SEBULBA
Member
Racing enthusiast from Malastar, to Tatooine, to Los Santos!
Posts: 10
Registered on: March 2016
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Post by SEBULBA on Apr 8, 2016 3:21:58 GMT
I am interested in this event! i have read all the rules and fully comply! Please sign me up!
PSN/RSC: xX--SEBULBA--Xx
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MatWielki
Member
I hope to take part in fourth season of MCEC...
Posts: 97
Registered on: December 2015
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Post by MatWielki on Apr 9, 2016 11:32:04 GMT
Please sign me up
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detoxx
Member
Posts: 78
Registered on: February 2016
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Post by detoxx on Apr 9, 2016 15:46:24 GMT
Heyho, I'm back. Sorry for the wait. I have updated the first post: - Participants list. 3 spots left (plus reserve) - Classes we drive in each race are now determined... Warm-Up, Quali, Race #1 - Muscle Cars Race #2 - Sports Classics Race #3 - Compacts Race #4 - Coupés Race #5 - Sports Within each class the car's choice is free, except for armored versions. These are not allowed. Within the next days I will start sending friends requests in PSN, which will be needful for the iniviting processes. So don't wonder if you get requests from Detoxx_MMX. Feel free to do vice versa.
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detoxx
Member
Posts: 78
Registered on: February 2016
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Post by detoxx on Apr 10, 2016 17:31:04 GMT
If anybody wants to join me in the team, you are welcome. Just let me know, and I'll invite you in RSC. It will also be the debut of Equipe Rainé within the NODO universe And one point I forgot: Weather will always be dry. Daytime will be noon, but in two races I will turn on current daytime, because the atmosphere during sunset/sunrise is very nice.
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Post by Shadyfruit on Apr 10, 2016 23:23:53 GMT
Heyho, I'm back. Sorry for the wait. I have updated the first post: - Participants list. 3 spots left (plus reserve) - Classes we drive in each race are now determined... Warm-Up, Quali, Race #1 - Muscle Cars Race #2 - Sports Classics Race #3 - Compacts Race #4 - Coupés Race #5 - Sports Within each class the car's choice is free, except for armored versions. These are not allowed. Within the next days I will start sending friends requests in PSN, which will be needful for the iniviting processes. So don't wonder if you get requests from Detoxx_MMX. Feel free to do vice versa. Really looking forward to the event, fun little track I still haven't tried Coupes or Sports Classics on it, but I'm pretty sure about what cars I will use in all 5 classes
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detoxx
Member
Posts: 78
Registered on: February 2016
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Post by detoxx on Apr 11, 2016 13:04:08 GMT
Unfortunately I found a weak spot that I didn't consider: The Qualifying. Anyone finishing below position 12/13 will get his laptimes cut off in the end screen. That's really annoying. Possible solution I did throughout my recent championship season was to let me help by someone who opens a second quali session simultaneously, and we split the grid. So in the end we will have 2 tables with intact laptimes that I glue together afterwards. However, this then leads to the people being spread over GTAO and need to be catched again. Especially with many names I'm not used to, yet, I fear this will be too complicated and frustrating. So...
Plan A (favorised): So I tend to simply skip the qualifying and start Race#1 with a randomized order.
Plan B: If we end up being only 13 players (because a few might be missing on short note, you never know), we can hold the qualifying anyway, as announced.
Plan C: Qualifying is only 2 laps. Thanks to a non contact race we place all cars on the same spot at the finish line. Start will be at a certain ingame clocktime. Then it's just to finish the 2 laps as fast as possible. The final table will be equivalent to the starting grid. It's a bit dodgy and hectic, but it would be a possible way to go and avoid the cutoff table issue.
Any other ideas for a very simple solution? - No hurry here, we can also just brainstorm. I have plan A in the pocket.
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Post by Shadyfruit on Apr 11, 2016 13:48:13 GMT
Unfortunately I found a weak spot that I didn't consider: The Qualifying. Anyone finishing below position 12/13 will get his laptimes cut off in the end screen. That's really annoying. Possible solution I did throughout my recent championship season was to let me help by someone who opens a second quali session simultaneously, and we split the grid. So in the end we will have 2 tables with intact laptimes that I glue together afterwards. However, this then leads to the people being spread over GTAO and need to be catched again. Especially with many names I'm not used to, yet, I fear this will be too complicated and frustrating. So... Plan A (favorised): So I tend to simply skip the qualifying and start Race#1 with a randomized order. Plan B: If we end up being only 13 players (because a few might be missing on short note, you never know), we can hold the qualifying anyway, as announced. Plan C: Qualifying is only 2 laps. Thanks to a non contact race we place all cars on the same spot at the finish line. Start will be at a certain ingame clocktime. Then it's just to finish the 2 laps as fast as possible. The final table will be equivalent to the starting grid. It's a bit dodgy and hectic, but it would be a possible way to go and avoid the cutoff table issue. Any other ideas for a very simple solution? - No hurry here, we can also just brainstorm. I have plan A in the pocket. I thought that bug was fixed? I don't get that bug anymore at least, I can see all lap times after a race is finished.
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Post by arsenalgunner20 on Apr 11, 2016 14:03:57 GMT
Unfortunately I found a weak spot that I didn't consider: The Qualifying. Anyone finishing below position 12/13 will get his laptimes cut off in the end screen. That's really annoying. Possible solution I did throughout my recent championship season was to let me help by someone who opens a second quali session simultaneously, and we split the grid. So in the end we will have 2 tables with intact laptimes that I glue together afterwards. However, this then leads to the people being spread over GTAO and need to be catched again. Especially with many names I'm not used to, yet, I fear this will be too complicated and frustrating. So... Plan A (favorised): So I tend to simply skip the qualifying and start Race#1 with a randomized order. Plan B: If we end up being only 13 players (because a few might be missing on short note, you never know), we can hold the qualifying anyway, as announced. Plan C: Qualifying is only 2 laps. Thanks to a non contact race we place all cars on the same spot at the finish line. Start will be at a certain ingame clocktime. Then it's just to finish the 2 laps as fast as possible. The final table will be equivalent to the starting grid. It's a bit dodgy and hectic, but it would be a possible way to go and avoid the cutoff table issue. Any other ideas for a very simple solution? - No hurry here, we can also just brainstorm. I have plan A in the pocket. It often works to have some kind of warm up lap, some flying laps and a cool down lap. So during the cool down lap you want everyone to slow down and gather everyone at some place during the lap. When you're all together you can finish. And I'd really host it on Non-Contact
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Post by Shadyfruit on Apr 11, 2016 14:08:57 GMT
Unfortunately I found a weak spot that I didn't consider: The Qualifying. Anyone finishing below position 12/13 will get his laptimes cut off in the end screen. That's really annoying. Possible solution I did throughout my recent championship season was to let me help by someone who opens a second quali session simultaneously, and we split the grid. So in the end we will have 2 tables with intact laptimes that I glue together afterwards. However, this then leads to the people being spread over GTAO and need to be catched again. Especially with many names I'm not used to, yet, I fear this will be too complicated and frustrating. So... Plan A (favorised): So I tend to simply skip the qualifying and start Race#1 with a randomized order. Plan B: If we end up being only 13 players (because a few might be missing on short note, you never know), we can hold the qualifying anyway, as announced. Plan C: Qualifying is only 2 laps. Thanks to a non contact race we place all cars on the same spot at the finish line. Start will be at a certain ingame clocktime. Then it's just to finish the 2 laps as fast as possible. The final table will be equivalent to the starting grid. It's a bit dodgy and hectic, but it would be a possible way to go and avoid the cutoff table issue. Any other ideas for a very simple solution? - No hurry here, we can also just brainstorm. I have plan A in the pocket. It often works to have some kind of warm up lap, some flying laps and a cool down lap. So during the cool down lap you want everyone to slow down and gather everyone at some place during the lap. When you're all together you can finish. And I'd really host it on Non-Contact I think he is talking about the bug causing the bottom 3-4 players on the leaderboard to not appear after the race
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dronballs
Member
Posts: 111
Registered on: April 2016
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Post by dronballs on Apr 11, 2016 14:13:33 GMT
Sign me up please!
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Post by arsenalgunner20 on Apr 11, 2016 14:14:04 GMT
It often works to have some kind of warm up lap, some flying laps and a cool down lap. So during the cool down lap you want everyone to slow down and gather everyone at some place during the lap. When you're all together you can finish. And I'd really host it on Non-Contact I think he is talking about the bug causing the bottom 3-4 players on the leaderboard to not appear after the race Yeah but I believe that bug only appears when people DNF. With a cool down lap everybody finishes. I also think the bug doesn't appear at all anymore
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Post by Shadyfruit on Apr 11, 2016 16:10:02 GMT
I think he is talking about the bug causing the bottom 3-4 players on the leaderboard to not appear after the race Yeah but I believe that bug only appears when people DNF. With a cool down lap everybody finishes. I also think the bug doesn't appear at all anymore I haven't seen it for a while now either
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criffin123
Member
Posts: 45
Registered on: April 2016
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Post by criffin123 on Apr 12, 2016 10:53:29 GMT
hey detoxx would love to partisipate in the Micro Season. I'm so excited xD Love to hear from you.
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dlxwhipit
Member
Posts: 18
Registered on: March 2016
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Post by dlxwhipit on Apr 12, 2016 13:04:06 GMT
Having problems finding the race to download so I can hot lap help!
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gbob10
Member
Posts: 310
Registered on: March 2016
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Post by gbob10 on Apr 12, 2016 14:18:28 GMT
Having problems finding the race to download so I can hot lap help! I have the track bookmarked just send me a friend request and we can hot lap together! Psn gbob10
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