Post by feiaschdada on May 28, 2017 6:43:13 GMT
Here a list of my tracks in order I original created them. I update tracks until I can't find nothing wrong with them. Most of them are designed so they can be easily be put in a playlist. Hope you guys enjoy them.
"Hell of a"-Series
Hell of a northern LS
A dual track through the entire northern Los Santos. The city pumps is smoothed as much as possible with the prob limit.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Cv0uzI7fi06Ox3zvfHkU7Q
My showcase:
Broughys view: www.twitch.tv/videos/139861484?t=2h36m
Hell of a downtown
A track through downtown with tight section and low traction parts, a stadium and visual designed for the night.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/rwPxF6sXxUG0gpURdJUl3A
My showcase:
Broughys view: www.twitch.tv/videos/146887558?t=177m33s
Hell of an Airport
A track on the airport and the area around it, with a big stadium. Designed as a beginner event track where the Nero Custom can stick it up to the RE-7B.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/olFuOsLq3EyrDgAcQ_ezfQ
My showcase:
Broughys view:
Hell of a harbor
A track utilizing all the parts of the harbor with some challenging curves and a little indoor part. Designed for Sport Classics before the turismo classic was released. But it works fine with it.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/nOGw9aKuekmt0GGYbB8vVA
My showcase:
Broughys View:
Hell of a desert
A track dual track. One part has a lot of curves and goes though sandy shores. The other side has a high speed race over the freeway and routes in the desert.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/QkYDJAEmDkuWpcC7CV7H_g
My showcase:
Hell of a landscape
A track sticking mostly to the roads in the Vinewood Hills/ Galileo Observatory with a long straight added as bridge. The hills are always fun.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/fhjaStEn7EStdQqYQmTXtQ
My showcase:
"Ancient Gods"- Series
Tri De Dana Grand Prix
A track in Downtown, with a lot of space (most of the time for 3 to 5 cars side by side) and beautiful visuals and best propping. At one point, the track has 3 layers.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/xIJkpFB2nEyBOR2EsSVnYQ
My showcase:
Circuit de Airmed
A dual airport track, designed for good visibility day and night and propping for high level racing event.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/5c1FHEaoK0C9-NYTQU2TAQ
My showcase:
Baeg's Concrete Desert Grand Prix
A fast pace sandy shores track. Best in Sports, but suitable for Supers/Muscle and Sport Classics as well.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/a7nTmsSNWUClf_BukRAlqA
My showcase:
"Hell of a"-Series
Hell of a northern LS
A dual track through the entire northern Los Santos. The city pumps is smoothed as much as possible with the prob limit.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/Cv0uzI7fi06Ox3zvfHkU7Q
My showcase:
Broughys view: www.twitch.tv/videos/139861484?t=2h36m
Hell of a downtown
A track through downtown with tight section and low traction parts, a stadium and visual designed for the night.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/rwPxF6sXxUG0gpURdJUl3A
My showcase:
Broughys view: www.twitch.tv/videos/146887558?t=177m33s
Hell of an Airport
A track on the airport and the area around it, with a big stadium. Designed as a beginner event track where the Nero Custom can stick it up to the RE-7B.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/olFuOsLq3EyrDgAcQ_ezfQ
My showcase:
Broughys view:
Hell of a harbor
A track utilizing all the parts of the harbor with some challenging curves and a little indoor part. Designed for Sport Classics before the turismo classic was released. But it works fine with it.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/nOGw9aKuekmt0GGYbB8vVA
My showcase:
Broughys View:
Hell of a desert
A track dual track. One part has a lot of curves and goes though sandy shores. The other side has a high speed race over the freeway and routes in the desert.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/QkYDJAEmDkuWpcC7CV7H_g
My showcase:
Hell of a landscape
A track sticking mostly to the roads in the Vinewood Hills/ Galileo Observatory with a long straight added as bridge. The hills are always fun.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/fhjaStEn7EStdQqYQmTXtQ
My showcase:
"Ancient Gods"- Series
Tri De Dana Grand Prix
A track in Downtown, with a lot of space (most of the time for 3 to 5 cars side by side) and beautiful visuals and best propping. At one point, the track has 3 layers.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/xIJkpFB2nEyBOR2EsSVnYQ
My showcase:
Circuit de Airmed
A dual airport track, designed for good visibility day and night and propping for high level racing event.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/5c1FHEaoK0C9-NYTQU2TAQ
My showcase:
Baeg's Concrete Desert Grand Prix
A fast pace sandy shores track. Best in Sports, but suitable for Supers/Muscle and Sport Classics as well.
Link: socialclub.rockstargames.com/games/gtav/ps4/jobs/job/a7nTmsSNWUClf_BukRAlqA
My showcase: