Ep1c Octane
Member
Posts: 296
Registered on: May 2016
PSN ID: pj_is_the_stig
Xbox GT: Ep1c Octane
Social Club: pj_is_the_stig
Discord: pjisthestig#2547
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Post by Ep1c Octane on May 7, 2017 21:00:40 GMT
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Ep1c Octane
Member
Posts: 296
Registered on: May 2016
PSN ID: pj_is_the_stig
Xbox GT: Ep1c Octane
Social Club: pj_is_the_stig
Discord: pjisthestig#2547
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Post by Ep1c Octane on Jun 30, 2017 5:38:56 GMT
If someone would like to give me feedback that would be great!
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Marxage
Member
VERFIED MEMEBR
Posts: 13
Registered on: May 2017
PSN ID: Marxage
Social Club: Marxage
Discord: Marxage
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Post by Marxage on Jul 2, 2017 11:29:19 GMT
I drove your track again,
If you're interested I'll show you some ideas with the cp's next time we're both on together.
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panoscr
Member
Posts: 65
Registered on: August 2015
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Post by panoscr on Jul 6, 2017 10:35:29 GMT
Just downloaded. I'll write my review in few minutes
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panoscr
Member
Posts: 65
Registered on: August 2015
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Post by panoscr on Jul 6, 2017 10:46:36 GMT
Just finished racing and I have to say that it is a very interesting track. A "problem" is that after checkpoint 12 you get a little confused. You could try to make barriers more tight in order to have a better idea of were you are going
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Ep1c Octane
Member
Posts: 296
Registered on: May 2016
PSN ID: pj_is_the_stig
Xbox GT: Ep1c Octane
Social Club: pj_is_the_stig
Discord: pjisthestig#2547
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Post by Ep1c Octane on Jul 7, 2017 6:22:45 GMT
Just finished racing and I have to say that it is a very interesting track. A "problem" is that after checkpoint 12 you get a little confused. You could try to make barriers more tight in order to have a better idea of were you are going Thank you for testing and for the feedback!
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panoscr
Member
Posts: 65
Registered on: August 2015
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Post by panoscr on Jul 7, 2017 7:15:32 GMT
No prob.
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