BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 23, 2015 19:09:47 GMT
Happy to drive any car to help fill the categories. But only if you allow Tuner wheels and don't use Galileo Ring. (As my rides are usually Sunday this is an event I would be able to attend.) The event will be full whether I'm there or not, as it's quite far ahead.
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 23, 2015 12:21:15 GMT
This event is more than a week away.
Every race I've seen at Galileo Ring has been messed up by the aggressive and hidden props. Even in non-contact! They aren't helpful. They shouldn't be there. It would be easy to fix and that would enhance the excellent driving roads it uses.
It's a prop style which looks good in a photo but doesn't suit actual racing.
Let's use tracks which understand and support wheel-to-wheel action. Circuits which got updated until they actually raced well.
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 23, 2015 3:32:46 GMT
Easy version is definitely the one I'd vote for out of your two. Pit lane should be relocated because you stopped using the back road which led up there? Also updated my Highway Flow remake after some kind testers let me follow them around tonight. We've put so much work into making this event-ready. Way more than most tracks ever get. I hope one version of That Highway Flow gets in. Any version, really.
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 23, 2015 3:20:48 GMT
Yeah absolutely BC24hr is a good choice, no denying that. Just in the past we never really cared about the track choice for events and they worked out fine Now they will work out even better. Because we are caring about the tracks to use. Or...let's just use Criminal Records and Down the Drain for all future events. That way it's fair.
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 22, 2015 17:30:19 GMT
@kobo_043 you suggested Ode to Spa in this topic...
@all Always remember to quote as many messages immediately above your own as possible. That way, people can read the same 5 messages 5 factorial times just in case you added or formatted 3 words in one of them to make a point.
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 22, 2015 11:22:43 GMT
The Vinewood Hills driveways with jagged walls are a deal-breaker for a contact muscle car event, imho. Looks like a fine addition to any playlist outside of events. That Highway Flow - Easy by lildyl214 and my updated, retested Highway Flow 2 are ready for review, Brady if you have time. Looking at them both on Social Club, match the map location. Switch between them using browser tabs or extra windows. The CPs and some props are quite similar. Collaboration works. lildyl214 the run to the first turn on your version. Looks like it will be even more of a car masher since you've got my tight hairpin there. My start is 1 corner earlier in the track. The cars will be a bit more strung out by the time they get there...hopefully. Your props outside CP36-38 to protect the poles might actually be a good idea. Custom cars with fully lowered suspension bottom out badly through there and could cause people to run wide or spin out into fiery doom on my version. Can't see where I could spare some props to protect that section, though. Any ideas?
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 22, 2015 10:58:11 GMT
I'd choose for Ode to Spa over BC24 tbh. BC24 is so long, i would probably be on my own most of the time. Ed.: Or DR_PEPPERZ_'s Central LS, or something else relatively short. Or use Harry his ''Vinewood Raceway''. Otherwise I think that ''Apex Predator'' is another good track. I've alwasy been tempted to use that one for an event. rsg.ms/fb727eersg.ms/6309723Both are using Tyre Line on the outside of hairpins. "Vinewood Raceway" uses it on the outside of a steeply downhill and off-camber turn at the North end of Vinewood Hills. Notorious accident spot - these props will bounce cars across the road or get them hung up, requiring a respawn. "Apex Predator" also uses Tyre Line on the outside of curved braking zone into a hairpin - big problem for some Muscle cars, especially if trying to overtake or lap slower traffic. "Ode to Spa" doesn't have a Muscle Car feel and is probably too twisty to give Rapid GT a chance. I haven't raced Blaine County 24 Hours but saw it on YouTube. Could be a nice change of pace and, as mentioned, the long straights might balance the classes a bit. (Although I don't trust the stats you see in-game. Turismo R should have more top speed than Zentorno if you believed them...)
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 20, 2015 22:06:13 GMT
The weight distribution and grip bias make it allergic to corners. Thus, we may have a race. Neat choice of rarely used vehicles.
EDIT: I won't attend an event which uses this particular build of Galileo Ring. Tyre Lines at the edges of roads in a contact race...yuck. Some are after blind crested jumps, too. (CP10.)
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 20, 2015 21:58:50 GMT
Brady and BenMillard, if you guys are still looking for tracks, I would reccomend my Vinewood Delux. It has great flow, tight sections, AND long straights which makes most cars in the class competitive with each other. It has a pit lane but something went wrong there with dynamic prop placement and I shall be fixing that very soon. Vinewood Deluxe by IshanI can see from the map this uses the drop-off section outside Richman Hotel. That has concrete structures in the middle of the road. And a little bit inside both edges of the road. On a crested fast right turn. Also uses sections between houses in Vinewood Hill. After the long discussion about harsh/friendly props that isn't going to be popular. (Most NoDo events use hazardous tracks in the city tracks. Think we're looking for one with less of that. To vary the list and suit the loose handling of Muscle class.) Looks well made, although I'd make the pit at CP39 garage to let CP21 have a nearby CP22 for a correct arrow. At 6.62 miles it's very long for a playlist event. Do you have a guide lap time for standard Ruiner on it? (Not an ultra hotlap - remember nobody else will have done so many laps as you around it.) That Highway Flow is around 4 minutes per lap, standard Ruiner. Some of the newer variants are longer by 10-20 seconds, though. That Highway Flow - Easy by lildyl214Just it case it wasn't linked yet. Here's the comments I made purely based on a Social Club pre-review. Haven't driven the new sections yet [corrections marked like this].
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 20, 2015 15:15:37 GMT
There's no way I'll be on this evening.
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 19, 2015 13:02:06 GMT
Let the circuit hype...BEGIN! EDIT: Tuner wheels are the only ones that aren't horribly dished.
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 19, 2015 11:36:39 GMT
Brady it looks like Social Club is broken in a new way: I cannot see your playlists page. Can you get the link for the playlist and put it in this topic, please? I'm away for the rest of the weekend, basically. Will return to my PS3 on Sunday afternoon but probably arrive in the evening. (UTC.)
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 19, 2015 1:34:24 GMT
Wow, thanks for actually trying it! It's very rough but I'm glad you found something you liked already. Impressed by the effort you are putting into these creations. Making racers crash is not the goal of a good race track. I would say placing props at the edge of the road after a blind corner is a 'nooby' track because the driver cannot see it is there. In contact racing there needs to be room for people to give each other space. The track must help the racers to race. Show the route to avoid crashes. Help drivers learn the fast line. The perfect lap is impossible (Broughy) so there will be mistakes. Props should reduce the damage of crashes - it's still a time loss for the driver error. The race is decided by skill around a 'pure' track. Hidden hazards will decide the race through bad luck. Give Robo a chance - place friendly props! For the example, I have a smooth shuttering fence outside a Dock Ring corner. The road tightens over a crest and then compresses upwards. Hard to read. A metal barrier starts before the next apex and drivers would smash into that, without these props. Now, my fence is behind the existing wooden one. You can't gain an advantage by grinding around the props - the fence posts slow you down. It's just there so a small mistake still costs time but doesn't decide the race right there and then. The long green containers outside the fast but tightening North-East turn work the same way. The tilt means the car gets bounced and lose traction. But you are not stopped dead behind a tree or tumbling behind the metal barrier which starts at the corner exit. Well, that's the idea anyway. Different track building philosophies. Namaste!
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 18, 2015 21:47:14 GMT
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
|
Post by BenMillard on Sept 18, 2015 18:28:02 GMT
Always remember to quote as many messages immediately above you as possible. Brady Looking at first message...I thought I signed up for the 2nd Ruiner slot as it was free? Not as reserve? Still haven't found a Ruiner so it might not matter either way.
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