Hey guys, I've recently delved into the art of content creation, and I promise this won't be the last one. I love the flow of going in and out of corners, which is reflected into this Angoli de la Cesso track. Full of corners and for stress testing both the driver and the car, but however its not entirely serious or punishing as it should be, so as to say, it's newbie friendly. I have some issues with fluent track line ups and bumps in the road that you might notice, I'd really love it if somebody could teach me how to smooth it down, for both mine and the player's sake.
Just tested out @sidswipe 's track the Arcadius GP, good god. What do I say, it's more than I have hoped for and certainly have a lot to learn from. I'm interested to find out the props used in this map. 1. The corners are sudden, can't ever get to top speed without braking near orgasmic point. 2. use of props are beyond my knowledge, but obviously they are good. 3. since it's tight, it's not enjoyable in contact races, but otherwise, a stellar creation.
And the second review on the line is Hystery 's track, Grand senora rally, it's by far the best lengthy dirt tracks I've come across, and I appreciate that you've gone the length *excuse the pun, with this map. 1. This specific map has a theme, dirt. Your props were mostly organic but I'd still appreciate if you committed more to such theme. 2. The 3rd corner to the right that goes into a tighter dirt road, needs more arrows or indication since I was thrown off despite braking. 3. the 36th checkpoint needs some dynamic warning signs to help the driver see the pit by the corner but not completely protect him.
Crew: NoDo PC Steam ID: HAvoc9r RSC: HAvoc9r GMT +6:00 (South East Asia)