Post by mrcleanup on Jun 21, 2015 15:36:01 GMT
First, I'm not really sure what OP stands for here...
My intention is not to make a bunch of forum threads or something.
Creators won't create a thread for every track they make.
I thought about 2 options:
- A table in BB-Code, so everybody can easily access the data in the forums. Advantage is, that everybody can contribute by posting an addition in BB-Code, which I would add to the table. The downside is, you can't filter or sort these table AFAIK
- A spreadsheet e.g. in Google Docs can be sorted in filtered. Think about finding a track for an endurance event: Filter by Pit lane=yes and then sort descending by track length
The problem with the spreadsheet is probably the access restrictions.
I want it to be readable including sorting and filtering by everyone. But changing and adding data should be limited. I would like to give write access via sharing a password which I will give to people who I trust that they will only add valid data. Google Docs in particular forces user accounts. So I can either share a random created Google account for this purpose which is probably a violation of their policies or I have to share the write access to the document to other accounts, which will force me to collect all your mail addresses which violates my urge for privacy.
I will have to look around for other shared spreadsheet options. If you have suggestions in this regard, I would be happy for input.
Each creator would not need to make their own thread, but just post in the thread you create. I could try and whip up a post for you later on. Basically the easiest way I see this happening for everyone is the following: The OP creator would post the format in which it would look like this...
- Title: Obvious... the name of the track, e.g. The North Loop
- Link: URL to the RSC entry to add it to the game
- Creator: The creator of the track: Is a link to the forum profile or RSC account more useful for potential feedback
- Players: Maximum number of participants, e.g. 30
- Length: Track length in kilometers
- Lap time: Lap time for fully upgraded supers (or fastest available verhicle) in 30 seconds steps, e.g. 5:00 for The North Loop. This should not be the world record or something. More of a good lap time with the fastest car.
- Car classes: Available car classes on this track. e.g. All / Sports, Off-roads, Classics - We can think about recommandations in brackets like for Finish Circuit: All (Muscle, SUVs, Sedans)
- Pit lane: Yes/No - tracks with pit lanes can be raced in GTA mode to be able to repair your vehicle or have mandatory pit stops
- Type: Normal Race, Rallye, Karting, Off-road
- Areas: I would like to separate San Andreas to different areas which have a different feel for racing. The spreadsheet would contain all areas the track covers ordered by portion of the track. Did I miss something? Would you group some together or separate another area? Full list of areas:
- Harbour: the container terminals
- Landing strips: LS International Airport, Sandy Shores Airfield, Fort Zancudo
- Flat LS: the flat part of Los Santos, e.g. where you can cross the train tracks
- Hilly LS: the hilly part of Los Santos where goint full speed will lead to airtime
- Grapeseed: more free flowing corners
- Sandy Shores: with its 90 degree corners everywhere
- Paleto Bay: with all its hydrants...
- Desert: every other asphalt road in blaine county,
- Highway: wide roads, fast corners, no curbs or lamp posts
- Off-road: every area with no asphalt, Davis Quarts, all sand roads in the hills and canyons...
- Highlands: the wider roads in the hills, e.g. North Loop is completely in this area
- Vinewood Hills: the very tight roads in the hills, where overtaking is nearly impossible without crashing
- Grid layout: Wide, Long, Tight
- Off-road: proportion of the track which does not use asphalt roads, Scale from 0 to 10, where Cutting Corners GP = 0, Northloop = 1, Grand Senora Rally Ring = 8, Flintstone Springfield = 10
- Props: Scale from 0 to 10 where 0 means that no props influence the racing line and 10 means the racing line is completely created by props like the kart track on the Del Perro Pier parking lot. Should indicate if roads or corners are made tighter by probs or track contains more corners through prop setting.
- Curb usage: N/A, Available, Blocked - Curb boosts are not really available (e.g. Blaine County 24 hours), are available and are used regularly (e.g. Los Santos GP), are available but blocked mainly by props (think about many of Shaggy's tracks where all curbs are blocked to avoid usage of curb boosting)
- Hairpins: Amount of hairpins or Yes/No - What do you think?
- Chicanes: Amount of chicanes or Yes/No - What do you think?
- Crossovers: Yes/No - Crossovers in the track design, may cause crashes
- Shared sections: Yes/No - e.g. North Loop has a shared section but not a crossover
- Airtime: How much does airtime influence the lap time? None, Some, Much - Some are just simple hills, where much indicates tricky sections where angle and brake point are important for speed carry and not flying off the track
Additionally the OP could have several categories in which you would list the tracks that fit within each category. With each track you would provide a link to the post in which all the information is shown. This would be the link to the post I was talking about above in which the creator/poster would edit with more tracks. This way you would be doing only organizational duties for categorizing the tracks/ grouping them how you see fit.
I would suggest taking the first couple of posts to ensure you always have room to add new categories to group tracks, or make a table to see which tracks are getting played in the daily playlist, ie like I am doing this in the favorite car class thread. I am just editing the OP each time I get votes, for this idea this would be done after the tracks are played in the Daily playlist, you could update with the help of meetmypyro. Just an extra idea of course.
Honestly you could create your own filters by creating categories that rank the tracks by difficulty, ie based on a formula of (number of props used to limit the driving line + the amount of hairpins + the amount of chicanes) * (1.1 if crossovers are used) * (Value assigned from amount of time airborne) = Value of the difficulty of said track.
Lol sorry if this isn't the direction you are wanting to go, but I'm bored and it seems like a legit idea to me.