practiced beforehand, and instead of dnf-ing every race, i finished in the top half for many races. Thats why i think a welcome to NoDo playlist would be excellent for beginners like me. Practice -> Race -> Evaluate -> Repeat
|
|