|
Post by Grumples_Plox (grimreaper977) on Mar 29, 2017 14:13:34 GMT
I also noticed that in the forgotten friday pc playlist when we ran the pigalle, I just thought it was my bad driving.
|
|
|
Post by Blade died for our sins on Mar 29, 2017 14:16:44 GMT
EDIT: Oh and in other news the recently released Infernus Classic has dodgy handling. Credit to Merphos (and Samy for forwarding that info to me) and adam10603 for both taking the time to test and notice the issue. It looks like the car struggles to turn left at any moderate/fast speed because the rear right wheel behaves as if it's permanently damaged. "Stancing" the rear left wheel (giving it wheel damage) appears to make it slide just as easily turning both directions, suggesting that the rear right is perma-damaged. This doesn't just affect the Infernus Classic. I have also noticed this with the Pigale and apparently it's also affecting the Vigero and maybe some other cars. With full-lock to the left at speed the Pigalle will just slide out, while it grips normally doing the same going right. We also think this has something to do with stunt-race physics being different from regular land-race physics, but still need to do some AB testing to confirm this. Has it always affected those other cars or is it just a recent thing?
|
|
|
Post by equationunequal on Mar 29, 2017 14:26:07 GMT
This doesn't just affect the Infernus Classic. I have also noticed this with the Pigale and apparently it's also affecting the Vigero and maybe some other cars. With full-lock to the left at speed the Pigalle will just slide out, while it grips normally doing the same going right. We also think this has something to do with stunt-race physics being different from regular land-race physics, but still need to do some AB testing to confirm this. Has it always affected those other cars or is it just a recent thing? I honestly don't know. The hypothesis is that it got changed with cunning stunts and that it has something to do with the different physics in stunt races. For example I did some testing with the Infernus Classic around CC GP and didn't notice it handling weird (although I just got the car then and wasn't used to it) apart from the massive understeer. However that track has mainly right-hand corners, so it's not a good even testing ground. I did notice the weird behavior when turning left with the Infernus Classic and the Pigale on a flat airport (stunt-race) track. I'm planning on creating a simple race as both a land-race and a stunt-race at the airport when I have the time to test this hypothesis.
|
|
Deleted
Deleted Member
Posts: 0
Registered on: January 1970
|
Post by Deleted on Mar 29, 2017 15:10:41 GMT
Has it always affected those other cars or is it just a recent thing? I honestly don't know. The hypothesis is that it got changed with cunning stunts and that it has something to do with the different physics in stunt races. For example I did some testing with the Infernus Classic around CC GP and didn't notice it handling weird (although I just got the car then and wasn't used to it) apart from the massive understeer. However that track has mainly right-hand corners, so it's not a good even testing ground. I did notice the weird behavior when turning left with the Infernus Classic and the Pigale on a flat airport (stunt-race) track. I'm planning on creating a simple race as both a land-race and a stunt-race at the airport when I have the time to test this hypothesis. To be honest I drove the Infernus in freeroam last night and had no problem unless I tried to go left. Thought it was down to me not being used to the car or my bad driving. But I don't think it's limited to just stunt races. I'll take a proper look later.
|
|
|
Post by CHILLI on Mar 29, 2017 17:43:19 GMT
equationunequal @ogfringe I tested it in freemode, so if it also happens in stunt races (seen in Samy's video) we can already confirm that the car is borked all-round. Interesting that you mention the Pigalle though. I was thinking of getting one before the announcement of the two new classics, so I've held off getting one and cant comment on that car unfortunately. EDIT: About the Vigero this must be a recent change then (within 2 months, max) because I used that as a testing car not long ago and didnt notice anything wrong with it.
|
|
Deleted
Deleted Member
Posts: 0
Registered on: January 1970
|
Post by Deleted on Mar 29, 2017 19:20:15 GMT
Well I just took the Infernus for a spin as expected it doesn't want to turn left at all. I'll take a spin in the Pigalle later and see if I can get a video clip of it doing its thing. Watch this space.
|
|
|
Post by adam10603 on Mar 29, 2017 20:13:40 GMT
Alright, so I tested a number of cars, and this seems to be a global issue that just happens to affect some cars more than others. The Infernus Classic is just a very unlucky one. I did test a whole bunch of cars, and found a lot that have the same issue to some extent. Examples include the 811, F620, Coquette Classic, Mamba, Pigalle, Vigero, Gauntlet etc. etc. there's a lot of cars broken at the moment. So bottom line is:
This is not a car-specific issue, but rather a global problem with the car physics that was introduced recently into the game, and it can affect some cars more than others. So until R* fixes it (hopefully), just test your own cars to see which ones are affected, and which ones aren't. Luckily it's pretty easy to test, just go to the airport (big open flat area, ideal for testing), and try to do some left turns and right turns at approximately the same speed and see if the car slides or spins out more when turning left than when turning right.
|
|
|
Post by Grumples_Plox (grimreaper977) on Mar 29, 2017 21:29:07 GMT
rockstar always performing at there best.
|
|
|
Post by equationunequal on Mar 29, 2017 21:56:52 GMT
equationunequal @ogfringe I tested it in freemode, so if it also happens in stunt races (seen in Samy's video) we can already confirm that the car is borked all-round. Interesting that you mention the Pigalle though. I was thinking of getting one before the announcement of the two new classics, so I've held off getting one and cant comment on that car unfortunately. Correct. The hypothesis that it has anything to do with the stunt-race physics was wrong. It's clearly something wrong with the cars themselves. I did some quick tests on an airport track with the Pigalle and could reproduce the problem: sliding when going left, grip when going right. Conclusion: someone at Rockstar really hates Nascar . If someone can make a clear, concise video showcasing the problem affecting different cars we could make a support ticket and upvote it, so that it can hopefully be fixed as soon as possible.
|
|
|
Post by AbeCede on Mar 29, 2017 22:03:03 GMT
You can add the normal Dominator and the normal Gauntlet to the list. For the Gauntlet it was really obvious (even) to me.
|
|
|
Post by michiski22 on Mar 29, 2017 23:58:37 GMT
You can add the normal Dominator and the normal Gauntlet to the list. For the Gauntlet it was really obvious (even) to me. Noooo, not the Dominator! Rockstar pls!
|
|
|
Post by Broughy1322 on Mar 30, 2017 0:13:42 GMT
If I was home I'd be getting involved in this but there's nothing I can do until Monday at least. I'll watch this thread with interest.
Seems like those cars listed that are affected are all very rigid, more so than others. I assume this isn't affecting anything with tyres can clip.
Ideally we need to nail down exactly why this is happening and under what circumstances (what are the characteristics of cars that are affected the most, if there's a way to tell).
At that point we can get up a forum post on support and I can shout it as loudly as possible. Need to nail down what's happening as much as possible before that though, including when things might have changed.
|
|
fuksias
Member
Posts: 42
Registered on: October 2015
|
Post by fuksias on Mar 30, 2017 0:48:26 GMT
|
|
|
Post by adam10603 on Mar 30, 2017 1:46:16 GMT
If I was home I'd be getting involved in this but there's nothing I can do until Monday at least. I'll watch this thread with interest. Seems like those cars listed that are affected are all very rigid, more so than others. I assume this isn't affecting anything with tyres can clip. Ideally we need to nail down exactly why this is happening and under what circumstances (what are the characteristics of cars that are affected the most, if there's a way to tell). At that point we can get up a forum post on support and I can shout it as loudly as possible. Need to nail down what's happening as much as possible before that though, including when things might have changed. I tested a lot of cars on stream with people like CHILLI watching, and we couldn't nail down an exact parameter that they have in common. Some of the cars that do it even have a relatively long suspension travel. So that part is pretty much a mystery. What's happening is that the rear right wheel is glitching out, behaving as if it was damaged. It produces a very similar effect to when you "stance" the car by shooting the wheels. This is why cars are fine in right-hand turns, but in left-hand turns, where the problem wheel experiences a lot of force, it will lose traction. TYRES_CAN_CLIP does in fact negate the problem. I tried driving the Infernus Classic with a modified handling file that gave it the flag ( here's a clip), and the car is completely fine like that, even on High End wheels. After doing some laps on CCGP like this, I'm pretty convinced that this bug actually hurts its laptime a lot. Considering how severe the effect is on some of the cars, there's no way it could have went unnoticed for long, so this was most likely introduced by the Special Races update.
|
|
|
Post by adam10603 on Mar 30, 2017 2:14:05 GMT
You can add the normal Dominator and the normal Gauntlet to the list. For the Gauntlet it was really obvious (even) to me. Yup, I tested the Gauntlet as well. The Dominator being affected makes pissed, because during the last week or so, I've been putting a lot of hours into tests regarding tire types, and that's the car I've been using. This bug has most likely interfered with my measurements Some of my early results also appeared in CHILLI 's document, but as soon as this bs was discovered, we had to scrap everything we found so far due to this bug most likely introducing noise / false values in the results.
|
|