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Post by mosleyharmless on Jun 27, 2014 19:21:40 GMT
socialclub.rockstargames.com/games/gtav/jobs/job/J00aTeeoAUSMh4yDnNkMyg?platformId=2So this is the first race I made. I posted it in the stickied NODO crew races thread first but I deleted it there because I it might need some work. I really wanted to make a long distance point to point race across all the winding roads I could connect. Since I had to spread 68 checkpoints across 17 miles the CPs are quite sparse. Now someone on Social Club said that they should be closer together because people won't know where to go. I personally think it's doable if you glance at the map every once in a while, but since I made it and I know the route I might have lost perspective a bit. So it would really help if someone could give it a try and let me know if the race works for them. If not I'll probably have to split the race in parts with the checkpoints closer together and combine the parts in a playlist. I really want it to feel like a cross country race in the likes of the CannonBall Run or GumBall so I'm trying to keep props to a minimum and I also test with traffic on for added immersion. So should I split it in parts? And what parts of the route would you change. Does the idea of a long distance race appeal to anyone at all? Any feedback would be greatly appreciated.
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jarvis10
Member
Posts: 67
Registered on: June 2014
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Post by jarvis10 on Jun 28, 2014 1:53:08 GMT
I would suggest putting check points after intersections, and using barriers in some instances instead of check points.
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Post by sparkysrovers on Jun 28, 2014 9:20:59 GMT
Good idea with the realism of leaving traffic on. I think we would be best to split it up and do it in a playlist
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