Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Apr 20, 2016 12:25:41 GMT
So I read over the guidelines for making a good track, and I decided to test out my circuit in a fully modified car - previously my testing was done in a stock Osiris provided by the Content Creator, a car which was both slower than anything fully modified and also not what I own or use. Anyway, I took out my Turismo for testing, and it took me less than a lap to want to send my track to hell. I'm not quite sure how I never noticed it before but it's actually one of the worst things I've ever driven.
The flow, for starters, is terrible. There are a few somewhat-technical corners in the first 20 checkpoints, then the next 20 are mainly wider and/or sweeping corners with the odd tight right-angle thrown in here and there, and the final 20 are mainly just straights - of the 4.5 miles it takes up, well over a full mile is in the home straight alone and about three-quarters of a mile just before the home straight. Overall it just really doesn't work.
Secondly, the roads I've picked are fucking horrible to use - not necessarily because of their width (although that is the case for a few sections), but because there are so many camber and elevation changes that the car very often loses contact with the road and very seldom handles the way you think it would or the way you want it to. This makes taking the poorly designed corners even harder; one in particular around checkpoint 45 is very likely to send you flying passed the checkpoint because of the ascent leading up to it. The first corner is probably the worst offender here, simply because you have two options: either brake early and have everyone go up your ass and cause a pileup, or brake when you think you should, maintain almost full speed because there's a sudden dip in the road that makes the car lose contact, and miss the turn completely.
Finally, the whole thing is just too long. 4.5 miles isn't that much if the whole thing has good flow, even if it's a relatively slow paced track. But the way it is designed isn't so much of a racetrack, it feels more like a Tough Mudder obstacle course: there's a technical section that slows you down, between long cruisey straights. The best time I pulled was a 3:30 in the Turismo, and that was with several mistakes even though I MADE the damn thing.
At this point I'm that annoyed with it that I'm considering deleting the entire event - checkpoints, props, description, settings, everything - and starting fresh; on PS3 it's hard to modify a race because any intermittent checkpoints you place between two existing ones are stuck facing the direction that the previous one uses, and any currently existing checkpoints that you try to rearrange are stuck facing the direction they originally used. Honestly though, given my huge lack of success with track building I'm even more tempted to just delete it and never touch the Content Creator again.
Thoughts?
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b00tsy
Member
Posts: 33
Registered on: April 2016
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Post by b00tsy on Apr 20, 2016 13:47:28 GMT
I haven't raced your track so I can only go on by what you told here. I personally don't mind bumpy surfaces and elevation changes, it adds to the challenge. As for flying past checkpoints... try to place the checkpoints in the creator from within a car (change camera), that way you can drive on the track and exactly place the checkpoints in the racing line where you are driving. After that you can fine tune the checkpoints from normal camera view. Short tracks are usually better ,because you can use the 100 props better and have better visual markers at corners and stuff. With a long track you quickly run out of props and have to compromise to much. And last, there are tons of tracks that I don't like the first time driving it, but after knowing the checkpoints and know where you have to break often those 'bad' tracks become more fun. If you created the track for randoms than it's good to go for an easy track, but with other people that have the will to give the track a few goes and memorise the track then a more technical track with tricky sections should be no problem. Add a link to your track so we can see for ourselfs
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Apr 20, 2016 23:55:21 GMT
Add a link to your track so we can see for ourselfs Is there a way to link it without having to publish it? Otherwise I'll have to publish it first.
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Blodia X5
Member
MCEC S3 XB1 GT2 Champion | a.k.a GTS Lights Out
Posts: 360
Registered on: April 2015
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Post by Blodia X5 on Apr 21, 2016 1:22:42 GMT
No, unless you host a race with ppl
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Apr 21, 2016 11:35:11 GMT
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stivar02
Member
Losing whilst racing fairly is always better than winning whilst racing unfairly.
Posts: 68
Registered on: April 2016
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Post by stivar02 on Apr 21, 2016 11:47:41 GMT
I'll give it a this afternoon...add me Markies74 if you want to drive it with me.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Apr 21, 2016 12:01:08 GMT
I'll give it a this afternoon...add me Markies74 if you want to drive it with me. I'll be at work then so I won't be able to, but let me know what you think. And don't sugarcoat it, I already think it's terribly made.
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stivar02
Member
Losing whilst racing fairly is always better than winning whilst racing unfairly.
Posts: 68
Registered on: April 2016
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Post by stivar02 on Apr 21, 2016 14:08:08 GMT
You're right that it won't ever be a perfect race but it is less bad than I was expecting. You need to look at: 1. Barriers blocking off roads all over the track. Just all barriers to be honest. ..... 2. The first corner; The checkpoint points straight instead of left. The problem is solved when you put a checkpoint between checkpoint 1 and 2. 3. In think checkpoint 16. The barriers aren't making any things clear and it is easy to drive the wrong wat. 4. Checkpoint 28? Could be 29....it's the same as no. 16. 5. Checkpoint 35.36.37. It's a mess..... Barriers every where but no barriers on places there should be...checkpoints in weird places too. 6. On the offramp (actually an onramp) of the highway at the and of the Lap it isn't clear if you need to go left or right. This is solved when the checkpoint is moed a bit further up the roads.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Apr 21, 2016 14:26:58 GMT
You're right that it won't ever be a perfect race but it is less bad than I was expecting. You need to look at: 1. Barriers blocking off roads all over the track. Just all barriers to be honest. ..... 2. The first corner; The checkpoint points straight instead of left. The problem is solved when you put a checkpoint between checkpoint 1 and 2. 3. In think checkpoint 16. The barriers aren't making any things clear and it is easy to drive the wrong wat. 4. Checkpoint 28? Could be 29....it's the same as no. 16. 5. Checkpoint 35.36.37. It's a mess..... Barriers every where but no barriers on places there should be...checkpoints in weird places too. 6. On the offramp (actually an onramp) of the highway at the and of the Lap it isn't clear if you need to go left or right. This is solved when the checkpoint is moed a bit further up the roads. The barrier issues are because I'm limited to only 50 props, I never planned to finish it properly until I upgrade to PS4 and have access to larger barriers like the tyre walls, and also double the amount of props to use. A lot of the messy barriers are actually just markers so I know where to build proper walls when I come back to it, with them serving minimal purpose in actually being a barrier. In terms of the race layout itself and what I said about the numerous camber and elevation changes, what's your opinion on that? Is it somewhat salvageable or should I just scrap it all and start again?
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stivar02
Member
Losing whilst racing fairly is always better than winning whilst racing unfairly.
Posts: 68
Registered on: April 2016
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Post by stivar02 on Apr 21, 2016 14:41:01 GMT
You're right that it won't ever be a perfect race but it is less bad than I was expecting. You need to look at: 1. Barriers blocking off roads all over the track. Just all barriers to be honest. ..... 2. The first corner; The checkpoint points straight instead of left. The problem is solved when you put a checkpoint between checkpoint 1 and 2. 3. In think checkpoint 16. The barriers aren't making any things clear and it is easy to drive the wrong wat. 4. Checkpoint 28? Could be 29....it's the same as no. 16. 5. Checkpoint 35.36.37. It's a mess..... Barriers every where but no barriers on places there should be...checkpoints in weird places too. 6. On the offramp (actually an onramp) of the highway at the and of the Lap it isn't clear if you need to go left or right. This is solved when the checkpoint is moed a bit further up the roads. The barrier issues are because I'm limited to only 50 props, I never planned to finish it properly until I upgrade to PS4 and have access to larger barriers like the tyre walls, and also double the amount of props to use. A lot of the messy barriers are actually just markers so I know where to build proper walls when I come back to it, with them serving minimal purpose in actually being a barrier. In terms of the race layout itself and what I said about the numerous camber and elevation changes, what's your opinion on that? Is it somewhat salvageable or should I just scrap it all and start again? I wasnt really bothered by the elevation changes. I think that that is more a matter of driving skill than a bad track. And about the barriers; If they aren't intended to do anything I think it's better to remove them because they are really annoying
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stivar02
Member
Losing whilst racing fairly is always better than winning whilst racing unfairly.
Posts: 68
Registered on: April 2016
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Post by stivar02 on Apr 21, 2016 14:47:47 GMT
The barrier issues are because I'm limited to only 50 props, I never planned to finish it properly until I upgrade to PS4 and have access to larger barriers like the tyre walls, and also double the amount of props to use. A lot of the messy barriers are actually just markers so I know where to build proper walls when I come back to it, with them serving minimal purpose in actually being a barrier. In terms of the race layout itself and what I said about the numerous camber and elevation changes, what's your opinion on that? Is it somewhat salvageable or should I just scrap it all and start again? I wasnt really bothered by the elevation changes. I think that that is more a matter of driving skill than a bad track. And about the barriers; If they aren't intended to do anything I think it's better to remove them because they are really annoying I absolutely dont agree with you about the track lay-out. I think the changes between technical sections and sections with long straights are Pretty welcome changes. I wouldnt deleten if I were you because it is Just a matter of changing a couple a things and not changing really everything
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Apr 22, 2016 3:56:13 GMT
The barrier issues are because I'm limited to only 50 props, I never planned to finish it properly until I upgrade to PS4 and have access to larger barriers like the tyre walls, and also double the amount of props to use. A lot of the messy barriers are actually just markers so I know where to build proper walls when I come back to it, with them serving minimal purpose in actually being a barrier. In terms of the race layout itself and what I said about the numerous camber and elevation changes, what's your opinion on that? Is it somewhat salvageable or should I just scrap it all and start again? I wasnt really bothered by the elevation changes. I think that that is more a matter of driving skill than a bad track. And about the barriers; If they aren't intended to do anything I think it's better to remove them because they are really annoying I'll make a copy of it and remove some of the smaller barriers, and to compensate for the long tyre walls that PS3 doesn't have I'll use something big like the reddish-brown containers. Visibilty won't be so great but at least you might get an idea of what the track is supposed to be like if it was properly finished.
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