How to create Tracks for the Project Homecoming Server
May 4, 2018 17:34:38 GMT
Benimi, FriendlyBaron, and 2 more like this
Post by Skirakzalus on May 4, 2018 17:34:38 GMT
This is something I get asked every now and then, so I decided to write this guide to make that information publicly available.
There are three ways to create tracks and get them onto the server, but all of them require to join the Project Homecoming Discord. Also keep in mind that these jobs have to be updated manually by staff, so please make sure to only submit tracks that are finished and won't get any further updates, at least for a while. Dynamic world props can be removed once the track is on the server.
1.: Submitting existing GTA Online-jobs via track requests.
Track requests are closed to the general public at the moment. If you have a track you would like to see on the server feel free to drop a post including both a link to the track's Social Club page and a short video showing driving around the track in track-review and we'll take a look.
If the track meets our standards it might be added, if it doesn't we might ask for a few changes to be made to make it more suitable. We can't add every requested track though, so if we don't add yours, it's nothing personal.
When recording a video of the lap, don’t just half-ass it and call it there. It will only make the track look bad in our eyes.
The server is be updated with requested tracks on an ad-hoc basis and they will be added to the "Under Review" group.
2.: Creating tracks that consist of multiple Social Club-jobs.
This method bypasses the prop limit retail has. While there isn't a set limit for FiveM having a lot of different props or a high amount of props can mess with the game's performance, so it's adviced you keep it to three digits.
One of the jobs should have all checkpoints, the rest will have it's checkpoints ignored, those are only needed to publish the job on retail so it can be fetched. There shouldn't be any props shared by multiple jobs.
How I suggest you approach this:
Make one track that features all the checkpoints and the basic layout
Publish it and make copies
Use those copies to prop out sections of the track
Delete the props used by other copies
Make a grid and single checkpoint somewhere to meet the requirements to publish it
Contact Inssomniak about the track (best to already ask beforehand)
Be patient
Disclaimer: No matter how many props a track has and how long you worked on it there is no guarantee the trakc will be put onto the server. To make sure it is of decent enough quality and fits the server you can post about it in #track-review to get feedback.
3.: Using the Menyoo-Mod in PC-Singleplayer.
This is method which can potentially result in the best creations, but it involves modding the game on PC and dealing with an entirely different "creator". You will need Menyoo, Scripthook, and may want to take a look at FriendlyBaron's Hotswapper to quickly remove the mods if not needed. Menyoo will not let you go online while it is installed, so you can't get banned from it.
Just follow the instructions to set everything up and go to singleplayer, where you will build your track using the object spooner. It's different to the regular creator, but it has it's advanteges and gives you access to every single prop in the game, which is a list of over 10k items. You can add things to your favourites or search for certain props. There are no categories though.
Here's a list of useful things to search for:
bleacher for some seats
prop_track for the road props
barier for half the barriers, for the rest use the corrct spelling
bblock for the building blocks and quarter pipes
tyre_wall for the billboards
ar_ for the air racing pylons
fnc for fences
stunt_track for elevated stunt roads
light for all sorts of lamps
When done save the track in the spooner menu and search for the xml-file in the menyoo stuff folder inside the game directory. Most of the stuff mentioned in the second method applies to this one as well, only that you can't make checkpoints here and build everything into one file.