meetmypyro
Member
Posts: 242
Registered on: May 2015
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Post by meetmypyro on May 28, 2015 11:14:58 GMT
alright, just saved the track with the props seen on the video, and the 22 starting grid. will edit when your video is up.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on May 28, 2015 11:40:59 GMT
If no one is creating French Grand Prix for PS3 I'm happy to do it
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pegleg4lyf
Member
#LAGHYPE
Posts: 593
Registered on: February 2015
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Post by pegleg4lyf on May 28, 2015 12:27:01 GMT
If no one is creating French Grand Prix for PS3 I'm happy to do it I'd get carried away and make too many changes haha go ahead
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mrcleanup
Member
Posts: 383
Registered on: May 2015
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Post by mrcleanup on May 28, 2015 12:54:39 GMT
Can you update the front page with the time of day for the race and for the qualifying? I'm a newb interested in joining on the PC, but if it's still 5:00pm UTC, that is the middle of the day in the US, so probably wouldn't make qualifying on Friday, but back of the grid is where newbs belong anyway Will have to see about the mid day on Saturday. Thanks I second this post. Can we get updated info on the OP? I know I can do the Saturday, but I don't know if I could make qualifying.
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Post by cloudmcshort on May 28, 2015 13:02:36 GMT
I'm getting on to start recreating the tracks on PS3 right now.
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meetmypyro
Member
Posts: 242
Registered on: May 2015
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Post by meetmypyro on May 28, 2015 13:39:33 GMT
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Post by cloudmcshort on May 28, 2015 14:03:19 GMT
Rattlesnake GP is done! Now available on PS3! Link
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meetmypyro
Member
Posts: 242
Registered on: May 2015
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Post by meetmypyro on May 28, 2015 16:41:18 GMT
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Post by Ser Tandur on May 28, 2015 17:07:15 GMT
Rattlesnake GP is done! Now available on PS3! LinkThere is one prop missing that I spotted; at Checkpoint 13, there should a long striped barrier blocking people from going straight through the checkpoint and to help as a reminder to turn right there (some got confused the first couple of times going through that checkpoint that they were supposed to go right). You can see it at the 6:18 mark of the video I provided. Sorry, I didn't focus on that prop I noticed. But it's there. Other than that one prop missing, both look like perfect matches. Good job guys! Working on getting the next-gen F1VGP done... but gotta battle my kids and wife for control of the Xbox One. Naptime is in about 3 hours...
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Post by captainpower on May 28, 2015 17:47:06 GMT
Are you going to update the sign-up/team list? I know there are more people that just those listed.
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Post by cloudmcshort on May 28, 2015 17:54:24 GMT
Rattlesnake GP is done! Now available on PS3! LinkThere is one prop missing that I spotted; at Checkpoint 13, there should a long striped barrier blocking people from going straight through the checkpoint and to help as a reminder to turn right there (some got confused the first couple of times going through that checkpoint that they were supposed to go right). You can see it at the 6:18 mark of the video I provided. Sorry, I didn't focus on that prop I noticed. But it's there. Other than that one prop missing, both look like perfect matches. Good job guys! Working on getting the next-gen F1VGP done... but gotta battle my kids and wife for control of the Xbox One. Naptime is in about 3 hours... Oh, yea I did not notice that. I've gone on and fixed it now. I did add a couple of dynamic* props to prevent people from hitting the gas tanks after checkpoint 15, the props are not in the racing line or anything, they're just there for people who go very wide so that they don't have to respawn because they hit the gas tanks and explode. I want to add to this aswell that, this is now one of my favourite racetracks, really brilliant use of roads, very enjoyable to drive on in basically any car. (*the destructible barriers aren't actually destructible so I used those.)
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pvstringer
Member
Posts: 5
Registered on: May 2015
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Post by pvstringer on May 28, 2015 18:18:32 GMT
Sorry I'm afraid I have to pull out too, I'm not able to do the qualifications and the last race...
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Post by Ser Tandur on May 29, 2015 8:23:44 GMT
alright, just saved the track with the props seen on the video, and the 22 starting grid. will edit when your video is up. Here is the video for the next-gen version of F1 Vinewood Grand Prix. However, I do have some details about the starting grid; see below the video. I'm not sure why this video is available in a higher quality than the previous one, consider the exact same steps were taken to record and upload the videos. *shrug* I spoke with FuzionShadowz about the starting grid, the best he could fit was 24 drivers in a 3-wide field. I played around in the Creator and was able to fit a 30 player starting grid in two formats further down the road. 1/2 block further west, a 30 player 3-wide field can be placed, like so: However, I would wait till he responds (hopefully today) on this new information before finishing any remake of the track, as the starting grid (and props used for the Start/Finish line) may change.
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pegleg4lyf
Member
#LAGHYPE
Posts: 593
Registered on: February 2015
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Post by pegleg4lyf on May 29, 2015 9:07:36 GMT
I put myself down for PS3 McLaren but still not in OP
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Post by Ser Tandur on May 29, 2015 9:13:52 GMT
Here is the fixed Start/Finish Line for F1 Vinewood Grand Prix from the Xbox One version:
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