|
Post by AjAxel10 on Jun 1, 2017 15:04:49 GMT
I think there should be a pit window or lap minimum so people don't lump their pit stops one after another Naah. If I want to pit on lap 2, 3 and 4, then I should be allowed to do so. I take the risk of having to drive a mistake free race over 90 minutes in order to may benefit from having clean air. My opinion about it pit stops: - Not on the first or last lap - 2 or 3 stops, both works nicely in 90 minute races; personally I prefer 3 which worked nicely in FAEC - No pit windows, let people pit when they want - Definitely stopping for a pit stop - maybe 20 seconds? Worked also nicely in FAEC Taking all pit stops early would be a terrible idea in MCEC though. Someone like you, who'd be in GT1, would get caught up with all the GT2's and GT3's If GT2's pit early they would end up behind GT3's, and GT3's would get lapped and end up in the early battles of GT1
|
|
|
Post by NicotheRider on Jun 1, 2017 15:21:25 GMT
Naah. If I want to pit on lap 2, 3 and 4, then I should be allowed to do so. I take the risk of having to drive a mistake free race over 90 minutes in order to may benefit from having clean air. My opinion about it pit stops: - Not on the first or last lap - 2 or 3 stops, both works nicely in 90 minute races; personally I prefer 3 which worked nicely in FAEC - No pit windows, let people pit when they want - Definitely stopping for a pit stop - maybe 20 seconds? Worked also nicely in FAEC Taking all pit stops early would be a terrible idea in MCEC though. Someone like you, who'd be in GT1, would get caught up with all the GT2's and GT3's If GT2's pit early they would end up behind GT3's, and GT3's would get lapped and end up in the early battles of GT1 It was just a general example with the early pits to underline my point of free choice for pit stops hehe. I certainly won't pit and put myself behind another GT, you know that I am usually smart about the time when I pit in.^^
|
|
|
Post by jt33396 on Jun 1, 2017 15:21:39 GMT
Naah. If I want to pit on lap 2, 3 and 4, then I should be allowed to do so. I take the risk of having to drive a mistake free race over 90 minutes in order to may benefit from having clean air. My opinion about it pit stops: - Not on the first or last lap - 2 or 3 stops, both works nicely in 90 minute races; personally I prefer 3 which worked nicely in FAEC - No pit windows, let people pit when they want - Definitely stopping for a pit stop - maybe 20 seconds? Worked also nicely in FAEC Taking all pit stops early would be a terrible idea in MCEC though. Someone like you, who'd be in GT1, would get caught up with all the GT2's and GT3's If GT2's pit early they would end up behind GT3's, and GT3's would get lapped and end up in the early battles of GT1 That's the best part imo, the classes get *really* mixed with pits. I think it adds to the multiclass experience. The whole point is racing with cars you're not ranking with, and this will add to that chaos (in the action sense, not literal chaos). As someone who will most likely be watching this, seeing how the other races progress without having to do a multi stream setup would be great and action packed, and forcing some time between pit stops will add more variation, so I'm all for it imo Plus, the "take all your pits and hotlap to victory" strategy is kinda cheap imo and boring to watch
|
|
|
Post by KoBo_043 on Jun 1, 2017 15:34:35 GMT
Pit window for all stops: Lap 2 to lap N-20%, where N is number of laps.
If 3 separate pitwindows are used, you effectively limit the strategy possibilities.
|
|
|
Post by KingBlazeIV on Jun 1, 2017 15:41:48 GMT
3 separate pitwindows should be used just to make it more realistic, Like you never see a F1 Driver take all there pits in the first few laps because that would destroy their last set of tyres they use xD
Also on a side note, remember that the Xbox Version of this game is a crappy port so only use current time on tracks which are less heavily propped just to prevent frame drops. Current time on a track like OGP will make it unenjoyable due to the lack of frames while on tracks with less things going on current time will add to the experience
|
|
|
Post by jt33396 on Jun 1, 2017 15:42:35 GMT
Pit window for all stops: Lap 2 to lap N-20%, where N is number of laps. If 3 separate pitwindows are used, you effectively limit the strategy possibilities. Yeah, but the basis for pit stops irl anyways is to simulate gas and tire wear, which is what teams work around irl alongside what happens on the track like weather changes and safety cars. I wouldn't say it limits your stragedy, it *is* the stragedy
|
|
|
Post by xInfamousRYANx on Jun 1, 2017 15:49:46 GMT
Current time should not be run at all in the interest of quality on the xbox one. Also if you must leave FOR ANY REASON (you shouldnt leave but emergencies happen) please turn off your console to leave. DO NOT quit to single player or another online session. This will prevent "Your party has started a job" Also it is a good idea to turn on the console from a fresh start and not join any parties until the race if you choose to be isolated from gamechat.
|
|
|
Post by AjAxel10 on Jun 1, 2017 16:13:15 GMT
I'd like at least 30 second pitstops tbh, 90 mins of racing and 90 seconds of pitting. (3 stops) Pit windows can work, but probably for each class itself imo, so example Gt1, laps 7-10, GT2, laps 11-14, Gt3, laps 15-19. And have it repeat the full race. Just an idea to keep track of the pitlane while it doesnt crowd up with 10 people across 3 classes. I really like this idea of having separate pit windows for all classes. The only issue is that you would have to determine the amount of pit stops based on the track. You can't have 3 separate pit windows for 3 classes on a track like the North loop where you'll only have 18-20 laps. So you'd have to come up with something for that. But I don't really see the point of having pit stops and stopping for as long as 20 or 30 seconds. Or even 10 seconds is unnecessary in my opinion. It only makes things more complicated for the pit marshal and hosts (in terms of giving out penalties when things go wrong). Having longer pit lanes with multiple slow down strips is way more effective. Just gotta make sure that there are no 'shortcuts' like in the video that was posted earlier.
|
|
|
Post by jt33396 on Jun 1, 2017 16:18:13 GMT
I'd like at least 30 second pitstops tbh, 90 mins of racing and 90 seconds of pitting. (3 stops) Pit windows can work, but probably for each class itself imo, so example Gt1, laps 7-10, GT2, laps 11-14, Gt3, laps 15-19. And have it repeat the full race. Just an idea to keep track of the pitlane while it doesnt crowd up with 10 people across 3 classes. I really like this idea of having separate pit windows for all classes. The only issue is that you would have to determine the amount of pit stops based on the track. You can't have 3 separate pit windows for 3 classes on a track like the North loop where you'll only have 18-20 laps. So you'd have to come up with something for that. But I don't really see the point of having pit stops and stopping for as long as 20 or 30 seconds. Or even 10 seconds is unnecessary in my opinion. It only makes things more complicated for the pit marshal and hosts (in terms of giving out penalties when things go wrong). Having longer pit lanes with multiple slow down strips is way more effective. Just gotta make sure that there are no 'shortcuts' like in the video that was posted earlier. It puts pressure on the pit marshall I guess, but honestly this I think would be the most ideal if we were going for full on immersion. Sugar_Free_Nos has done this in one of his many events with the Buffalo. I know PC wouldnt have an issue with it because of the whole *press t, type 1* done way of pits thats pretty common in events that I've seen on their end
|
|
bladecruiser
Member
Posts: 1,287
Registered on: June 2015
Social Club: BladeCruiser
|
Post by bladecruiser on Jun 1, 2017 16:21:15 GMT
I really like this idea of having separate pit windows for all classes. The only issue is that you would have to determine the amount of pit stops based on the track. You can't have 3 separate pit windows for 3 classes on a track like the North loop where you'll only have 18-20 laps. So you'd have to come up with something for that. But I don't really see the point of having pit stops and stopping for as long as 20 or 30 seconds. Or even 10 seconds is unnecessary in my opinion. It only makes things more complicated for the pit marshal and hosts (in terms of giving out penalties when things go wrong). Having longer pit lanes with multiple slow down strips is way more effective. Just gotta make sure that there are no 'shortcuts' like in the video that was posted earlier. It puts pressure on the pit marshall I guess, but honestly this I think would be the most ideal if we were going for full on immersion. Sugar_Free_Nos has done this in one of his many events with the Buffalo. I know PC wouldnt have an issue with it because of the whole *press t, type 1* done way of pits thats pretty common in events that I've seen on their end Yea, noting each person's pits on PC is fairly easy - either call them out on TeamSpeak ("Blade pit 1") or type the pit number in chat. My only suggestion for pit lane stuff is allowing pro lines for the pits, ala Benimi style hotlapping of pit lanes to find the best entrance and exit lines for getting through quickly. (Note - this is only semi serious suggestion, mostly a joke)
|
|
|
Post by AjAxel10 on Jun 1, 2017 16:32:25 GMT
It puts pressure on the pit marshall I guess, but honestly this I think would be the most ideal if we were going for full on immersion. Sugar_Free_Nos has done this in one of his many events with the Buffalo. I know PC wouldnt have an issue with it because of the whole *press t, type 1* done way of pits thats pretty common in events that I've seen on their end Yea, noting each person's pits on PC is fairly easy - either call them out on TeamSpeak ("Blade pit 1") or type the pit number in chat. My only suggestion for pit lane stuff is allowing pro lines for the pits, ala Benimi style hotlapping of pit lanes to find the best entrance and exit lines for getting through quickly. (Note - this is only semi serious suggestion, mostly a joke) Making sure everyone does their pits is not the issue. In this case PC wouldn't even need a pit marshal, and on console it would be an easy job for a pit marshal. But if you make people stop for a certain amount of time, it gets a lot more complicated. I've been a pit marshal for COTM a couple of times, and when you get 3-4 people coming into the pits at the same time its pretty much impossible for a pit marshal to let everyone go fairly after a certain amount of time. It adds a variable where some people may be released after 8.5 seconds, and some after 10.5 seconds. By just adding some extra slow down strips you get the same result, without this variable and all the complications.
|
|
|
Post by NicotheRider on Jun 1, 2017 16:38:09 GMT
The ''take all your pit stops and hotlap to victory'' strategy doesn't work properly in MCEC anyways because of other classes coming behind you or GT1 coming to lap soon. I like it because of the risk-reward aspect it offers but yeah, won't be the best strategy in MCEC.
Pit windows are possible but could also give the pit man a headache if everyone comes at once.
As for the stopping time: I do prefer a stop for like 10-20 sec. Just adds to the variety. If you are in a group and you want to get clean air with your pit stop, when will you pit in? Early and take the risk of dropping behind 1-2 drivers of another GT? But then again it could also be faster reovertaking that other GT after your pit and then have clean air instead of staying 6 more laps in the group you were racing with. I like such variety.
Guess it is personal preference after all though.
|
|
Deleted
Deleted Member
Posts: 0
Registered on: January 1970
|
Post by Deleted on Jun 1, 2017 16:51:27 GMT
Pit Stops
Click on the bullet-point to read my reasoning behind it. {- 3 mandatory} 3 mandatory pit stops seems right considering the length of each race. 4 could work as well but I feel like the added strategical effect wont get increased and so the 4 pit stop feels redundant. {- "Stop and wait" style} The timer should start from the moment the car have stopped in front of the pit watcher/waiting zone. "Drive through" style is too random and depended on the slowdown strips placed by the creator. "Stop and re-spawn" style shares the same elements as the former but with an added re-spawn, it is (to some degree) messy and adds an unnecessary element of "when" to re-spawn is (when to press the button) allowed. {- Length ~10% of a regular lap time (rounded to nearest 5 sec.)} I think a pit stop should take enough time to completely displace you from any current battle without taking too much time at the risk of creating unnecessary back markers. 10% is simply what I (guess) thinks fits that philosophy. {- Pit lane open after lap 3} First corner/lap struggle is part most racing experiences. I don't want to take that away by letting people take a pit stop on the first several laps. Also you avoid the risk of having a large number of cars all pitting at the same time to escape the close field of cars. 3 laps seems fit for spreading out the field. {- Pit lane closed last x* laps} You don't want to risk DNF's cutting someone short of taking his/her last pit stop. Have a big enough buffer at the end to ensure that it will not happen. I lag the arguments against using pit windows as an alternative (feel free to elaborate on this), but I personally prefer the more open approach when the races are ~1.5h. {- Car released from pit on pistol shot} Few and simple actions required by the pit watcher. *Take (multiple) time(s) *Release car. Smooth and elegant way of repairing vehicle damage. {- Wrenches in the designated waiting zone} Assuming the other methods mentioned are used, this will ensure that no additional actions are needed for the car to be repaired. Only downside is that the hitbox of the wrench can block the shot preventing the driver from taking the essential player damage. The drivers have to make sure that their car are outside of the wrench's hitbox facing towards the pit watcher. *x depending on the length of a lap.
|
|
Deleted
Deleted Member
Posts: 0
Registered on: January 1970
|
Post by Deleted on Jun 1, 2017 17:05:14 GMT
AjAxel10 I've been pit watching in TEPCOTT (shameless COTM PC ripoff) and I had no issue. But only because of this website: www.timeanddate.com/timer/Set up 5 (or more) timers before the race and all you have to do is press "start" on the next timer whenever a new person get into position and release them when the timer goes "beep" (don't even have to watch it). Then reset them while the pit is empty.
|
|
st0cking
Member
Posts: 1,137
Registered on: November 2015
|
Post by st0cking on Jun 1, 2017 17:18:25 GMT
{- Pit lane open after lap 3} I prefer lap 2 since lap 1 is probably the most likely lap for crashes to happen and i wouldn't want to be forced to drive an additional lap with a broken car just to spread out the field more. People will quickly learn that everyone pitting as early as possible can backfire so i don't think there's a need to wait 2 laps to spread everyone out in the long run.
|
|