Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on May 24, 2015 15:51:36 GMT
Hi... Berg here (don't look at me like that)!
Now after I've moved to PC, realising that all those epic community creations from NoDo and the racing community isn't available I thought that I would take matters into my own hands and start recreating races that I love.
Before jumping into it, I'd like to hear if you have any experiences recreating tracks? How do you go about it, do you take screenshots of the old version, and work your way through them. What are your preferred methods?
Please share your thoughts, the PC racing community really need more diversity in racing tracks.
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haydugjr
Member
Posts: 359
Registered on: March 2014
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Post by haydugjr on May 24, 2015 16:12:18 GMT
I remade the North Loop many moons ago, I didn't bother with many screenshots I just made the checkpoints as far wide as I could get them while still accommodating the most inside line. That resulted in most checkpoints being right on. For the North Loop the only time I bothered with screenshots was the ones on the straight to get them in mostly the right place. You have to keep in mind that if you're remaking them for an audience who's never raced these tracks, there's no reason to bother recreating them perfectly. Just make the best race-track you can and don't worry about one checkpoint being five feet too deep in the corner.
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Post by Ser Tandur on May 24, 2015 17:03:23 GMT
Hi... Berg here (don't look at me like that)! Now after I've moved to PC, realising that all those epic community creations from NoDo and the racing community isn't available I thought that I would take matters into my own hands and start recreating races that I love. Before jumping into it, I'd like to hear if you have any experiences recreating tracks? How do you go about it, do you take screenshots of the old version, and work your way through them. What are you preferred methods? Please share your thoughts, the PC racing community really need more diversity in racing tracks. When recreating other's tracks, my main source is first a video, and second the social club map. The map helps me make sure I don't miss any props that maybe are not seen in a video of the race circuit. From the video, I go frame by frame to match up checkpoints and props to their correct position using markers on the ground (discolored sections of pavement, oil spots, lane markings, rocks, shadows, whatever). Checkpoint placement does matter a lot on corners, because if you don't get it just right, it can change the feel of a corner. It's better to err on the side of caution and put the checkpoints deep into the apex, but you risk blocking peoples sightlines through apex. If you don't have a video to go by, load up the track on your old console and just run it side by side while you build it on PC. Good luck!
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Post by cameronman1329 on May 27, 2015 10:31:55 GMT
I used to recreate a lot of tracks on 360, the main source was YouTube. Slow it down to slowest speed possible, and everytime there is a prop, pause it until you get the best view of the placement, then recreate that one prop in the exact position and angle. CPs are a lot harder, as they disappear before you actually touch them as their hitbox area is bigger than the visual area, may take 10 or so minutes for one CP, but you can get it in the end. It may take a few hours for one track, it took me over 4 and a half hours to recreate Little Seoul GP, but when Shaggy jumped on 360 to test it a long time ago he said it was exact, so I didn't need to change it (link to the recreated version: socialclub.rockstargames.com/games/gtav/jobs/job/z8Np3KQR9UG-lyTPQrWuXg ) Video is the best source, pausing it as close to CPs and props as possible, then constantly placing it and looking at it from your screen at the same view as the video. Screenshots also help if you can get the creator to send you them. It's a long process track recreation, I was in a group that recreated a lot of PS3 tracks to 360 back in the summer, I only did a few. The trickiest part is the grid, best thing to do is take a look at the second lap, where they come to the start/finish line so you know where it is, then look at the start of the race to see what size the grid is. Hope this helps
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