Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on May 6, 2016 23:46:08 GMT
I guess that's the only difference between the Sentinel and the Sentinel XS for instance. I've also heard a lot about upgrades higher than 100%, and how the Sabre Turbo Custom for instance gets a 300% upgrade. Does this mean that: 1. Every stage is only a quarter of the max (if a car gets 100% then stage 1 is 25%, stage 2 is 50%, etc.), and 2. The Sabre Turbo Custom also gets equal portions over the four stages (75% stage 1, 150% stage 2, 225% stage 3, 300% stage 4)? If so then the car could easily be balanced for events and such by just using a stage 2 or 3 engine upgrade. Also, does anyone have any kind of list/spreadsheet of which car gets what kind of upgrade, and/or where I could find such information (if it exists)? I am the one in charge of that spreadsheet and this will be out. But not anytime soon. Think weeks. EDIT: you know what I can actually link the draft here. This is no where near complete and should be only used for pre-lowriders numbers. docs.google.com/spreadsheets/d/1ZVPCm0-G1fwsTrI54VFXBvqAhtiWSuIcE3gQCmHpza0The original values are credited to Pardonias. Great work so far! Exactly the kind of information I was looking for. If you want I can make a smaller link for it through bit.ly? Just so it's easier to share around.
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Hertz
Member
Winner of Chiliad-Sandy Triathlon
Posts: 580
Registered on: December 2015
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Post by Hertz on May 6, 2016 23:49:00 GMT
Great work so far! Exactly the kind of information I was looking for. If you want I can make a smaller link for it through bit.ly? Just so it's easier to share around. I wouldn't make it yet, as the version I currently am working on is close to being complete. This is just for the meantime really.
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Post by Benimi on May 7, 2016 7:20:06 GMT
I'd like to ask this, I don't know if it was bringed up yet, or not. Sorry if it was.
Different wheels gives you different feels when it come to damage? I always felt like with High-ends and Sports my car is much more sensitive to suspension damage than with Off-roads or Tuners. I'm not sure about Muscles and SUV, I'm only using them on specific cars, and I never use Lowriders.
I'd like to know if it is a placebo, or me being "lucky" to get this results, or it is in the gamecode. Also it'd be nice, if others could tell what they feel.
Thanks
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Post by CHILLI on May 7, 2016 14:59:04 GMT
I'd like to ask this, I don't know if it was bringed up yet, or not. Sorry if it was. Different wheels gives you different feels when it come to damage? I always felt like with High-ends and Sports my car is much more sensitive to suspension damage than with Off-roads or Tuners. I'm not sure about Muscles and SUV, I'm only using them on specific cars, and I never use Lowriders. I'd like to know if it is a placebo, or me being "lucky" to get this results, or it is in the gamecode. Also it'd be nice, if others could tell what they feel. Thanks The answer is both yes and no. To my knowledge the wheel and suspension damage received is the same for all wheels. But because of their handling differences they will behave a little differently. For example when you have a lot of suspension damage the wheels will clip into the ground, so thicker wheels might respond differently compared to thin wheels. I dont know how much this has been talked about on this forum, but since a few months back we've been running low on game data and config files to look through. And most of the testing I perform has no code proof, at least not right now. This isnt necessarily directed to just you, but I feel that we should stop relying so heavily on code proof just because it's GTA.
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Post by Benimi on May 7, 2016 17:05:39 GMT
I dont know how much this has been talked about on this forum, but since a few months back we've been running low on game data and config files to look through. And most of the testing I perform has no code proof, at least not right now. This isnt necessarily directed to just you, but I feel that we should stop relying so heavily on code proof just because it's GTA. Yeah, I know how is this stuff works. I was just lazy to ask it properly.
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gogorm
Member
Posts: 41
Registered on: April 2016
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Post by gogorm on May 21, 2016 1:51:34 GMT
Im new in this thread and here is my opinion: I bought an Infernus, fully upgraded suspension and put sports tyres. It was the mid spoiler on. My feeling was that I had a lot of understeer. Then I get tuner tyres. My feeling was that at braking and turning the understeer was almost the same, but the difference was at giving throttle, then I saw some oversteer. So I brake and turn with same understeer, and then give thtottle, and if I dont give some correction I lose the line, oversteering. Then I get suspension upgrade 1, with the same tyres. There was a huge difference at braking-turning. Understeer dissapeared. I also can see that suspension doesnt affect so much at exiting the turn, where giving throttle. So my noobish conclusion is that suspension mainly affects to the response at turning, focus on braking at the same time (I think that braking and turning at the same time gets better time than braking in a straight), and wheels affect mainly at traction when givin throttle, at low speed turning. I think that, for me and my level, its enough to change suspension and wheels separately because I feel that one is almost independent from the other. I think this is an easy solution, because there are a lot fo combinations that can make me crazy and also nowadays I have not enough GTA$ to try all tyres-suspension-spoiler combinations in all my racing cars I also have a question: Is all the ifruit app stats bullshit? Because you can enter LS Customs, and see how upgrades change weight and speed stats a lot, even exhausts! I dont believe them, but...so rare. Sorry if my english is not good enough and thank you all for sharing your knowledge
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Post by CHILLI on May 24, 2016 12:12:41 GMT
[1] So my noobish conclusion is that suspension mainly affects to the response at turning, focus on braking at the same time (I think that braking and turning at the same time gets better time than braking in a straight), and wheels affect mainly at traction when givin throttle, at low speed turning. [2] I think that, for me and my level, its enough to change suspension and wheels separately because I feel that one is almost independent from the other. [3] I also have a question: Is all the ifruit app stats bullshit? Because you can enter LS Customs, and see how upgrades change weight and speed stats a lot, even exhausts! I dont believe them, but...so rare. #1: Yea suspension has the most direct effect on steering response vs stability. Stock is the most responsive, lowest option is the most stable. So there's certainly a trade-off to carefully balance what suspension to use. Wheels mainly change the friction curve of the tyres. It's too technical to give a good explanation quickly, but imagine it as "cornering freedom" where offroads are the most strict and tuners are the loosest. I'd recommend taking a look here from page 9 and onwards for more info on wheel tuning. #2: That's what I focused the most on early on, so I'd say you're on the right track in doing that. You'll get the hang of the rest soon enough, I'm sure. Keep in mind that if you have problems with a sudden traction loss it's most likely the wheel type that needs to be changed first, though it can greatly vary from car to car. #3: I dont own one of those fancy phones myself so I have never looked at the app, but it has turned out that a few of those indicators have been somewhat true. Again look at the document I linked earlier for a lot more in depth info, and if you have any further questions regarding car tuning I'd recommend posting here.
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Post by Blade died for our sins on May 29, 2016 3:24:35 GMT
CHILLI I was poking around in the carcols.meta for reasons and I think I found the identifier for unique rims in a group. I can only check the Benny's rims because OpenIV hasn't cracked .ymt files yet but I've found only one wheel that has this unique attribute and it's the one that looks like this All variants of this wheel under "Benny's Originals" seem to have some unique aspect about then, compared to the other Benny's Originals. None of the Benny's Bespoke wheels had a unique aspect to them
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Post by CHILLI on May 29, 2016 13:51:11 GMT
CHILLI I was poking around in the carcols.meta for reasons and I think I found the identifier for unique rims in a group. What's the identifier exactly? wheel_smod25 and its variations are the only using the wheelVariation parameter, is that what you mean?
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Post by Blade died for our sins on May 29, 2016 14:09:33 GMT
CHILLI I was poking around in the carcols.meta for reasons and I think I found the identifier for unique rims in a group. What's the identifier exactly? wheel_smod25 and its variations are the only using the wheelVariation parameter, is that what you mean? yes, I wrote that at 4AM so...
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Post by CHILLI on May 29, 2016 14:28:37 GMT
What's the identifier exactly? wheel_smod25 and its variations are the only using the wheelVariation parameter, is that what you mean? yes, I wrote that at 4AM so... I just talked to Pardonias and he said that the original wheels also have a bunch of those entries, though we know from testing that not all of those wheels have unique effects so... Maybe benny's wheels leave out the unused data. If that's true then only smod25 (I dont know the in-game name) has unique effects, but we have no idea what is what for the originals. Good find either way, though it looks like it's not of much use.
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fuksias
Member
Posts: 42
Registered on: October 2015
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Post by fuksias on Jun 3, 2016 8:57:10 GMT
I finally figured out why i couldn't weight shift properly with a controller before (feltzer) The brakes are maxing out on available traction at about 10% input (i have max brakes upgrade on it) Same goes for the 9f, Massacro and banshee. Now i have to use other means of slowing down because the brakes are too effective in many places. Also, under steer while braking is heavily reduced with this technique.
As a side effect of this i found myself loosing the rear a lot more, so i had to do things like depressing the throttle slowly to avoid over steer, especially on the 9f. (avoiding weight shifting to the front) Anyone else using this technique??? i am extremely curious.
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Post by CHILLI on Jun 3, 2016 15:32:04 GMT
I finally figured out why i couldn't weight shift properly with a controller before (feltzer) The brakes are maxing out on available traction at about 10% input (i have max brakes upgrade on it) Same goes for the 9f, Massacro and banshee. Now i have to use other means of slowing down because the brakes are too effective in many places. Also, under steer while braking is heavily reduced with this technique. As a side effect of this i found myself loosing the rear a lot more, so i had to do things like depressing the throttle slowly to avoid over steer, especially on the 9f. (avoiding weight shifting to the front) Anyone else using this technique??? i am extremely curious. That post looks like it would fit nicely in the "how do you brake" thread, I've also posted there about being careful with the braking input. And about releasing the throttle too quickly; yea it's necessary to be gentle with the cars that need it. You cant go fast nor be consistent if you're not treating the car right. Also putting on a front bumper or shift the weight forward by other means can greatly help with these kinds of problems.
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