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Post by jeffreyb1990 on May 31, 2015 21:52:35 GMT
I'm still finetuning this track so I hope to get some feedback. This track flows through the hills and it is quite long. My fastest time so far with a fully upgraded zentorno is 8:22,something. It's for 30 players and open to almost any class. I just added a pitlane so it's also suitable for endurance although because of its length it maybe requires a second pitlane. Randoms seem to like the track even though it's such a long track, which suprised me. I know the startgrid isn't perfectly placed and the first corner could be a bottleneck but I couldn't find a better place for it. Actually the track itself is still the same as it was when i first created it, only prop and checkpoint placement have changed. Also the placement of the pitlane is a little bit unconventional, as it isn't anywhere near the startgrid. I like to hear what you guys think. Link: rsg.ms/adb1359
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IAmZingy
Member
Burnin' Rubber!
Posts: 92
Registered on: May 2015
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Post by IAmZingy on May 31, 2015 22:23:21 GMT
When I click on the link it says "Mission Not Found"
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Post by jeffreyb1990 on May 31, 2015 22:55:45 GMT
That's because this is a race for pc and you play on playstation.
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The_Bad_Loser
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Posts: 1,044
Registered on: July 2014
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Post by The_Bad_Loser on Jun 1, 2015 13:31:09 GMT
I've bookmarked it for a spin. It does look a bit long, but the roads utilized look fun. I'll report back once I've given it a thorough tire beating.
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Deleted
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Registered on: January 1970
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Post by Deleted on Jun 1, 2015 14:19:58 GMT
When I click on the link it says "Mission Not Found" Make sure that socialclub are set to the right console. EDIT: A easy way to do this, is to click the link twice.
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The_Bad_Loser
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Posts: 1,044
Registered on: July 2014
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Post by The_Bad_Loser on Jun 2, 2015 3:21:36 GMT
jeffreyb1990, I got a chance to test this out with a group and I think it's safe to say we thought it was fun, but a bit long. There were also some thoughts on excessive prop usage. I'll tag the players I raced with so they can better tell you what they thought. I had fun, but there were some concrete barriers that had me raising an eyebrow. In full disclosure we only had time for one lap due to time constraints. But it's a good track, and I'd like to see more if you have any. Others that may have an opinion include; Mastadi, Ramirez77, Sugar_Free_Nos, owoch, scarletraider, Xepy★̅, and @giordanop.
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Post by scarletraider on Jun 2, 2015 17:14:43 GMT
My only complaint was that it was pretty long, otherwise very enjoyable and challenging.
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Post by jeffreyb1990 on Jun 2, 2015 20:24:16 GMT
jeffreyb1990, I got a chance to test this out with a group and I think it's safe to say we thought it was fun, but a bit long. There were also some thoughts on excessive prop usage. I'll tag the players I raced with so they can better tell you what they thought. I had fun, but there were some concrete barriers that had me raising an eyebrow. In full disclosure we only had time for one lap due to time constraints. But it's a good track, and I'd like to see more if you have any. Others that may have an opinion include; Mastadi, Ramirez77, Sugar_Free_Nos, owoch, scarletraider, Xepy★̅, and @giordanop. First of all thanks for the feedback and sorry if my english isn't that good. I was inspired by the Nordschleife with the flowing and winding track and also the length. I think a laptime of 8:10.000 should be possible which means that you have max payout in one lap. For the excessive prop usage, that's quite possible. I like to use the barriers to make clear where to go even without CP. I also thoroughly tested the track for shortcuts because of the distance between the CP and also some shortcuts that would lead to crashes because of bumps and such. I tried to prevent them but it led to some oddly placed props. If you could point out which props look really out of place i will look into it. I have actually created a number of tracks which are shorter but i always try to do something different. I will also post the best ones on the forum.
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The_Bad_Loser
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Posts: 1,044
Registered on: July 2014
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Post by The_Bad_Loser on Jun 2, 2015 22:09:06 GMT
First of all thanks for the feedback and sorry if my english isn't that good. I was inspired by the Nordschleife with the flowing and winding track and also the length. I think a laptime of 8:10.000 should be possible which means that you have max payout in one lap. For the excessive prop usage, that's quite possible. I like to use the barriers to make clear where to go even without CP. I also thoroughly tested the track for shortcuts because of the distance between the CP and also some shortcuts that would lead to crashes because of bumps and such. I tried to prevent them but it led to some oddly placed props. If you could point out which props look really out of place i will look into it. I have actually created a number of tracks which are shorter but i always try to do something different. I will also post the best ones on the forum. I wouldn't have known English wasn't your first language if you hadn't said anything. It is a wonderful track and the flowing nature of it does tend to keep the pack close. An enjoyable feature to be certain. When creating a race where the intended audience is fellow racers such as members of NoDo I would hope we aren't going to take drastic short cuts, and as such the extra props shouldn't be necessary. More often than not incidents happen on track when a barrier is brushed slightly altering one's trajectory, often into another racer's path. Whereas if the prop isn't used it results in no incident. I'll have to take another spin in order to take a more critical eye to it. I look forward to seeing them.
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IAmZingy
Member
Burnin' Rubber!
Posts: 92
Registered on: May 2015
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Post by IAmZingy on Jun 3, 2015 0:31:03 GMT
That's because this is a race for pc and you play on playstation. Oh my bad haha!
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IAmZingy
Member
Burnin' Rubber!
Posts: 92
Registered on: May 2015
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Post by IAmZingy on Jun 3, 2015 0:31:37 GMT
When I click on the link it says "Mission Not Found" Make sure that socialclub are set to the right console. EDIT: A easy way to do this, is to click the link twice. Thank you for the tip!
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Post by jeffreyb1990 on Jun 5, 2015 19:30:32 GMT
I wouldn't have known English wasn't your first language if you hadn't said anything. It is a wonderful track and the flowing nature of it does tend to keep the pack close. An enjoyable feature to be certain. When creating a race where the intended audience is fellow racers such as members of NoDo I would hope we aren't going to take drastic short cuts, and as such the extra props shouldn't be necessary. More often than not incidents happen on track when a barrier is brushed slightly altering one's trajectory, often into another racer's path. Whereas if the prop isn't used it results in no incident. I'll have to take another spin in order to take a more critical eye to it. I look forward to seeing them. I created the track before i joined NoDo so it was intended for random lobbies. Later on I changed some things after i joined NoDo and read the tips on creating a race on the forum. And after your feedback i moved and removed a lot of props. So it should be better suited for NoDo races now.
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The_Bad_Loser
Member
Recent Status?
Posts: 1,044
Registered on: July 2014
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Post by The_Bad_Loser on Jun 5, 2015 21:43:16 GMT
I created the track before i joined NoDo so it was intended for random lobbies. Later on I changed some things after i joined NoDo and read the tips on creating a race on the forum. And after your feedback i moved and removed a lot of props. So it should be better suited for NoDo races now. Hopefully, I can take another spin on it soon then.
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Post by jeffreyb1990 on Jun 17, 2015 15:13:31 GMT
My new laptime record on this track is 8:04,something. I wanted to make a screenshot but somehow it was completely black.
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Post by RapTor_X_ on Jun 20, 2015 20:39:56 GMT
I really like this track. I also thought about making a very long track in this area. Maybe I will do it with going in the other direction in most of the sections... we'll see... But back to your track. Three things I would try to change: 1. the prop placement between checkpoints 29 and 30 (sharp left corner into right corner). You can't see really well here and it kills the flow. Maybe just 1,5 barriers instead of 2 would help 2. insert 2 checkpoints between checkpoints 32 und 34 instead of just one. the arrow of checkpoint 33 directs to the left and you have to go right over the bridge which is obvious, since there is no other road, but it's an irritation that can be avoided i guess. 3. the start/finish line is in the middle of a wonderful section which you can't experience on the whole if you go for just one lap
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