lukejaii
Member
Posts: 13
Registered on: July 2014
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Post by lukejaii on Jul 29, 2014 21:21:29 GMT
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Deleted
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Posts: 0
Registered on: January 1970
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Post by Deleted on Jul 30, 2014 8:17:37 GMT
I think checkpoints 22, 24, 27, 30 and 34 could be removed and the name could use a tweak seeing as it's already taken. Other than that it's a decently sized race with good pacing throughout.
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lukejaii
Member
Posts: 13
Registered on: July 2014
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Post by lukejaii on Jul 30, 2014 14:40:25 GMT
I think checkpoints 22, 24, 27, 30 and 34 could be removed and the name could use a tweak seeing as it's already taken. Other than that it's a decently sized race with good pacing throughout. Thanks, the name was out of laziness, I'll need to get my creative juices going and come up with something original. I'll remove those checkpoints and give it a test run. Thanks again!
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Post by LancerEvoWRC on Jul 30, 2014 19:17:14 GMT
Hi, I raced it and I would also removed 3, 4, 9, 11, 12, 16, 17, 19, 32, 36 and 39. Also those alfislegend mentioned. When I raced it I was constantly looking at the mini map because suddenly there was a turn and I could easily overshoot them. I would also moved the start to another location. Maybe to Carcer Way before the hairpin. Now it's in a corner with a lot of grass and concrete in the middle of everything.
But the layout is very nice. It is a proper race track with space for everybody. I also think the lenght of it is good
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lukejaii
Member
Posts: 13
Registered on: July 2014
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Post by lukejaii on Jul 30, 2014 21:35:21 GMT
Hi, I raced it and I would also removed 3, 4, 9, 11, 12, 16, 17, 19, 32, 36 and 39. Also those alfislegend mentioned. When I raced it I was constantly looking at the mini map because suddenly there was a turn and I could easily overshoot them. I would also moved the start to another location. Maybe to Carcer Way before the hairpin. Now it's in a corner with a lot of grass and concrete in the middle of everything.
But the layout is very nice. It is a proper race track with space for everybody. I also think the lenght of it is good
Thanks, I appreciate the feed back. I also got that with the turns, in an ideal world I would place barriers on most of the corners but I'm limited to only 50. I was thinking the start needed a change as well. I'm going to work on the check points just now and also try to figure out a way to deal with the corner issue.
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lukejaii
Member
Posts: 13
Registered on: July 2014
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Post by lukejaii on Jul 30, 2014 22:00:11 GMT
Updated the race, changed a bit of the route and got rid of a lot of unneeded checkpoints. Thanks for the feedback !
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Post by LancerEvoWRC on Jul 31, 2014 15:22:27 GMT
Tried it again and now it's a total different track to race. I can drive on without looking at the mini map. The placing of the start is much better, but I would place the first CP in the hairpin and not in the racing line before it. In the start someone can miss it if they don't get far enough to the left. Put CP 2 just after the hairpin. I would also put CP 4 to the inside line for a more flowing turn and CP 6 to the middle of the road so the drivers can choose their own lines. You also have three forgotten props from the old layout you can use elsewhere.
All that said I think it is a really good race
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lukejaii
Member
Posts: 13
Registered on: July 2014
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Post by lukejaii on Jul 31, 2014 18:19:09 GMT
Tried it again and now it's a total different track to race. I can drive on without looking at the mini map. The placing of the start is much better, but I would place the first CP in the hairpin and not in the racing line before it. In the start someone can miss it if they don't get far enough to the left. Put CP 2 just after the hairpin. I would also put CP 4 to the inside line for a more flowing turn and CP 6 to the middle of the road so the drivers can choose their own lines. You also have three forgotten props from the old layout you can use elsewhere.
All that said I think it is a really good race Thanks again, looking at the CPs mentioned I agree with you. I'll get on later and brush it up.
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