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Post by JettaArts on Sept 6, 2015 7:01:44 GMT
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Frostmoar
Member
Stuff!
Posts: 84
Registered on: January 2015
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Post by Frostmoar on Sept 6, 2015 16:25:13 GMT
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Post by Trowa on Sept 10, 2015 2:20:35 GMT
Sunset Raceway is good to go and has been approved. Vespucci Ring it looks like it got a little less love with the placement of props? If you could tidy them up a bit and by that I mean put the barriers close or inside of the poles you are intending on blocking that would be good. Also CP 20 (It think) can be missed if you hit the apex too close to the barrier. Move it in just a hair. Its the last right hand turn of the track.
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Post by Trowa on Sept 10, 2015 2:47:29 GMT
City slicking: Add a CP between 2 and 3 (the longest straight) maybe even 2 Name Creative Name, I told you this track was good to go ages ago if you put a name on it. Though the Ghetto should be titled "Through The Ghetto". Learn to spell you Canadian peasant.
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Post by Trowa on Sept 10, 2015 3:18:43 GMT
JS GP this probably the best track of the 4 but it is far too tight for 16 player racing and CPs and props need adjusting. These 3 honestly I cant see myself approving. There are some turns I like in here but collectively as a track I dont think any of these will ever be in playlist. JS GP Monaco CPs and props need a lot of love Got handles is only 5 players and contains crossovers JS Grand Prix 2 crossovers and props and CPs need a lot of love
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Post by JettaArts on Sept 10, 2015 3:23:52 GMT
City slicking: Add a CP between 2 and 3 (the longest straight) maybe even 2 Name Creative Name, I told you this track was good to go ages ago if you put a name on it. Though the Ghetto should be titled "Through The Ghetto". Learn to spell you Canadian peasant. *Kissu*
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Post by Trowa on Sept 10, 2015 4:04:41 GMT
Wake: Is too tight and short for 16player racing, also not really looking for Rally X style tracks. Sandown raceway: is good but move the starting grid to the middle of the straight. No reason for it to be that close to the first turn. Leave out all the rest: Massive track redesign would be needed. Really rough. No More Sorrow: This one needs a little CP and prop love but its the best of the bunch. I will show you what to change next time we are on at the same.
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Post by Jackimo on Sept 10, 2015 9:59:50 GMT
I think it's no coincidence that the two tracks that are the better ones out of mine are the ones that had a clear inspiration.
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Frostmoar
Member
Stuff!
Posts: 84
Registered on: January 2015
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Post by Frostmoar on Sept 10, 2015 19:12:04 GMT
Vespucci Ring it looks like it got a little less love with the placement of props? If you could tidy them up a bit and by that I mean put the barriers close or inside of the poles you are intending on blocking that would be good. Also CP 20 (It think) can be missed if you hit the apex too close to the barrier. Move it in just a hair. Its the last right hand turn of the track. If I took your advice right, Vespucci Ring should be all tidied up and have improved barrier and checkpoint placement now.
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Post by Apples on Sept 11, 2015 6:06:10 GMT
Murrieta Grand Prix for some reason won't paste the link but you can find it if you go onto the Rockstar club website and goto me. I'm in your friends list and see my jobs. You shall find Murrieta GP. Its my newest and best track. Very windy but also has a nice long straight which filled into the start of the circuit. If you can't do this one this time, how about trying next time? Thanks
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JESO 040102
Member
Live Your Life To The Fullest, But Be Smart
Posts: 38
Registered on: August 2015
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Post by JESO 040102 on Sept 11, 2015 22:22:09 GMT
JS GP this probably the best track of the 4 but it is far too tight for 16 player racing and CPs and props need adjusting. These 3 honestly I cant see myself approving. There are some turns I like in here but collectively as a track I dont think any of these will ever be in playlist. JS GP Monaco CPs and props need a lot of love Got handles is only 5 players and contains crossovers JS Grand Prix 2 crossovers and props and CPs need a lot of love Okay so I fixed JS GP and I changed the name to JS Grand Prix. and I also fixed JS GP Monaco and JS Grand Prix 2
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JESO 040102
Member
Live Your Life To The Fullest, But Be Smart
Posts: 38
Registered on: August 2015
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Post by JESO 040102 on Sept 12, 2015 4:04:30 GMT
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Post by Jackimo on Sept 13, 2015 7:41:18 GMT
Sandown raceway: is good but move the starting grid to the middle of the straight. No reason for it to be that close to the first turn. I was just messing around with it and found that in order to accommodate the 16 player large grid that I want, it has to be either all the way forward, or all the way back, due to the curve of the road.
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JESO 040102
Member
Live Your Life To The Fullest, But Be Smart
Posts: 38
Registered on: August 2015
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Post by JESO 040102 on Sept 16, 2015 15:46:03 GMT
JS GP this probably the best track of the 4 but it is far too tight for 16 player racing and CPs and props need adjusting. These 3 honestly I cant see myself approving. There are some turns I like in here but collectively as a track I dont think any of these will ever be in playlist. JS GP Monaco CPs and props need a lot of love Got handles is only 5 players and contains crossovers JS Grand Prix 2 crossovers and props and CPs need a lot of love Okay so I fixed JS GP and I changed the name to JS Grand Prix. and I also fixed JS GP Monaco and JS Grand Prix 2 Trowa
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JESO 040102
Member
Live Your Life To The Fullest, But Be Smart
Posts: 38
Registered on: August 2015
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Post by JESO 040102 on Sept 16, 2015 15:47:14 GMT
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