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Post by Blue Cube on Feb 17, 2015 22:58:58 GMT
I'm the worst at naming my creations, so expect more weird names like this in the future. Basically it's a bit of a start stop circuit with some fast corners in between and a bit of a technical section at the end. I'd love to know what people think of it and how it can be improved. rsg.ms/10bfc8f
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fachuro
Member
Posts: 1,036
Registered on: September 2014
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Post by fachuro on Feb 18, 2015 2:35:53 GMT
I'm the worst at naming my creations, so expect more weird names like this in the future. Basically it's a bit of a start stop circuit with some fast corners in between and a bit of a technical section at the end. I'd love to know what people think of it and how it can be improved. rsg.ms/10bfc8fThere is a subforum specifically for sharing PS4 Creations ;-) This is just the general Creator stuff discussion forum
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Post by Blue Cube on Feb 18, 2015 9:37:08 GMT
Oops I didn't see the subforum before but you're right. Maybe a mod would be so kind as to move it to the appropriate subforum
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moppaking
Member
Posts: 198
Registered on: December 2014
Social Club: moppaking
Discord: moppaking#9784
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Post by moppaking on Feb 19, 2015 18:22:27 GMT
I'll give some feedback on the track. Some checkpoints can be deleted, others re-located, look at the attachment. Especially at the beginning of the lap you take away people's ability to see where the track goes. You don't give any extra information by placing CPs in a straight line closely together. People will automatically follow the road flow unless a CP indicates a turn so there's no need to place as many CP in an amlost straight line. What you don't want to do is matching the checkpoint connection line to the street flow. You want to give enough information so people know which turns to take. By placing CPs pointing ahead closely before a turn, you even confuse people. Basically, checkpoint placement is a tradeoff management between the following criteria: - Maximize Distance between checkpoints to give the maximum amount of reaction time to follow the street course
- make sure the next CP is visible from the current one's location
Sometimes this will not work out perfectly, eg in long bended turns. But people will most commonly follow the current street anyways. Consider your own judgement: if you'd not see the next checkpoint, you would rather follow the street than taking a bad-guessed turn to the left / right. Back to the attachment: Those two CPs bundled in the big red circle should be moved more to the middle of the road since the previous turn is a right-hander. Or if you wish that the actual path is like you placed the CPs, make sure the left lane can not be used. I hope this helps you. Attachments:
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Post by Blue Cube on Feb 19, 2015 18:39:44 GMT
Thanks for the feedback, it helps a lot actually and I'll definitely look at those checkpoints and make some adjustments. It's the first track I've ever created and I've got a lot to learn about decent checkpoint placement so any tips in that regard are more than welcome.
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