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Post by TDWPMark on Sept 20, 2015 20:38:41 GMT
The people wanted an easy variation. Ask and you shall receive. i get the whole "editing certain tracks" and what not, but I didn't see any major problems with most of the tracks (excluding alamo heat lmao) I know I don't race on PS3 anymore, but I still own the console. I'm willing to change props and checkpoint positioning (if too close/far from an apex) if requested, but the track layout won't change as it's a direct copy of an X360 track that was requested for a previous championship.
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complex
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Posts: 1,876
Registered on: August 2015
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Post by complex on Sept 20, 2015 20:54:32 GMT
i get the whole "editing certain tracks" and what not, but I didn't see any major problems with most of the tracks (excluding alamo heat lmao) I know I don't race on PS3 anymore, but I still own the console. I'm willing to change props and checkpoint positioning (if too close/far from an apex) if requested, but the track layout won't change as it's a direct copy of an X360 track that was requested for a previous championship. no no no that's not what I meant. I like the track itself and really have no prop problems, but the conditions we would be racing in is the turn off for me. a small track, at night whilst raining is not very appealing especially with muscles. don't worry, no changes are being requested
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Post by TDWPMark on Sept 20, 2015 20:57:22 GMT
I know I don't race on PS3 anymore, but I still own the console. I'm willing to change props and checkpoint positioning (if too close/far from an apex) if requested, but the track layout won't change as it's a direct copy of an X360 track that was requested for a previous championship. no no no that's not what I meant. I like the track itself and really have no prop problems, but the conditions we would be racing in is the turn off for me. a small track, at night whilst raining is not very appealing especially with muscles. don't worry, no changes are being requested oh okay yeah i'm not a fan of racing it in the rain either, yet every event that i've seen it be used for has ran it in the rain -.-
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BenMillard
Member
PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 20, 2015 21:58:50 GMT
Brady and BenMillard, if you guys are still looking for tracks, I would reccomend my Vinewood Delux. It has great flow, tight sections, AND long straights which makes most cars in the class competitive with each other. It has a pit lane but something went wrong there with dynamic prop placement and I shall be fixing that very soon. Vinewood Deluxe by IshanI can see from the map this uses the drop-off section outside Richman Hotel. That has concrete structures in the middle of the road. And a little bit inside both edges of the road. On a crested fast right turn. Also uses sections between houses in Vinewood Hill. After the long discussion about harsh/friendly props that isn't going to be popular. (Most NoDo events use hazardous tracks in the city tracks. Think we're looking for one with less of that. To vary the list and suit the loose handling of Muscle class.) Looks well made, although I'd make the pit at CP39 garage to let CP21 have a nearby CP22 for a correct arrow. At 6.62 miles it's very long for a playlist event. Do you have a guide lap time for standard Ruiner on it? (Not an ultra hotlap - remember nobody else will have done so many laps as you around it.) That Highway Flow is around 4 minutes per lap, standard Ruiner. Some of the newer variants are longer by 10-20 seconds, though. That Highway Flow - Easy by lildyl214Just it case it wasn't linked yet. Here's the comments I made purely based on a Social Club pre-review. Haven't driven the new sections yet [corrections marked like this].
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Ishan
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Posts: 1,805
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PSN ID: ishan826
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Discord: Ishan#8826
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Post by Ishan on Sept 20, 2015 23:20:57 GMT
Brady and BenMillard, if you guys are still looking for tracks, I would reccomend my Vinewood Delux. It has great flow, tight sections, AND long straights which makes most cars in the class competitive with each other. It has a pit lane but something went wrong there with dynamic prop placement and I shall be fixing that very soon. Vinewood Deluxe by IshanI can see from the map this uses the drop-off section outside Richman Hotel. That has concrete structures in the middle of the road. And a little bit inside both edges of the road. On a crested fast right turn. Also uses sections between houses in Vinewood Hill. After the long discussion about harsh/friendly props that isn't going to be popular. (Most NoDo events use hazardous tracks in the city tracks. Think we're looking for one with less of that. To vary the list and suit the loose handling of Muscle class.) Looks well made, although I'd make the pit at CP39 garage to let CP21 have a nearby CP22 for a correct arrow. At 6.62 miles it's very long for a playlist event. Do you have a guide lap time for standard Ruiner on it? (Not an ultra hotlap - remember nobody else will have done so many laps as you around it.) That Highway Flow is around 4 minutes per lap, standard Ruiner. Some of the newer variants are longer by 10-20 seconds, though. That Highway Flow - Easy by lildyl214Just it case it wasn't linked yet. Here's the comments I made purely based on a Social Club pre-review. Haven't driven the new sections yet [corrections marked like this]. Are you considering using the track for this playlist? The track opens up a lot after the Vinewood Hills section, and the props there are just to help people from flying into driveways. The prop outside the Richman Hotel section is just a tire barrier around the lampost which is on the left side of the apex. I will look into the pitlane.
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BenMillard
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PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 22, 2015 11:22:43 GMT
The Vinewood Hills driveways with jagged walls are a deal-breaker for a contact muscle car event, imho. Looks like a fine addition to any playlist outside of events. That Highway Flow - Easy by lildyl214 and my updated, retested Highway Flow 2 are ready for review, Brady if you have time. Looking at them both on Social Club, match the map location. Switch between them using browser tabs or extra windows. The CPs and some props are quite similar. Collaboration works. lildyl214 the run to the first turn on your version. Looks like it will be even more of a car masher since you've got my tight hairpin there. My start is 1 corner earlier in the track. The cars will be a bit more strung out by the time they get there...hopefully. Your props outside CP36-38 to protect the poles might actually be a good idea. Custom cars with fully lowered suspension bottom out badly through there and could cause people to run wide or spin out into fiery doom on my version. Can't see where I could spare some props to protect that section, though. Any ideas?
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Xaris
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Posts: 147
Registered on: September 2015
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Post by Xaris on Sept 22, 2015 18:36:31 GMT
I have one general question; im taking part at the muscle race on september 26th as a reserve. So I will be online ready to replace the 4th person who might leave.
In the description the racers names appear next to the cars, GTA class 1, 2, 3 and 4, with two vehicles in each class. So i'm ready to replace any racer but my question is do i have to have the vehicle of the said racer who left ? Cause i do not have all muscle class vehicles...
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complex
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Posts: 1,876
Registered on: August 2015
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Post by complex on Sept 22, 2015 18:41:53 GMT
I have one general question; im taking part at the muscle race on september 26th as a reserve. So I will be online ready to replace the 4th person who might leave. In the description the racers names appear next to the cars, GTA class 1, 2, 3 and 4, with two vehicles in each class. So i'm ready to replace any racer but my question is do i have to have the vehicle of the said racer who left ? Cause i do not have all muscle class vehicles... since the races are going to be played in gta mode, we can spawn any car in. no need to waste your money. just be ready to show and you'll be fine
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lildyl214
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Posts: 794
Registered on: February 2015
PSN ID: lildyl214
Steam: Hoka Jogs
Social Club: HokaJogs
Discord: Hoka Jogs#1590
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Post by lildyl214 on Sept 22, 2015 19:27:05 GMT
Okay I'll try to update the track today.
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Post by Brady on Sept 22, 2015 19:36:25 GMT
No official track changes have been made so far, so how many people will yell at me if we race with original lineup?
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Robodark
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♡
Posts: 681
Registered on: March 2015
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Post by Robodark on Sept 22, 2015 19:36:53 GMT
No official track changes have been made so far, so how many people will yell at me if we race with original lineup? I won't at all
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Xaris
Member
Posts: 147
Registered on: September 2015
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Post by Xaris on Sept 22, 2015 19:56:25 GMT
I have one general question; im taking part at the muscle race on september 26th as a reserve. So I will be online ready to replace the 4th person who might leave. In the description the racers names appear next to the cars, GTA class 1, 2, 3 and 4, with two vehicles in each class. So i'm ready to replace any racer but my question is do i have to have the vehicle of the said racer who left ? Cause i do not have all muscle class vehicles... since the races are going to be played in gta mode, we can spawn any car in. no need to waste your money. just be ready to show and you'll be fine Ok... still not sure how it works. I guess I'll see on saturday. Thanx for the reply...
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DR_PEPPERZ_
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Posts: 1,128
Registered on: February 2015
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Post by DR_PEPPERZ_ on Sept 22, 2015 19:57:37 GMT
No official track changes have been made so far, so how many people will yell at me if we race with original lineup? I'd leave it as it is now man, gives people some time to practice
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lildyl214
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Posts: 794
Registered on: February 2015
PSN ID: lildyl214
Steam: Hoka Jogs
Social Club: HokaJogs
Discord: Hoka Jogs#1590
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Post by lildyl214 on Sept 23, 2015 0:30:28 GMT
Okay BenMillard, I'm finished updating both versions of That Highway Flow. Feel free to check 'em both out everyone!
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BenMillard
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PS3 since launch. Just transferred to PC.
Posts: 201
Registered on: July 2015
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Post by BenMillard on Sept 23, 2015 3:32:46 GMT
Easy version is definitely the one I'd vote for out of your two. Pit lane should be relocated because you stopped using the back road which led up there? Also updated my Highway Flow remake after some kind testers let me follow them around tonight. We've put so much work into making this event-ready. Way more than most tracks ever get. I hope one version of That Highway Flow gets in. Any version, really.
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