Mace
Member
Going slow & steady doesn't win you the race unfortunately
Posts: 843
Registered on: December 2014
PSN ID: Massacre-Mace
Steam: MaceMedia
Social Club: MaceMedia
Discord: MaceMedia#3847
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Post by Mace on Jun 3, 2015 19:24:12 GMT
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Rocket
Member
Scumbag Teammate
Posts: 754
Registered on: November 2014
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Post by Rocket on Jun 3, 2015 22:41:03 GMT
This game is going to (hopefully) be absolutely fantastic. I just hope that the xb1 version of the game doesnt get set aside during testing like it did for pCARS. It still doesnt work quite right
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Flowermouth
Member
Tōdō Juku Junior
Posts: 68
Registered on: July 2015
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Post by Flowermouth on Jan 25, 2016 19:57:01 GMT
I'm not totally sure how well this will turn out on console. For me half the appeal on PC was the modding support and different communities that modding brought to the table. With modding there's thousands of cars, thousands of tracks and that's something that the console version won't have.
I just feel like the only thing that it'll bring to consoles is the excellent physics engine that Kunos Simulazioni has developed.
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Post by whyfluttershy on Jan 25, 2016 20:38:04 GMT
I don't see this going well. This game appeals to a very niche audience, and I'm sure that the majority of console owners aren't apart of that audience, and they aren't going to want to dish out another $3-400 for a wheel just to play a racing game.
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Hertz
Member
Winner of Chiliad-Sandy Triathlon
Posts: 580
Registered on: December 2015
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Post by Hertz on Jan 25, 2016 21:27:59 GMT
As much as I prefer AC over pCars, as many sim people probably have predicted, once this comes out on consoles it is most likely going to be a hotlap simulator. The mods make AC more playable game than pCars on PC. I don't see it being better than pCars on consoles in terms of gaming experience.
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Post by vxwk on Feb 8, 2016 23:20:21 GMT
The only thing I've seen about Assetto Corsa is this:
If this is a thing on console I might have to buy xD
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