Post by Matty17B on Jan 21, 2016 20:04:02 GMT
Background of this track's conception:
{Spoiler}
Recently on an aside from Broughy's streams, I have been watching and participating in DCUO_Man's (that guy we raided once) Twitch stream. I have hosted quite a fair few events (playlists) on his channel after he took an interest in GTA racing following our raid. This for me has been the only place I have been able to share my best tracks, which have all mostly been serious circuits. However this is where some issues have occurred, being an absolute scumbag and tryharding in these cases 9 time out of 10 has seen me finish at least a minute before anyone else.
As a result I felt it was necessary to focus on less serious and more 'fun' orientated tracks to quell the frustrations of those below the infamous skill gap. However at the same time I wanted to still meet the high levels of quality I had acquired in the process of creating what I feel are some very good proper racing circuits which I plan to share in detail soon enough (though they are available on my social club if you want to try them or at least browse through them in advance).
Please excuse my self-trumpet-blowing but I consider the fact I managed to complete this track despite the limitations in terms of props and checkpoint placements to be a minor miracle, not that I consider myself to be a pioneer by any means, with tracks such as the Cat Claw Classic being a heavy inspiration.
Hey guys,
So I was messing around in the creator trying to make something 'fun' (i.e. not a serious track (Not that I don't enjoy these)). After a realising I can't make anything beyond a track to save my life, I started to mess around with the concept of a race with a ridiculous amount of crossovers. Many checkpoints later what I had was a pile of checkpoints intermixed in Fort Zancudo. It'd made sense when I had placed them so it should've been alright once barriers had been placed where they were needed. And the end result blew me away to be honest, what I had created was my first non-serious track that I was truly proud of, and I felt the need to share it with the world, or at least with the forum.
So here it is I present Zancudo Madness (replacement name suggestions would be very much appreciated).
I have put my all into this track to make it of the highest quality I can manage under the circumstances.
Here is a couple of top down screen shots and a playthrough:
(https://www.youtube.com/watch?v=4kXqLAAw0Ek)
imgur.com/a/xopT4
Please try it out for yourselves here:
goo.gl/VTdqZX
Thanks.
{Spoiler}
Recently on an aside from Broughy's streams, I have been watching and participating in DCUO_Man's (that guy we raided once) Twitch stream. I have hosted quite a fair few events (playlists) on his channel after he took an interest in GTA racing following our raid. This for me has been the only place I have been able to share my best tracks, which have all mostly been serious circuits. However this is where some issues have occurred, being an absolute scumbag and tryharding in these cases 9 time out of 10 has seen me finish at least a minute before anyone else.
As a result I felt it was necessary to focus on less serious and more 'fun' orientated tracks to quell the frustrations of those below the infamous skill gap. However at the same time I wanted to still meet the high levels of quality I had acquired in the process of creating what I feel are some very good proper racing circuits which I plan to share in detail soon enough (though they are available on my social club if you want to try them or at least browse through them in advance).
Please excuse my self-trumpet-blowing but I consider the fact I managed to complete this track despite the limitations in terms of props and checkpoint placements to be a minor miracle, not that I consider myself to be a pioneer by any means, with tracks such as the Cat Claw Classic being a heavy inspiration.
Hey guys,
So I was messing around in the creator trying to make something 'fun' (i.e. not a serious track (Not that I don't enjoy these)). After a realising I can't make anything beyond a track to save my life, I started to mess around with the concept of a race with a ridiculous amount of crossovers. Many checkpoints later what I had was a pile of checkpoints intermixed in Fort Zancudo. It'd made sense when I had placed them so it should've been alright once barriers had been placed where they were needed. And the end result blew me away to be honest, what I had created was my first non-serious track that I was truly proud of, and I felt the need to share it with the world, or at least with the forum.
So here it is I present Zancudo Madness (replacement name suggestions would be very much appreciated).
I have put my all into this track to make it of the highest quality I can manage under the circumstances.
Here is a couple of top down screen shots and a playthrough:
(https://www.youtube.com/watch?v=4kXqLAAw0Ek)
imgur.com/a/xopT4
{Description}
Forget the helicopter gunships, the fighter jets and the tanks, this track is the most deadly thing inside the walls of Zancudo. Featuring more crossovers than ever thought conceivable, this track is built upon the runway of the aforementioned army base. Watch out for the barriers in this one, not only will they leave a dent if you're not too careful, but they also are borderline essential to navigate this mind blowing, bone shattering, unique lapped race.
Forget the helicopter gunships, the fighter jets and the tanks, this track is the most deadly thing inside the walls of Zancudo. Featuring more crossovers than ever thought conceivable, this track is built upon the runway of the aforementioned army base. Watch out for the barriers in this one, not only will they leave a dent if you're not too careful, but they also are borderline essential to navigate this mind blowing, bone shattering, unique lapped race.
Please try it out for yourselves here:
goo.gl/VTdqZX
Thanks.