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Post by jeffreyb1990 on Oct 26, 2016 8:35:14 GMT
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justinlynch3
Member
What do I enter in here? Please god somebody tell me what to enter in here.
Posts: 966
Registered on: January 2016
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Post by justinlynch3 on Oct 26, 2016 13:15:32 GMT
I wonder did broughy use modded money? I imaged he would be with buying/upgrading every car in the car to test them. Or maybe he just does a hella lot of grinding. But if he did have modded billions and that's gone now, will that affect the testing videos? I know that he has purchased or was given plenty of shark cards, so my guess is that he has no modded money. Which in turn would mean this does not affect him at all I see. I was just curious on that.
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semoz
Member
Posts: 54
Registered on: October 2015
PSN ID: semoz
Social Club: semoz_
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Post by semoz on Oct 26, 2016 16:37:01 GMT
It always puzzled me how stupid people can be to cheat up billions for no reason and then honestly think R* can't touch them as long as they don't bank it
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Post by RJSlow on Oct 26, 2016 21:07:52 GMT
It always puzzled me how stupid people can be to cheat up billions for no reason and then honestly think R* can't touch them as long as they don't bank it Exactly. Also for people to have over a billion dollars and they don't think Rockstar will check where they got their money from. I dont even know how you would spend all that money besides just start giving it to people. If someone gave me $20 million right now I think I would be set
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Post by endersai on Oct 26, 2016 21:56:31 GMT
Especially the following line is concerning, considering how many innocent people were banned previously: "In addition, your GTA Online character(s) will be reset. All GTA Online progress, property and inventory will be reset."Guys, every single one of us who installed the game agreed to be contractually bound by the terms of use.
This includes a clear and unambiguous requirement to not cheat:
LICENSE CONDITIONS
You agree not to: cheat or utilize any unauthorized robot, spider, or other program in connection with any online features of the Software
Every single person in NoDo and in GTAO agreed not to cheat. If you cheat, by accepting modded money or generating it, then you expressly broke the contractual terms of use. R* reserve all rights to be as strict and severe as they wish. You agreed not to cheat, then cheated. You have no right to complain, and in fact the only purpose of complaining is to highlight an entitlement mentality.
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Post by Blade died for our sins on Oct 26, 2016 22:32:37 GMT
Especially the following line is concerning, considering how many innocent people were banned previously: "In addition, your GTA Online character(s) will be reset. All GTA Online progress, property and inventory will be reset."Guys, every single one of us who installed the game agreed to be contractually bound by the terms of use.
This includes a clear and unambiguous requirement to not cheat:
LICENSE CONDITIONS
You agree not to: cheat or utilize any unauthorized robot, spider, or other program in connection with any online features of the Software
Every single person in NoDo and in GTAO agreed not to cheat. If you cheat, by accepting modded money or generating it, then you expressly broke the contractual terms of use. R* reserve all rights to be as strict and severe as they wish. You agreed not to cheat, then cheated. You have no right to complain, and in fact the only purpose of complaining is to highlight an entitlement mentality.
You are correct, Rockstar has every right to do what they are doing. That doesn't mean we have to approve of their actions. A ban policy this strict coming from a company with a history of problems with banning and shortly after the Forza Horizon 3 false banning scandal is inevitably not going to go over well with consumers. There was a period where plenty of people got banned for no reason (including doompenguin during a Grotti F1 race) and if this policy was in place at the time they would have lost everything. To implement a policy like this is to ask the consumer to put a hell of a lot of trust in Rockstar to not screw it up and, in my eyes, they have done exactly nothing to earn that trust. If anything, most of their actions since the launch of GTA Online have had the opposite effect. As for the money being drained from modded accounts. I understand that it's against the ToS, I'm pretty sure you'd have to be under the age of 7 to not understand that. To try and lecture us about it is incredibly condescending. The reason many of us are complaining is because having near-infinite amounts of money is the only reason half of us even play the damn game anymore, it makes a chronically un-fun game actually fun. It's the same reason people were mad about the FiveM shutdown. No-one is arguing that Rockstar isn't within their rights to stop it but the only reason we do it in the first place is because normal GTA Online just isn't fun anymore.
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Post by endersai on Oct 26, 2016 23:07:42 GMT
So, you don't enjoy the game and therefore resort to modded money, and that's R*'s fault?
Just wanting to understand correctly.
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Post by Blade died for our sins on Oct 26, 2016 23:23:01 GMT
So, you don't enjoy the game and therefore resort to modded money, and that's R*'s fault? Just wanting to understand correctly. That's not at all my point and you know it, although it's actually somewhat correct. Rockstar in all their greed are the ones who decided to make everything in the game cost an arm and a leg with some of the worst priced microtransactions I've ever seen in a non-F2P game. My point was that we mod and do similar violations of the ToS to try and extend the life of the game for ourselves. Really all that draining my money or resetting my account would do is give me enough reason to finally uninstall the game. Besides, that was just some extra thoughts of mine about why this situation has happened in the first place. There's good 2 other paragraphs more relevant to the subject at hand
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Post by endersai on Oct 26, 2016 23:45:38 GMT
sure, I just wanted to understand that point before proceeding; it was a point of clarification only.
The response I would give, contemplating your other points about a ban system with no appellate mechanism (they state their bans are final and appeal is not possible) that's caught out people in NoDo before and after the Forza Horizon nonsense, is that arguably Rockstar are reacting to situations created by the playerbase, not by R*. Like a few people have said, the cost in the game of vehicles is proportionate to the level of inflation in the value of the GTA$.
Because modders have flooded the game with GTA$ and have done so in a way that allows more than just the modder to access the cash, they have devalued the GTA$ substantially. The ease of access to GTA$1mil for example is severely reduced, which means that the number of people who could afford $1mil for a car (using the Entity and Zentorno as price benchmarks) has greatly increased, decreasing with it the incentives to earn money legitimately. Rockstar, in my view, tried to counter this with CEO missions, VIP missions, and now bikers but arguably it's closing the gate after a substantial herd of horses bolted.
I understand the burnout argument; it's why I quit WoW in 2009. And I know most of the people I was running about with this time last year have moved on entirely.
I just think that the game's ambition and the game's capacity to deliver on its ambition are wildly apart, and modders helped drive the price of vehicles up. This created a bit of a perfect shitstorm, and I don't think it's unreasonable R* took aggressive steps to protect their IP.
If they'd just hosted servers with anti-cheat protection, my god... they could have the stock market, the casino etc as viable money making options. Playing poker against other players, with rigorous anti-cheat mechanism to prevent hackers from viewing the cards of others? It'd give GTA new life.
Anyway, I digress. I symapthise with the burnout argument, but the problem is in the first instance that modders modded the game - in my view, at least.
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Post by Skirakzalus on Oct 27, 2016 0:16:38 GMT
Well, it is R* who didn't have any sufficient anti-cheat-tools in place when the online mode launched and then came up with ludacrisly overpriced items to "drain the modded money" out of the system again (while there still was new money being generated, so it was quite pointless in that regard). All this is essential hurting the honest players who have to grind/buy the money to get stuff and for a long time had to endure the stuff that came from the modders themselves. Sure, it isn't an easy task to prevent people from hacking the game, but R* not pushing patches on their own didn't help either as new modding-tools had more than enough time to spread.
In the end there is grinding and progress. You earn the money and feel like you got something for it. "Not fun" can be when the grinding is too monotone, the reward isn't really interesting, or the grind ends up being way too long and makes you lose interest. R* made new stuff more expensive, which made people grind more money and trying to be more efficient in the process. That means a lot of ways to make money became undesireable as they were not that effective (look at the ways to make PacStandart more efficient and compare that to anything else in the game). In the end grinding over two millions for a car isn't that fun to do, whether you do it the quick monotone way or much slower but with some diversity, and that's what R* made it. It is their decision on how expensive everything has to be. The modders dodn't care, just have to put one more zero down in the cheat menu. And while I wouldn't say that R* is to blame for people cheating, making the game more grindy/ less enjoyable for the people who play fair isn't a good idea in my opinion.
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Post by endersai on Oct 27, 2016 0:37:41 GMT
Well to be fair there's an element of blame on players, too. The players were absolutely motivated by a FOMO, must-have mentality. New fast car? MUST HAVE. Three new fast cars? MUST HAVE.
Extra property? MUST HAVE.
Luxury yacht? MUST HAVE.
New aircraft? MUST HAVE.
The only time this hasn't applied was the Lynx, when it was tested before launch and rumour spread that it was off the pace.
R* bank off this, but I mean, how many want to rename their yacht the SS Buyer's Remorse?
Basically what R* did was fail to prevent cheating, then respond to the fact that people had more money on average by pushing prices up. If there wasn't inflation from modded money, they'd still be pricing things like superyachts in the millions - it's just it would be a rare status symbol rather than the best way to deal with $10mil modded cash.
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Post by Skirakzalus on Oct 27, 2016 0:38:27 GMT
Because modders have flooded the game with GTA$ and have done so in a way that allows more than just the modder to access the cash, they have devalued the GTA$ substantially. Problem with that is that R* tried to drain the modded money before closing the floodgates that had a potentionally infinite amount of said money coming through. Think it might also have something to do with some of the heists being more lucrative than expected (people could get money faster). I mean when I had the option to "print" money raising prices wouldn't have an effect on me. Only that CEO is a bit of a rip-off if you play by the rules. One griefer can make this whole thing cost you money instead of earning it. And trying to "lobby-hop" leads to waiting time (loading sceens) and still: One guy in the lobby can make this a nightmare. And with the huge upfront costs... only good under certain circumstances that aren't the intended way to play. No, that couldn't have happened unless they got rid of shark cards. A lot of countries would see this as gambling as you could buy GTA$ for real money and then bet it in the virtual casino/stock market. It is a bit like walking into a real casino and exchanging your money for poker chips (though in this case you can't get a real payout, but could end up buying a yacht with money that other people invested).
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Post by KoBo_043 on Oct 27, 2016 9:05:16 GMT
Never got modded cash, not even on OG. I just "sold some cars", and still have my 45M from it.
I'm just a bit hesitant to sell the cars I have left now. I might sell just 1 each week, instead of all 10 of 'm at once.
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Kangee
Member
Posts: 55
Registered on: September 2016
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Post by Kangee on Oct 27, 2016 10:56:15 GMT
The new suspension/ban policy with no appeals is the scariest part. Rockstar's auto-detection system has picked up innocents in the past, but at least there was the opportunity to appeal. We know from the insurance fraud issue that there are people out there who will try to do harm to anyone they can, who will most certainly be now looking for ways to get people banned. Now with the CEO and MC missions pushing people out into public sessions, now we have to be careful to never go idle in a public session for fear of some wanker trolling lobbies for idle players to shower with money hoping to get them banned. How is that adding to the enjoyment of the game if going to the toilet could cost you months or years of effort? And having to switch to single player any time you walk away from the game for a few minutes while in a public session to protect yourself is going to get old real quick.
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Post by endersai on Oct 27, 2016 12:01:11 GMT
Skirakzalus - only a worry really if you can withdraw funds from the game/
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