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Post by FriendlyBaron on Mar 7, 2017 6:45:15 GMT
Use this thread to share, review and discuss single tracks. An older thread of NODO PS4 Jobs/Playlists can be found here: nodo.freeforums.net/thread/1128/ps4-official-nodo-voted-playlists
When posting a track of yours to review, you must first review the previously posted track (and then whoever posts after you will review your track). You are also free to post a review without posting your own track, of course. Please make your reviews worthwhile, informative, and at least a few sentences! Think about the kind of feedback you want on your own track. Bad statements to include:- It was bad
- It was okay
- It was good
- I don't like stunt races
- You suck at making tracks
Good statement examples:
- Good work on Turn X, I really liked that creative use. (You don't always need to say something needs changed, in which case, tell them what was good)
- I think your propping in the chicane area could be better.
- Take a look at <linked track> to see how they do <certain thing>, you may get some inspiration to improve your track there.
- I liked the layout, but your propping could be better, try to not use props in <some way> and instead use <another way> instead.
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PhiladelphiaCollins
Member
100mph switching lanes like whoa
Posts: 63
Registered on: July 2016
PSN ID: J_Bomb55
Social Club: J_Bomb55
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Post by PhiladelphiaCollins on Mar 7, 2017 8:42:28 GMT
Pretty simple track centered around the Pisswasser factory in Cypress Flats. Has 2 hairpins, separated by a chicane, and smoothed out most corners. Would love some feedback so I know what I should improve on going forward. Noncontact recommended starting out. rsg.ms/4b752b9
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Aerocell
Member
Posts: 5
Registered on: December 2016
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Post by Aerocell on Mar 12, 2017 9:52:27 GMT
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brutus4d
Member
Posts: 1
Registered on: May 2017
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Post by brutus4d on May 18, 2017 15:03:05 GMT
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tsnobody
Member
Posts: 35
Registered on: June 2017
PSN ID: tsnobody
Steam: Tsnobody
Social Club: Tsnobody
Discord: Tsnobody #5770
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Post by tsnobody on Aug 27, 2017 15:27:02 GMT
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docsyriax
Member
Posts: 12
Registered on: December 2016
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Post by docsyriax on Sept 20, 2017 14:40:05 GMT
Sooo... I tested your track (10 laps, took about 55seconds each) and I did really like the concept. It's a short, quick track and it's actually a lot of fun. The only problematic thing I could find was the area around CP10 and 11. After the drop to CP10 I almost always had problems to either slow down or sometimes even spin out wildly. Also right after that, on CP 11, I'd tighten the track a bit to force people onto the dirt road instead of taking the corner fast and ending up in the grassy area. I was confused a few times and didn't know where to go after that happened. Otherwise i do really like the track and hope you'll get the word of it out there. For your track, brutus4d, I really wish you'd do something about the 1st corner, I went past that twice, didn't really see the CP and there was no propping. You might also want to do some Apex propping. some of the props were great, but others were kinda off. I'd also love to see CP22 right in that corner, I think that is placed too far into it. Between CP 23 and CP 24 there's a CP missing in the corner as well. I almost fell off the cliff ~CP 27/28 a few times as well, but that might be intentional. Also: the last corner. First time I saw it, I didn't know where to go, second time I thought it was kinda dangerous - a lot of crashs will happen there. All in all the track feels a bit rushed. The Speed boosts feel forced. I'd take them out, redo some of the CP's and do some more Apex probs. All in all I did like the layout, though. I did 5 laps on it in my trusty Turismo R. I hope this helps you guys, and don't take my advice too serius, I'm not a pro track-builder either. For my own track: It's a fast paced airport track with wide lanes. A hairpin, a few tight corners and a chicane at the end. Two to three long straights. I've been working on it for a long time now, please give me some feedback if there's something I could do to make it better. Greetings! Learning Fast 2.0
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xl2213
Member
Posts: 2
Registered on: September 2017
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Post by xl2213 on Sept 23, 2017 10:52:09 GMT
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Ep1c Octane
Member
Posts: 296
Registered on: May 2016
PSN ID: pj_is_the_stig
Xbox GT: Ep1c Octane
Social Club: pj_is_the_stig
Discord: pjisthestig#2547
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Post by Ep1c Octane on Sept 27, 2017 13:21:10 GMT
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MerryPranxtr
Member
Posts: 5
Registered on: July 2017
PSN ID: MerryPranxtr
Social Club: MerryPranxtr
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Post by MerryPranxtr on Mar 4, 2018 21:58:54 GMT
It's a fast paced airport track with wide lanes. A hairpin, a few tight corners and a chicane at the end. Two to three long straights. I've been working on it for a long time now, please give me some feedback if there's something I could do to make it better. Greetings! Learning Fast 2.0Hi Doc, I'm not a pro at this, so these are just some random thoughts as I tried out your Learning Fast 2.0: I like how there's a clear twist-and-turn section and a clear long-straights section, with enough variation to keep them interesting. Maybe CP4 could use an apex prop? I tried to cut it and missed the CP once. The use of big arrow signs is good; perhaps CP5 and CP25 could use some arrows also. Some of the building-block walls might look better with colors. Sometimes the black and white makes depth-perception tricky. For the final chicane, I wonder if there's a way to round it out instead of having right angles for each turn. That way, it maintains the flow of the big curve leading up to it. Those are just ideas to ponder. Overall, it's a fun track and makes great use of nearly all the space available at LSIA. _______________________ My race Reservoir Mini Prix 2: rsg.ms/143fefdIt takes place within the reservoir boundary, is 1 mile long, and consists of stunt track tarmac. I tried it with a few cars from each class and it seems ok for any of them. Video with Vagner, day: youtu.be/bHwW3rdQdOEVideo with Tourismo Classic, night: youtu.be/TPXvWS6ZIjgThanks to anyone for constructive feedback!
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tychotech
Member
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Posts: 22
Registered on: April 2018
PSN ID: tychotech
Social Club: tychotech
Discord: #5725
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Post by tychotech on Apr 26, 2018 10:48:12 GMT
It's a fast paced airport track with wide lanes. A hairpin, a few tight corners and a chicane at the end. Two to three long straights. I've been working on it for a long time now, please give me some feedback if there's something I could do to make it better. Greetings! Learning Fast 2.0Hi Doc, I'm not a pro at this, so these are just some random thoughts as I tried out your Learning Fast 2.0: I like how there's a clear twist-and-turn section and a clear long-straights section, with enough variation to keep them interesting. Maybe CP4 could use an apex prop? I tried to cut it and missed the CP once. The use of big arrow signs is good; perhaps CP5 and CP25 could use some arrows also. Some of the building-block walls might look better with colors. Sometimes the black and white makes depth-perception tricky. For the final chicane, I wonder if there's a way to round it out instead of having right angles for each turn. That way, it maintains the flow of the big curve leading up to it. Those are just ideas to ponder. Overall, it's a fun track and makes great use of nearly all the space available at LSIA. _______________________ My race Reservoir Mini Prix 2: rsg.ms/143fefdIt takes place within the reservoir boundary, is 1 mile long, and consists of stunt track tarmac. I tried it with a few cars from each class and it seems ok for any of them. Video with Vagner, day: youtu.be/bHwW3rdQdOEVideo with Tourismo Classic, night: youtu.be/TPXvWS6ZIjgThanks to anyone for constructive feedback! what i saw on the video looks like a really fun track with a good Flow and layout, good balance between hairpins and fast corners. The only concern I have was the overall usage of track with railing, if you crash you stop immediately, maybe you could change some of those railings for other barricades, and the last turn and that drop are I think difficult to drive if you don't know the track, but I know it's difficult to connect it. But overall a pretty good track. Try my track "grand Senora 24h" out, pretty long track so take your time. rsg.ms/dbc8306Psn: tychotech
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PaperMonkeyBoy
Member
Posts: 7
Registered on: July 2018
PSN ID: PaperMonkeyBoy
Discord: PaperMonkeyBoy#8400
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Post by PaperMonkeyBoy on Jul 15, 2018 6:39:17 GMT
Hi Doc, I'm not a pro at this, so these are just some random thoughts as I tried out your Learning Fast 2.0: I like how there's a clear twist-and-turn section and a clear long-straights section, with enough variation to keep them interesting. Maybe CP4 could use an apex prop? I tried to cut it and missed the CP once. The use of big arrow signs is good; perhaps CP5 and CP25 could use some arrows also. Some of the building-block walls might look better with colors. Sometimes the black and white makes depth-perception tricky. For the final chicane, I wonder if there's a way to round it out instead of having right angles for each turn. That way, it maintains the flow of the big curve leading up to it. Those are just ideas to ponder. Overall, it's a fun track and makes great use of nearly all the space available at LSIA. _______________________ My race Reservoir Mini Prix 2: rsg.ms/143fefdIt takes place within the reservoir boundary, is 1 mile long, and consists of stunt track tarmac. I tried it with a few cars from each class and it seems ok for any of them. Video with Vagner, day: youtu.be/bHwW3rdQdOEVideo with Tourismo Classic, night: youtu.be/TPXvWS6ZIjgThanks to anyone for constructive feedback! what i saw on the video looks like a really fun track with a good Flow and layout, good balance between hairpins and fast corners. The only concern I have was the overall usage of track with railing, if you crash you stop immediately, maybe you could change some of those railings for other barricades, and the last turn and that drop are I think difficult to drive if you don't know the track, but I know it's difficult to connect it. But overall a pretty good track. Try my track "grand Senora 24h" out, pretty long track so take your time. rsg.ms/dbc8306Psn: tychotech I like it! really nice track, perfect amount of checkpoint, props, etc. The straight-aways could have used a bit more props though, it looks quite empty to me, But overall it is very nice! ~~~Mine; socialclub.rockstargames.com/member/OnhiaTuning/games/gtav/jobs/job/Uo5C52yfDEarr4fAolEcJQ?platformId=11Generic name I know, but this is a track I made using stunt platforms in Sandy Shores lake, 0.67miles long, recommend 7 laps. There is a huge pole on the last corner towards the outside, so be careful, ran into that a few times, wish we could remove those.It is my first real track I have tried so it won't be amazing. www.youtube.com/watch?v=Q4Lemtfbljc7 lap run with Entity XXR @ Night
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Post by Dirty4749 on Dec 7, 2018 1:12:31 GMT
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MIC
Member
Posts: 8
Registered on: February 2019
PSN ID: I--MIC--I
Social Club: I--MIC--I
Discord: MIC#3907
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Post by MIC on Feb 12, 2019 13:17:15 GMT
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Post by AjAxel10 on Feb 12, 2019 18:28:46 GMT
It's not too bad imo but I think there are a lot of things that can and need to be improved for it to be a good track. I think the layout is good and I like what you did with the layout in the second part of the track. You also did a good job on the lighting. As long as you have enough props for that it's fine, but if you need them to improve the rest of the track it's a waste of props. Functionality over looks. In general your prop choice and the way you used the props isn't very good, so I'll point out some things you can improve, sorry in advance if it may seem rude, but I don't want to sugar coat anything. - First of all, metal barriers are no good. They have terrible hitboxes and you don't want those anywhere on the track. Apart from the stunt track section (those metal barriers are fine, apart from one which I'll come back to), I'd start with getting rid of all the metal barriers and replacing them with something else. Like stunt blocks, or the red/white walls you used on the right side of the start/finish straight. - Especially some of the curved metal barriers on the outside of turns are bad, you could touch them slightly and make a car come to a full stop because of the bad hitboxes. (Chicane, after CP 8, after CP 19 on the right side). Metal barriers on the inside of turns are bad too. - Same goes for the raised stunt tracks you put sideways and used the rumble strips as walls, those have bad hitboxes too. (CP 15) - Make sure your props don't stick out onto the track, like at Tinsel Towers, on the left between CP 4 and 5, stunt tube on the left before CP 10, blue signs after CP 13, props on the outside of the turn by CP 15. - Remove some of the sticky tire walls that are near the track and could be hit. Like after the starting grid on the right, and the props in the middle of the road right before checkpoint 1, you don't want props in the middle of the road. - The tube as apex prop at CP 8 is no good, I would recommend using a stunt target or the green gas tank. - I'm not a big fan of how you propped the chicane area. The track transitions are a bit rough, the blue signs block your vision so it's hard to see where you're going and again, the metal barriers are terrible. - Track transition before CP 17 is a bit rough. It's okay in an RE-7B, but no good for anything with less traction. Same goes for the final turn. - The exit of the pit lane isn't great, you get people coming back onto the track in an unsafe way and could cause issues. Try to 'dummy proof' your track, by literally driving into everything you can think of on both sides of the road, and try to imagine what could cause issues for people who don't know the track. And when there are no bad hitboxes anymore, your track will be a lot better. Would also recommend testing it with some slower/low traction cars. Any track can seem easy and smooth when using an RE-7B.
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MIC
Member
Posts: 8
Registered on: February 2019
PSN ID: I--MIC--I
Social Club: I--MIC--I
Discord: MIC#3907
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Post by MIC on Feb 13, 2019 12:28:59 GMT
Off course not! It,s one of my first Tracks with Stunt-Probs. Your support is what i'm waiting for. Great Community! Thank you for your different comments, it helps a lot
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