Post by JudoJoker on Feb 16, 2015 19:57:44 GMT
I made a track on PS4 called "Dockyard GP." Honestly I don't like the name because I know a lot of people make content around the Dockyard and it's not that long so I feel like it isn't really deserving of "Grand Prix" status. So I may change the name of it. Anyway more about the actual track...
The main straight and start/finish line in or the side of the docks with the big cranes. As you may notice from the pictures I attached, there is a shared straight in the middle of the circuit. The two entrances to this straight are 180 degrees from each other at the same spot, so it's very easy to see other cars approaching the turn from the adjacent entrance, which eliminates any issues with blindsiding. The first time through the straight per lap, you take the right exit into an awkard dogleg right (inspired by the turn with the tires from the top gear track). There are a few technical turns along with a tight hairpin (somewhat inspired by "Hammerhead"). After the hairpin, you turn onto the combined straight again, this time exit left to return to the start/finish line.
I have had a few decent fun races opn this track so far. I have yet to have any issues with the shared straight. My favorite race so far that I've had was a 10 lap race with 7 opponents. The only people who have downvoted it so far have been randoms that did terribly around it and most of them gave up halfway through and start trolling other racers.
There are a few issues I will address when I get the chance:
1- I put tire lines to mark the outside "wall" of the hairpin. The problem is I didn't make it wide enough so if one person goes to wide around it, the hairpin gets clogged for a few seconds or so... definitely going to adjust them
2- the dogleg right at the end of the combined straight is too narrow IMO, I'll probably adjust thse too.
socialclub.rockstargames.com/games/gtav/jobs/job/izKGVXf4vEyFlJk0cxzgrg
Any feedback on this track would be greatly appreciated
The main straight and start/finish line in or the side of the docks with the big cranes. As you may notice from the pictures I attached, there is a shared straight in the middle of the circuit. The two entrances to this straight are 180 degrees from each other at the same spot, so it's very easy to see other cars approaching the turn from the adjacent entrance, which eliminates any issues with blindsiding. The first time through the straight per lap, you take the right exit into an awkard dogleg right (inspired by the turn with the tires from the top gear track). There are a few technical turns along with a tight hairpin (somewhat inspired by "Hammerhead"). After the hairpin, you turn onto the combined straight again, this time exit left to return to the start/finish line.
I have had a few decent fun races opn this track so far. I have yet to have any issues with the shared straight. My favorite race so far that I've had was a 10 lap race with 7 opponents. The only people who have downvoted it so far have been randoms that did terribly around it and most of them gave up halfway through and start trolling other racers.
There are a few issues I will address when I get the chance:
1- I put tire lines to mark the outside "wall" of the hairpin. The problem is I didn't make it wide enough so if one person goes to wide around it, the hairpin gets clogged for a few seconds or so... definitely going to adjust them
2- the dogleg right at the end of the combined straight is too narrow IMO, I'll probably adjust thse too.
socialclub.rockstargames.com/games/gtav/jobs/job/izKGVXf4vEyFlJk0cxzgrg
Any feedback on this track would be greatly appreciated