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Post by OpalescentFalcon on Jul 13, 2015 22:49:21 GMT
Update after freemode events DLC: Glitch patched but you can still use the glitched props from a saved job to make a new race. thedelgadicone sent me this video so I decided to test it out and it works It is hit or miss on some props but works well on medium concrete barriers. I made a job to show it off. rsg.ms/d76693dHere is a video of me going full retard and crashing into 120 props to test that they don't go flying off.
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Archer
Member
What are these "roads" you speak of?
Posts: 869
Registered on: April 2015
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Post by Archer on Jul 13, 2015 23:31:44 GMT
I noticed the glitch around the same day IGG pt 2 came out. Saw it when I was making a Zancudo race.
I haven't noticed any of the potential issues you see on yours. All the Dynamics I placed from the glitch work like normal props.
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Post by thedelgadic1 on Jul 13, 2015 23:46:35 GMT
Thank you so much for linking my video and giving me credit soory for he crappy quality I'm on last gen so I am recording it on my iPad.
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Post by OpalescentFalcon on Jul 13, 2015 23:49:09 GMT
I noticed the glitch around the same day IGG pt 2 came out. Saw it when I was making a Zancudo race. I haven't noticed any of the potential issues you see on yours. All the Dynamics I placed from the glitch work like normal props. It depends on what props were used. With tyre walls for example it is hit or miss.
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Archer
Member
What are these "roads" you speak of?
Posts: 869
Registered on: April 2015
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Post by Archer on Jul 13, 2015 23:59:33 GMT
Well, I noticed that the long black, striped, both arrows, and the concrete barriers are all solid and usable normally. Similarly, both the Tyre line and Tyre Stack.are good. Experimentation will have to be made to figure out which props are OK and which are negatively affected.
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Post by thedelgadic1 on Jul 14, 2015 0:03:37 GMT
From tests I have made after that video I can say that medium concrete are the most consistent with working. I have gotten the long concrete to work once but I don't know the steps to replicate it.(it was late at night so my memory of how to get it is foggy) low long shuttering never works. This could be different on next gen though as I'm on the 360
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Post by jeffreyb1990 on Jul 14, 2015 8:31:44 GMT
Does anyone know if this works on pc?
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Jul 14, 2015 10:46:16 GMT
Does anyone know if this works on pc? Test it ;-)
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Pardonias
Member
Posts: 138
Registered on: December 2014
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Post by Pardonias on Jul 15, 2015 17:26:01 GMT
One issue I came arcoss is that previously placed props can disappear and reappear elsewhere. In my video, solid prop number 4 disappears when I try the glitch with dynamic prop number 4. Depending on the props involved, this might not always be as obvious.
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Post by OpalescentFalcon on Jul 15, 2015 18:23:54 GMT
Yes it is not always as obvious. What button did you press when the prop disappeared?. Pardonias I haven't been able to get a solid long striped concrete barrier with it too. I have noticed that when I pick up an already glitched prop and place it back, a prop disappears and an invisible prop is placed near that prop. Sometimes it floats in the air just above. You cannot see that prop but it becomes visible after testing. It this happens you can delete the excess props and replace the missing prop. It is glitchy but it can be done. I have already done it on 3 jobs. rsg.ms/4eeaf39rsg.ms/eda9c9ersg.ms/e197abe
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Pardonias
Member
Posts: 138
Registered on: December 2014
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Post by Pardonias on Jul 15, 2015 19:53:50 GMT
The prop disappeared when I pressed right on the d-pad to switch categories. I had not noticed this cannot be seen in the video, as it switches from the glitched Dynamic category (shown as Barriers) to Barriers. I have noticed that when I pick up an already glitched prop and place it back, a prop disappears and an invisible prop is placed near that prop. This has worked for me, just fine. Apparently, this is one more reason to pay attention to missing props. Also, I made backup copies of all my tracks, just in case. Edit: One more thing to consider is that dynamic props pop up on the screen much later than actual solid props.
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Pardonias
Member
Posts: 138
Registered on: December 2014
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Post by Pardonias on Sept 16, 2015 11:18:44 GMT
Since the new update, non-dynamic props can't seem to be glitched into the dynamic category anymore. However, if you have existing tracks on which you applied this glitch, you can still pick up and duplicate glitched dynamic props such as medium concretes and they are still solid. In fact, it is now easier to work with them as they stay in the dynamic category, regardless of how often you pick them up. If you still want to use this glitch on new tracks, basing them off of a copy of an existing track seems to be the only way. OpalescentFalcon LancerEvoWRC fachuro averageloz
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Post by LancerEvoWRC on Sept 16, 2015 13:12:00 GMT
I have not got the time testing this, but if it's possible to copy an old track and continue to use the glitch there, it's good enough for me. Thanks for the tip
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Post by OpalescentFalcon on Sept 16, 2015 15:05:01 GMT
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averageloz
Member
Average4Lyfe.
Posts: 660
Registered on: December 2014
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Post by averageloz on Sept 16, 2015 15:53:30 GMT
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