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Post by Skirakzalus on Jul 29, 2016 21:58:17 GMT
What I generally don't like and find as a common theme in B's tracks are inside barriers in 90 degrees to the racing line. Even though we still don't have really perfect barriers for that (like circular ones with a big radius similar to the corner of the curb) there already are many tracks using different props to make it better (even without building a wall out of small props). Hope we get something for this in the update.
Another thing are concrete barriers across the sidewalk to prevent people from using curb-boosts. Putting down barges in parallel to the street would be more effective and (like with the inside barriers) it wouldn't cause that many issues when people get too close to them. Stuff like that might not just punish people with a risky line, it can be cause mass-crashes.
The difference between a very good line and a crash is very small with this stuff and I personally don't like that. Same goes for sticky props near the racing line.
Though I have to say with the old editor some of these things could only be avoided to some extent, but with the new props and the higher limit this should be fixable.
One last thing, and this might be more my personal taste: I am not a fan of sidewalks or islands in the middle of the road being part of the racing line. This goes for basicly all of his city tracks as far as I know.
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Post by thedelgadic1 on Jul 30, 2016 5:01:31 GMT
Olympic gp is my least favorite track I have ever raced on. Who makes a proper circuit track go through the hospital The hairpin after the long freeway straight can smd with the unlevel exit. No hate towards broughy but man does that track suck
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Archer
Member
What are these "roads" you speak of?
Posts: 869
Registered on: April 2015
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Post by Archer on Jul 30, 2016 6:03:03 GMT
RONR needs scenery. The biggest reason why this track is so boring for endurances (need I mention MCEC Vans round) is because apart from racing 70% of it in your lonesome, you are staring at an endlessly empty screen. That is btw the most common problem for airport tracks that try to use the entire airport. The best way to fix that is using scenery props like trees and bushes off the track that you'd have to be taking hella weird lines to crash into. And, considering the prop density there, it seems like Broughy used up all the props on the actual track itself. In the argument of form or function when it comes to a racing circuit like these (or any other high level map), function should always win, it's better to have a well designed track that's kinda boring to look at rather than a really beautiful, yet half-assedly designed, track.
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martindurin
Member
^ kerb boost! ^
Posts: 492
Registered on: May 2016
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Post by martindurin on Jul 30, 2016 8:13:30 GMT
Are you still talking about RONR? Because I lost you right there...
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Archer
Member
What are these "roads" you speak of?
Posts: 869
Registered on: April 2015
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Post by Archer on Jul 30, 2016 8:37:53 GMT
Are you still talking about RONR? Because I lost you right there... I wasn't talking about RONR specifically there.
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Post by Skirakzalus on Jul 30, 2016 9:38:43 GMT
RONR needs scenery. The biggest reason why this track is so boring for endurances (need I mention MCEC Vans round) is because apart from racing 70% of it in your lonesome, you are staring at an endlessly empty screen. That is btw the most common problem for airport tracks that try to use the entire airport. The best way to fix that is using scenery props like trees and bushes off the track that you'd have to be taking hella weird lines to crash into. And, considering the prop density there, it seems like Broughy used up all the props on the actual track itself. In the argument of form or function when it comes to a racing circuit like these (or any other high level map), function should always win, it's better to have a well designed track that's kinda boring to look at rather than a really beautiful, yet half-assedly designed, track. The main problem I have with a lot of airport tracks is the missing guidance. Everything is so open you can easily miss the route unless the cps are well placed (also some indication of how deep you can cut the corners should help, I've heared *cough*). The scenery could be a thing after this update though as, for example, this very long line of tyre walls could just be replaced with one or two props. Don't know about the diameter of the circle following that, but maybe one tube sunken into the ground might do the trick there.
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Post by jt33396 on Jul 30, 2016 12:03:02 GMT
Olympic gp is my least favorite track I have ever raced on. Who makes a proper circuit track go through the airport. The hairpin after the long freeway straight can smd with the unlevel exit. No hate towards broughy but man does that track suck ... Olympic runs through the airport?
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Post by jt33396 on Jul 30, 2016 12:04:22 GMT
I feel The North Loop is okay. It's not my favorite track but I feel it just needs a proper starting grid.
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Post by jt33396 on Jul 30, 2016 12:18:46 GMT
I'll be adding everyone's opinions once I find a computer so just keep mentioning stuff
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Post by jt33396 on Jul 30, 2016 12:19:01 GMT
I'll be adding everyone's opinions once I find a computer so just keep mentioning stuff
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Post by Skirakzalus on Jul 30, 2016 12:49:45 GMT
I feel The North Loop is okay. It's not my favorite track but I feel it just needs a proper starting grid. From what I've heared the shared section can be quite dangerous in longer races. Putting down some barriers at the beginning could help with merging as the cars would be kept seperated until the ones on the left are done with the cornering. Also in the north east downhill section a bridge would be useful to make the junktion smoother. Maybe on the junktion where the track leaves the route known from "On the Goh" could also be improved. Either some road extensions that stop people from going on dirt or a chicane. Also I am not sure what to think about the tyres on the insides of both corners that go back onto the route 68. They look cool, but they are sticky... would love a non-sticky variant of these.
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Post by thedelgadic1 on Jul 30, 2016 16:41:24 GMT
Olympic gp is my least favorite track I have ever raced on. Who makes a proper circuit track go through the airport. The hairpin after the long freeway straight can smd with the unlevel exit. No hate towards broughy but man does that track suck ... Olympic runs through the airport? I'm so retarded. I meant to type hospital but I was thinking about something else.
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Post by hotwheelsepic on Jul 30, 2016 18:09:11 GMT
Now personally I like most of his tracks, and I have no track building skills anyways, and can't find flaws in even my own creations, so let's see what everyone else's general gripes are about his tracks. I'll add everyone's complaints once I get to a proper computer. Mobile slack really sucks. This isn't slack you silly!
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Post by jt33396 on Jul 30, 2016 18:34:28 GMT
Now personally I like most of his tracks, and I have no track building skills anyways, and can't find flaws in even my own creations, so let's see what everyone else's general gripes are about his tracks. I'll add everyone's complaints once I get to a proper computer. Mobile slack really sucks. This isn't slack you silly! I know I derped lol
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Ishan
Member
Posts: 1,805
Registered on: July 2014
PSN ID: ishan826
Social Club: Ishan826
Discord: Ishan#8826
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Post by Ishan on Jul 31, 2016 2:01:37 GMT
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