PapaXan
Member
Freakin' Freezin'
Posts: 69
Registered on: August 2016
Steam: papaxan
Social Club: PapaXan
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Post by PapaXan on Oct 27, 2016 12:16:31 GMT
As someone who never used any exploits or cheats in GTA I only have one perspective on the issue, which is that if you don't enjoy the game as it is, with the rules we have been given, then don't play it anymore. If it's gotten to the point where it's only fun by risking your account for mostly useless items to either boost an individuals ego, or have bragging rights over your friends, then why bother. You didn't earn anything, you stole it. Perhaps it comes down to individual morality, or lack thereof, but if someone can cheat one aspect of the game, it sure seems likely that they would cheat other aspects as well for their own gain.
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Post by jeffreyb1990 on Oct 27, 2016 12:49:25 GMT
Simple question: Where is the correction for inflation for the shark cards? Because if the prices vehicles have to be higher because of inflation than why not more money from shark cards?
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xblazer123
Member
Posts: 114
Registered on: January 2016
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Post by xblazer123 on Oct 27, 2016 13:33:43 GMT
Maybe if they would give us more ways to make money this we wouldn't have to glitch
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Post by Mr_Chewbacca1138 on Oct 27, 2016 14:23:11 GMT
Simple question: Where is the correction for inflation for the shark cards? Because if the prices vehicles have to be higher because of inflation than why not more money from shark cards? Thats what I was thinking. If they made the cards reasonable I would buy several. As it sits one fully modded car can cost about 40.00 on it's own. The yacht would cost 100.00 alone. The game it's self was 60. If the in game prices were inflated by the models than shouldn't it be time to re-adjust the prices? I get that they are making "free" updates but I do not have time to grind. I would happily pay 10 bucks (each time) to unlock all the aspects of the update. They can make it an either or thing. Those who want to grind can grind, those who want to buy the update do. Its actually kind of an interesting idea. Imagine you paid 10-15 bucks for the stunts update, all of the cars would be free like the entity and upgrades to them free as well. The flip side is you cannot sell them, you can replace them but cannot profit from them, so you still have incentive to make money.
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martindurin
Member
^ kerb boost! ^
Posts: 492
Registered on: May 2016
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Post by martindurin on Oct 27, 2016 15:57:26 GMT
Especially the following line is concerning, considering how many innocent people were banned previously: "In addition, your GTA Online character(s) will be reset. All GTA Online progress, property and inventory will be reset."You agree not to:
cheat or utilize any unauthorized robot, spider, or other program in connection with any online features of the Software I'm glad I didn't break the rules and got my money from duplicating cars. It's their problem they have a faulty game. I still got all my $32m. Yay!
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Post by OhHiMarc on Oct 27, 2016 16:08:13 GMT
I've been modding before (long time ago, got banned so i should be fine) and now I duplicated about 200 cars and I still got my money, lol silly rockstar.
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Post by endersai on Oct 27, 2016 19:37:18 GMT
You agree not to:
cheat or utilize any unauthorized robot, spider, or other program in connection with any online features of the Software I'm glad I didn't break the rules and got my money from duplicating cars. It's their problem they have a faulty game. I still got all my $32m. Yay! Maybe you should check the terms again...
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Kangee
Member
Posts: 55
Registered on: September 2016
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Post by Kangee on Oct 28, 2016 0:15:33 GMT
Simple question: Where is the correction for inflation for the shark cards? Because if the prices vehicles have to be higher because of inflation than why not more money from shark cards? Because the level of sales of shark cards hasn't taken a dive yet. I have noticed there are a lot more sales on expensive items than there was a year ago to encourage in-game sales that encourage shark card sales, as well as the bonus cash for buying shark cards at least once a month that did not happen even a year ago. Prices for all these DLC's are set so that the average player will want to buy shark cards. They have been very successful with this model over a subscription model. IF it were a subscription model, prices would be lower to keep their customers happy to continue with their subscriptions. And they wouldn't care as much about illegitimate money as it wouldn't impact their sales.
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Post by endersai on Oct 28, 2016 0:23:22 GMT
That. ^
I remember still paying US$15/mo to play WOW from 2005 to 2009. That model in inconceivable in this day and age.
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Tsupernami
Member
Posts: 1,414
Registered on: November 2015
Steam: Tsupernami
Social Club: Tsupernami
Discord: Tsupernami#6025
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Post by Tsupernami on Oct 28, 2016 1:12:55 GMT
I don't think modders have created inflation in the GTA$, that's not how it works. That's like suggesting if someone creates counterfeit money, then the price of normal day to day food and consumables increases.
Rockstar increased the price of new content because they need to pay their staff for continued work, but most of the money from shark cards is clearly going into shareholders' pockets. To suggest otherwise would question why companies haven't done it in the past seeing as single player dlc or expansions have been adequate for decades.
As someone who's only ever been in receipt of a few hundred thousand from other modders I'm not too annoyed at the new ruling but my biggest peeve has actually been with the hackers that blow you up in your own garage. Rockstar is only now taking a stand because they've realised they're losing shark card sales to these hackers. It's not for anyone else's benefit at all because they could have done something for over a year now but have only just acted. It's purely self interest and makes me not want to invest in their new RDR game until I've seen reviews.
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Post by endersai on Oct 28, 2016 2:10:41 GMT
I don't think modders have created inflation in the GTA$, that's not how it works. That's like suggesting if someone creates counterfeit money, then the price of normal day to day food and consumables increases. Rockstar increased the price of new content because they need to pay their staff for continued work, but most of the money from shark cards is clearly going into shareholders' pockets. To suggest otherwise would question why companies haven't done it in the past seeing as single player dlc or expansions have been adequate for decades. As someone who's only ever been in receipt of a few hundred thousand from other modders I'm not too annoyed at the new ruling but my biggest peeve has actually been with the hackers that blow you up in your own garage. Rockstar is only now taking a stand because they've realised they're losing shark card sales to these hackers. It's not for anyone else's benefit at all because they could have done something for over a year now but have only just acted. It's purely self interest and makes me not want to invest in their new RDR game until I've seen reviews.
sorry mate, this isn't correct.
Firstly, yes there has been an inflation in cost based on the supply of money in game. you saw it in WoW once daily quests were introduced. The value of money is based in part on its scarcity, and if that scarcity is diminished then you see a response by way of upwards movement of price.
Is there anything to the fact that the prices went up after PC launched? A reasonable person would have to note the correlation between inflationary movements in pricing and the launch on a platform that is more easily moddable than any other platform for the title.
Secondly, "Rockstar increased the price of new content because they need to pay their staff for continued work, but most of the money from shark cards is clearly going into shareholders' pockets"
I suggest you read the annual report of parent company Take2.
Their last unfranked dividend was paid in 2008.
The current balance sheet liability for revenue invested in development of IP is $343,450,000. This will be undoubtedly GTA VI and RDR2 based on the footnotes there. GTA's gross revenue was US$2,000,000,000.
The annual report highlights exactly what shark cards pay for - more free DLCs.
"Grand Theft Auto V and Grand Theft Auto Online have exceeded our expectations in every quarter since their release, and continue to expand their audience nearly three years after their initial launch. Grand Theft Auto V remains the highest-rated title on PlayStation 4 and Xbox One, and is the “musthave” experience for gamers, especially as the installed base of new-generation consoles continues to grow. To date, Grand Theft Auto V has sold-in more than 65 million units worldwide. Moreover, engagement with Grand Theft Auto Online continues to increase, with fiscal 2016 revenues up yearover- year driven by Rockstar Games’ ongoing release of free content."
Page 1
"We also aim to drive ongoing engagement and incremental revenues from recurrent consumer spending on our titles after their initial purchase through downloadable offerings including add-on content, microtransactions and online play."
"We will continue to invest in emerging opportunities in mobile and online gameplay, particularly for our wholly-owned franchises, as well as downloadable content and microtransactions that enable gamers to pay to download additional content to enhance their game playing experience"
page 3 for both.
ir.take2games.com/phoenix.zhtml?c=86428&p=irol-reportsannual
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Kangee
Member
Posts: 55
Registered on: September 2016
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Post by Kangee on Oct 28, 2016 5:03:00 GMT
That. ^ I remember still paying US$15/mo to play WOW from 2005 to 2009. That model in inconceivable in this day and age. That model is still active at the same price, and the son is anxiously awaiting the next paid DLC, pre-ordered to get the bonuses.
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Kangee
Member
Posts: 55
Registered on: September 2016
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Post by Kangee on Oct 28, 2016 5:14:42 GMT
sorry mate, this isn't correct.
Firstly, yes there has been an inflation in cost based on the supply of money in game. you saw it in WoW once daily quests were introduced. The value of money is based in part on its scarcity, and if that scarcity is diminished then you see a response by way of upwards movement of price.
Is there anything to the fact that the prices went up after PC launched? A reasonable person would have to note the correlation between inflationary movements in pricing and the launch on a platform that is more easily moddable than any other platform for the title. There is also a correlation with the release of the Heists update in March 2015, where players could earn money quicker than ever before. The VIP / CEO / MC activities have now bypassed the earning power of Heists to keep that spiral going. The sheer number of level 120+ players who are able to earn more even without participating in those activities also has an effect. I spend a lot of time testing races and playing other modes with large groups. The amount of money I earn level 120+ for those same activities is at least triple what I earned when under level 50 on the same character and played non-race modes with smaller groups.
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Post by cameronman1329 on Oct 28, 2016 5:44:29 GMT
Just my two cents here, prices have always been increasing. Beach Bum was free. Turismo 500k, Zentorno 725k. Reasonable. Then after if it started. Besra, Milijet were insanely pricey. Then the ridiculous Furore GT at nearly 500k for a sports car. The two RC cars on new gen were quite pricey, and even the returning player muscle cars were. Heists was the point where things started increasing exponentially but it's always been happening
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Post by Nick420Guy on Oct 28, 2016 6:19:16 GMT
That. ^ I remember still paying US$15/mo to play WOW from 2005 to 2009. That model in inconceivable in this day and age. You should try WOW again. I haven't paid RL$ for WOW time in almost a year now. They have introduced game tokens that can be bought on the AH for 35-40k and gives you 30 days paid time. I pay for my time with an alt that has tailoring and makes hexweave bags every couple days which sell for 1500-2k each on the AH. If you keep a token in your bags it can be used even if you run out of time, it will ask if you want to use it when you log in.
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