kevin98
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Registered on: February 2015
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Post by kevin98 on Feb 9, 2015 15:02:18 GMT
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The_Bad_Loser
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Post by The_Bad_Loser on Feb 9, 2015 15:45:26 GMT
I've bookmarked and I'll give it a shot. I'll let you know what I think.
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kevin98
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Registered on: February 2015
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Post by kevin98 on Feb 9, 2015 17:20:47 GMT
Thank you, I'm also thinking about doing variants of it like Broughy did it with the Los Santos GP
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moppaking
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Social Club: moppaking
Discord: moppaking#9784
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Post by moppaking on Feb 9, 2015 18:23:06 GMT
Some good track building here, though some improvement suggestions: - first haipin: the checkpoint should be closer to the apex, thus, moved "into" the U-turn. Otherwhise it is not totally clear that the way back is to be driven on the right lane. - thought for future designs: it is probably not the best idea to start a track with a hairpin. With > 10 cars this is certainly something you don't want to be involved in - checkpoint before the ammunation building could be slightly closer to the apex - you should have a checkpoint just at the entrance of the mall tunnel. It only becomes clear where to go when you have a look at the map. Probably a ceckpoint at the exit of the tunnel would be ok as well.
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kevin98
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Post by kevin98 on Feb 9, 2015 18:29:27 GMT
Ok thank you, I will change these things on Wednesday Is there a way to change start/finish without reseting all the checkpoints ?
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moppaking
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Registered on: December 2014
Social Club: moppaking
Discord: moppaking#9784
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Post by moppaking on Feb 9, 2015 18:45:22 GMT
Not really as far as I can tell. It would stay the #1 checkpoint. As long as you keep it close to where it was (with respect to the logical ordering) the effort is tractable. Thus, worst case is placing the grid at checkpoint (n+1)/2
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kevin98
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Posts: 68
Registered on: February 2015
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Post by kevin98 on Feb 9, 2015 19:32:59 GMT
Ok thank You
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kevin98
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Posts: 68
Registered on: February 2015
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Post by kevin98 on Feb 11, 2015 14:24:18 GMT
I've updated the track, shoulder be netter now
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The_Bad_Loser
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Post by The_Bad_Loser on Feb 20, 2015 23:40:37 GMT
Okay, I finally got a chance to give this some testing. A few things from my perspective that stick out: - Like Moppaking said, a checkpoint at the mall entrance would help clarify where we're going. Some of the other checkpoints are a bit sparse from one another which can confuse first-time racers. Just a thought.
- I'm not a fan of cross overs, but that's just my preference.
- On one of the last turns, the one just past Ammunation I believe, you put a concrete barrier on the outside of the turn. I can't be certain as to your intentions, but for my part it made that turn more than a little frustrating.
These are just my thoughts, and you needn't pay them any mind if you're happy with your creation.
All that said, I did think the prop placement was good, and gave the course an air of GP styling. There were a few sections that had great rhythm, and few that had some great speed. A very well balanced track if you were to ask me.
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kevin98
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Registered on: February 2015
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Post by kevin98 on Feb 21, 2015 12:25:41 GMT
Ok, thank you I will upgrade it today
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