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Post by Deleted on Dec 21, 2014 6:12:27 GMT
The following is a list of tracks I've created for playlists named San Andreas Rally Cross Championship (SA-RX). To my knowledge, Rally Cross involves a mixing of terrain on a closed circuit. Due to the geography of Los Santos and Blaine County, some tracks may or may not have the mixed-terrain quality, but will always have something technical about it--either a jump or technical corners).
As a note, some of these tracks originated on the Xbox 360. I will provide a tag to each entry whether it can be found on Xbox 360 or Xbox One or both. I will also provide links to the track on Social Club as well as a short description of the track and a few tips that racers need to be aware of on the track.
Feel free to bookmark the race to your accounts and provide feedback. There are times where I will make a mistake or there a certain part of a track that is too hard or impossible to overcome or a certain prop that is hindering a smooth racing line. I will make adjustments in due time. Also, if you'd like to suggest something that will make the track better or a certain place that would serve as a good area to make a track in, feel free to do so. Just take a note that I can only edit tracks on Xbox One, since I don't have a 360 anymore, so any tracks on 360 will stay the way they are. Deal with it! JK. Most probably, the new-gen tracks will differ either slightly or completely, since I have more props to put.
Additional note: If you are wondering, the format these RallyCross tracks are inspired by is the Global RallyCross (GRC) run by Red Bull.
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Post by Deleted on Dec 21, 2014 6:14:35 GMT
SA-RX Championship I View Playlist on Social Club
SA-RX: Elysian II[Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: One the first additions to the San Andreas Rally X Championship, this track on the industrious Elysian Island has received a makeover. The length has been shortened to accomodate a challenging joker lane that makes use of one of the naval buildings, not to mention marking the gated cargo yard with fresh rubber beforehand. Track includes a pit lane that also sells fresh fruit from an international shipment. Exclusive to the Karin Sultan. Tips: - Turn 1 is tight and racers, if not careful, will pile up. Please mind that there is a railroad crossing that may make crossing difficult.
- *Joker lane has been placed at the westernmost end of the track. The normal route is the right fork, which goes straight past a docked ship before leading into a hairpin. The joker lane is taken at the left of the fork, underneath the canopy of the naval building. A left turn at the end of the building will take racers to the intersecting area of both the normal and joker routes. Racers must taken caution not to create a pile-up here since it is a tight bottleneck.
- *Start line has been moved up to be closer to the pit lane, which is located to the right, immediately after the start gate. Racers coming in for repairs must mind the traffic passing the pit lane, as this section is part of the first corner.
Current Issues: For this race, I cannot simply lock it to just the Karin Sultan, for doing that locks out the option to include custom vehicles. Just to let anybody know, I've include the slowest car in the Sports class, the Blista Compact, so that the option to include custom cars exists and is available in the lobby screen. Updates: Track has been shortened and the last ramp jumping over the fence to the end of the pier has been omitted. This is to improve better flow around the track as well as to place a joker lane. First sections of the track have been left untouched, with much of the changes made to the second half. New tips with (*)
SA-RX: Casino [Xbox One]: View on Social Club Players: 1 to 10 In-game description: This cha-ching addition to the San Andrea Rally X Championship has received an overhaul, sporting a pit lane which doubles as a penalty lane and a thrilling joker lane that sends racers soaring over the competition. Make sure not to run into the farmers market in this race that celebrates the soon-to-be grand opening of the Los Santos Casino. Exclusive to custom vehicles and racecars. Tips:
- This track features a joker lane that bypasses turn 11 and 12, though since GTA Online races don't have a Rally Cross format, this is mainly employed to split up a huge pack of racers after turn 10. Caution is advised to those use the joker jump, as they may land on racers taking the normal route.
- Recommended time of day is clear, though it may be set to current. Lamps with generators have been placed on certain areas to illuminate the track at night
Current issues: None Updates: While most of the track has not changed, there are some changes. First, a pit lane/penalty box has been added in the parking lot adjacent to the starting grid. Second, at Checkpoint 8 (end of the long straightaway), racers will notice a farmer's market sitting on the crosswalk. This is where the chicane is located, to slow racers before the third change of the track. Third, right after the chicane, racers will have to leave the asphalt and mind their speed as they hit the grass jump. Careful manuevering is need at the bottom, where racers will have to turn back onto the road. Lastly, Checkpoint 18 is no longer a straightaway checkpoint, which previously it led racers around the neighborhood before heading back into the casino parking lot. Racers must mind their speed here as going to fast will make them miss the apex checkpoint. SA-RX: Pillbox Hill I[Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: Gun through marble corridors and take flight over the competition in Pillbox Hill. This track includes a tricky joker lane through one of Los Santos' many parking garages and also a pit lane in the Daily Globe's driveway. Rally Cross race exclusive to custom vehicles and racecars. Tips: - Racers may notice some routes have two sides to them, most especially immediately after the start line. These were initially meant to be joker lanes at first, but are really meant to widen the pack of racers, as the overhaul has made the course more tighter.
- Racers must mind their speed coming into the first corner, for after it comes another right-hand turn which sends racers through Legion Square. If racers do no decelerate enough, they may find themselves spinning out or careening into some static trees.
- This track utilizes a Rally Cross format, which makes use of a joker lane for joker laps. The joker lap is found after Checkpoint 16, through the parking garage across highway from the red and white one. The normal route continues straight, into the next intersection and driving around the parking garage. Joker lane is much more narrower, but shouldn't confuse racers going for normal lap.
Current Issues:
Updates: Start/finish line has been moved in front of Daily Globe to allow for a joker lane that will send racers back to the grid. Joker lane has been placed through the red and white parking garage. Joker lane could go through the garage across the highway, but it's too narrow. I could change after more testing. A pit lane has been added and it's located to the left right before the finish line, in the driveway of the Daily Globe building. It's exit is slow and racer entering back into the race must yield to racers speeding past the finish line.
Joker lane has been moved to the parking garage to the west of original parking garage. It's much more narrower, but due to its proximity to the normal lap route, it shouldn't confuse racers taking the normal route.
SA-RX: Sandy Shores I [Xbox One]: View on Social Club Players: 1 to 30 In-game description: The fourth track in the San Andreas Rally X Championship takes you to Sandy Shores. 30-car mixed-terrain race along the railroad tracks. Tips:
- Track has been tested with Coupes and Compacts, defaulting to Compacts. Caution is advised for the faster car classes.
- Track utilizes a generous amount of lamps with generators to illuminate the track at nighttime.
- There are two main jump sections featured on this track. First jump section is part of the figure-8 section at the start of the race. There may be times where racer will land on the competition jumping through the jump section a second time. Second jump section sends racers over the lamps illuminating the part of the track that goes under the railroad.
- Caution is advised whenever there is foliage. Many times there has been accidental spin-outs, especially at high speed.
Current Issues: N/A
SA-RX: Davis I[Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: This track through the gang-infested streets and alleyways of Davis and Chamberlain Hills should hone the skills of all getaway drivers looking to increase their cut in a score. Incorporates a joker lane after first turn. Restricted to custom sports cars and racecars. Tips: - Right after Checkpoint 2, there is a joker lane situated at the merging lane. Normal route would continue straight to the hairpin. Both route will intersect at Checkpoint 3.
- Racer must be mindful for the technical turn at Checkpoints 8-9, for this is a tight alleyway and the corner for Checkpoint 9 is a right angle fence corner. Hitting this will cause the fence to collapse and may be a debris hazard for racers following behind.
Updates: Track has received a GRC overhaul. Notable change is the direction at the start and added joker lane after checkpoint 2. Please refer above for additional changes and tips on what to expect when racing on this track. [Xbox 360]: View on Social Club Players: 1 to 16 In-game description: Right as you start this short race in Davis, right by the LST Metro line, you are given a choice where to go. Take the outside line and take care of the uneven train tracks. Take the inside line and the only danger you'll face is watching out for racers who took the former, since the second corner is where you'll meet. Just a small challenge for this technical track of the San Andreas Rally Cross circuit. SA-RX: Grand Senora I (Rally X: Grand Senora on Xbox 360) [Xbox One]: View on Social ClubPlayers: 1 to 30 In-game description: Sixth race for the first season of the San Andreas Rally X Championship. Mixed-terrain technical race in the Grand Senora Desert. Tips: - Xbox One race is virtually the same, with a few minor changes. All concrete barriers have been swapped with tire walls, start line is moved forward to accommodate 30 racers, ramps are put right before the start/finish line to prevent T-bone collisions, and a generous amount of lamps litter the track to illuminate the roads at night.
- There are no longer any stunt jump cameras. This is to create better flow during the race.
[Xbox 360]: View on Social Club Players: 1 to 16 In-game description: Where the old ruins are our playgrounds, the Grand Senora Desert is our sandbox. Purify yourself with sun blazing over you as you tread on the sweltering sands and hot asphalt in this mixed-terrain circuit race for most four-wheelers and motorcycles. SA-RX: ULSA I (Rally X: ULSA on Xbox 360) [Xbox One]: View on Social ClubPlayers: 1 to 30 In-game description: Go back to school in this updated addition to the San Andreas Rally X Championship. Take a trip around the ULSA campus like you're late for class. The course includes a pit lane in the Richman Hotel parking lot as well as a small joker lane near the end of the lap. Exclusive to custom rides and racecars. Tips: - Old-gen track and new-gen track now differ great in terms of size and course layout. Starting grid is now in front of campus at the flag pole.
- The route through the Richman Hotel driveway has been reused, though with the direction reversed from east-to-west to west-to-east. Also, the parking lot of the Richman hotel is utilized for the pit lane. Lamps have been placed to offer better visibility if driven at night, late evening or very early morning.
- Joker lane is immediately before the start/finish grid, located on the lawn in between the ULSA sign and the large brick building.
Updates: This track has been redone to include a short joker lane as well as a pit lane. Most of the original routes have been used for this course. Please refer above to any changes.
[Xbox 360]: View on Social Club Players: 1 to 16 In-game description: With so many right-hand turns in this race, pray that a slight left through the Richman Chicane will prevent you from getting dizzy and either wrecking or hitting a poor college student. This is very technical high-speed course that navigates around the ULSA campus, the Richman Hotel, and the exclusive Mansion.
SA-RX: La Puerta (Rally X: Driveway on Xbox 360) [Xbox One]: View on Social ClubPlayers: 1 to 30 In-game description: Eight track in the San Andreas Rally X Championship. 30-vehicle race in La Puerta. Tips: - Start line is moved forward to accommodate 30 cars on the start grid. This makes the first turn a possible place for pile ups. Caution is advised if playing with players who are not part of our crew or do not know NODO's racing etiquette
- The major difference between the two tracks is the added off-road section that sits in a field north of LSIA. This make possibilities for collisions and accidents. Recommended switch from Standard to Non-contact for this race.
Updates: - The section right after the third hotel driveway has been changed into a tighter corner and no longer brings racers up onto a parking lot. This section has a penalty box/pit lane that if GTA race is activated, has a bunch of wrench pick-ups to repair your vehicle.
[Xbox 360]: View on Social Club Players: 1 to 8 In-game description: A track that parking valets will love as they race the guests' rides while they sleep or off doing business or pleasure in the city of Los Santos. Rally Cross through three airport hotel driveways and parking lots. Lots of turns, both technical and high-speed. SA-RX: Eastern Motel I (Rally X: Eastern Motel on Xbox 360) [Xbox One]: View on Social ClubPlayers: 1 to 30 In-game description: Ninth track in the San Andreas Rally X Championship. 30-vehicle race on multiple kinds of terrain around the Eastern Motel on Route 68. Tips: - Starting grid has been relocated to an area that can accommodate 30 players.
- There are corner where it is better to powerslide/drift than to grip.
- Track has been expanded to include a section that is off-road. Caution is advised as this is a place full of foliage that at times can spin players unpredictably. There is varying heights off the hills, so the Speedophile beach flags have been placed to allow players to see the next checkpoints in this section
[Xbox 360]: View on Social Club Players: 1 to 8 In-game description: Short Rally Cross track that takes on the dusty roads behind the Eastern Motel on Route 68. Mixed-terrain circuit race for motorbikes and most 4-wheelers. SA-RX: Rockford Plaza (Rally X: Rockford Plaza on Xbox 360) [Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: How many right-hand turns does it take make a rally cross? Just one left-hand turn through a tight joker in this update for a first season finale in Rockford Plaza. Restricted to custom sports cars and racecars. Tips: - The most major change is the relocation of the start line from outside the lot of Los Santos Customs to next to Mt. Zonah Hospital. The route around Rockford Hills City Hall and past the Rockford Hills Police Station has been omitted and has been switched with a S-curve through a nearby intersection.
- The upper route underneath the Rockford Plaza building that would eventually bring racers to jump into the street below has been omitted, due to a joker lane being added. The route has now been closed off, with the only open route through the tunnel passing the parking garage lot.
- As stated above, a joker lane has been added right after Checkpoint 17-18. It is located in the a merger lane and allows racers to take the inside line. The normal route is taking the longer way around. The normal route also can send racers into the grass if understeer is not managed.
- A tight and technical hairpin sits right before the finish line. Racers must utilize both the street and sidewalk to get through this part of the track unscated.
Updates: The majority of the original track has been untouched. Notable changes includes various deleted lamps, the closing of the upper route that jumps down to the street below, the addition of a joker lane a few checkpoints before the finish line, the relocation of the start line and a new course on the western part of the track. Please refer above for additional changes and tip on what to expect when racing on this track. [Xbox 360]: View on Social Club Players: 1 to 16 In-game description: Didier Sachs, Ponsonby's, and Cluckin Bell are the many businesses located in Rockford Plaza that have sponsors are short high-speed race around the whole building. Begin by racing through the parking garage to come out turning two wide turns that escalate to a third massive turn. Jump over the racing line to finish.
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Deleted
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Post by Deleted on Dec 22, 2014 3:08:26 GMT
SA-RX: Big Ear[Xbox One]: View on Social ClubPlayers: 1 to 30 In-game description: It's not far-out radio signals from aliens you're hearing in the distance but the roar and carnage from the racers in the opening race of the second season of the San Andreas Rally X Championship. Looping 30-car race near Bolingbroke Penitentiary. Exclusive to custom cars and racecars. Tips: - From the starting grid to Checkpoint 3, track has been unchanged, save for the section between checkpoint 1 and 2. Here the road is divided to allow racers to navigate through checkpoint 10's hairpin turn.
- Checkpoint 7, which previously was the start of the loop in the last version has been unchanged as well. After the left-hand turn, the normal route cuts through a chicane behind the radio dishes. In the inside of this chicane is a makeshift pit lane (which can be used as a penalty box). Racers using the pit lane and re-entering the track must yield to the traffic exiting the chicane. The turn onto the asphalt is no longer a left-hand turn (therefore no longer a loop), but a tight right-hand hairpin turn.
- After the hairpin, racers will dash through a "fruit stand village" before coming to a fork. The left route, which is marked with Speedophile flags, is the joker lane. The route to the right, somewhat hidden behind a natural ramp, is the normal route. Caution is advised here due to the jump, as there is a possibility the foliage will spin-out vehicles before they launch into the turn. At the end of the joker lane, racers must turn left to rejoin race traffic. The normal route, though wider and longer, will have racers drive straight into the intersection. At the end, caution is advised as there is a small hump that can flip racers over. Mastering the flip controls for vehicles mitigates this.
Updates: This track has been redone with Rally Cross factors in mind. For all updates, please see above. SA-RX: Sandy Shores II (Rally X: Sandy Shores on Xbox 360) [Xbox One]: View on Social ClubPlayers: 1 to 30 In-game description: Sand gets everywhere. In our shoes, in our underwear, in places you don't want sand to get into. What's better than sand? Up to 30 racers kicking it into the atmosphere in the second installment of the San Andreas Rally X Championship. Exclusive to custom cars and racecars. Tips: - Starting grid has been moved from behind the southeastern hill to the southern shore of the Alamo Sea. Starting grid for a full lobby is closed off to about half the grid. The last corner turns into that area. Caution is advised when there is people who are AFK or hasn't started the race yet.
- The first hairpin (eastern end of the track, there is a tight section that allows racers to drive underneath the base of the power line tower.
- The only jump on the track sends racers over the part of the track immediately after the first corner. Jump has been tested with a stock Massacro (livery). Faster cars should clear it with no problem, but slower cars may have issues.
- Immediately after the jump, there is a long straight that seems to go into the motel. Racers will have to slow down to make a brief left turn and then an immediate right turn into the motel's parking lot. Another left turn will take racers back to the last parts of the track.
Updates: Checkpoint 8 thru 9 (hairpin that goes around/through a power line tower) has an added tires walls with arrow to direct race traffic left after the chicane (thanks to Sakibomb for bringing it up). Also, the hairpin has been widened to allow for a big amount of traffic to get through without inducing a pile-up. Please note, this does expose some uneven surfaces that vehicles can snag on. The more major update is with the section immediately after the jump, where previously, vehicles had to navigate through a dilapidated lot to get to the rest of the track. This has been removed and a new course has been moved to the motel parking lot. Racers will need to decelerate after the long straight after the jump to make the turn. Also, some tire walls on corners have been moved to widen the racing line. [Xbox 360]: View on Social Club Players: 1 to 16 In-game description: The dust tends to get everywhere when you're in the desert and Sandy Shores is no exception. Expect to get the dust in your tires, in your wheel wells, on your brand new paintjob, and for whatever reason, inside your car as you barrel through the dust streets and dusty roads of this humble little community in this Rally Cross race. SA-RX: Pillbox Hill II[Xbox One]: View on Social ClubPlayers: 1 to 10 (for now) In-game description: Racers must twist and turn and soar in the third track of the second season of the San Andreas Rally X Championship, which includes a penalty lane that doubles as a pit lane. Exclusive to custom vehicles and racecars in Pillbox Hill. Tips: - Immediately at the start of race, racers will see a driveway that serves as a penalty lane for player who misbehave. It also doubles as a pit lane when race is set to GTA. The exit of this lane is positioned right before Checkpoint 1.
- There are two jumps in this race. First jump is located after a hairpin in the Integrity Way apartment driveway. This takes racers into the parking lot below. Second jump is immediately after racer exits out of the lower parking lot. Ramps should allow racers to clear racers turning left after the first turn underneath the upper street.
- Race ends with a little offroad section through the construction site before making a hairpin turn into the finish line.
SA-RX: Mission Row I (Rally X: Mission Row on Xbox 360) [Xbox One]: View on Social ClubPlayers: 1 to 10 (for now) In-game description: Wide and free or tight and technical? That's the question racers will ask themselves when they take on the fourth track of the second season of the San Andreas Rally X Championship. Race in and around Mission Row, exclusive to custom vehicles and racecars. Tips: - This track features a total of three jokers, or shortcuts, that players can use to shave off seconds off their lap time and can be used to pass other racers. The three areas are: 1) Right after the bus stop. Racers can either barrel straight through the market, but will have to skillfully maneuver between bridge pylons, or veer left onto the street towards a slight jump. Racers on both routes must be wary of traffic intersecting at the choke point; 2) At the "Rooftop Rumble" parking garage. Racer can either take the main route around the exterior of the building and into the alleyway parallel to the bridge or take their chances diving into the parking garage. Again, racers must be wary of traffic at the choke points; and 3) Immediately after the second choke point, racers can either continue straight to the last corner before the finish or take a dive into the alley to the right which has a sharp left down the longer alley towards Legion square. It's a sharp right into the finish line. Note that debris from the alley can become a hazard.
- Testing with a stock Massacro (livery), a control lap (lap taking the main routes) garners a lap time of about one minute. When taking each joker, one second can be shaven from a lap, with a total of about three seconds if taking all three jokers in one lap.
[Xbox 360]: View on Social Club Players: 1 to 16 In-game description: In this high-speed technical course, choices and decision need to be made on a whim, for their are more than one route racers could take as they navigate this track. Do you take the easy route or dare to dash through Textile City like a bull in a China shop? Is a shortcut through a one-level parking garage worth the risk? Just some questions one needs to ask before taking on this Rally Cross for most four-wheelers and motorcycles. SA-RX: East Alamo Sea[Xbox One]: View on Social ClubPlayers 1 to 10 In-game description: Fifth race in the San Andreas Rally X Championship, this track will take racers crossing borders as well as dipping their rubbers in different terrain. That doesn't meth farmers and bikers' old ladies. Held on the eastern shore of the Alamo Sea, this mixed-terrain race is exclusive to custom vehicles and racecars. Tips: - Racers will notice early on that the first part of the track is very prop-heavy. The area with the abandoned gas station serves as a pit lane that also doubles as a penalty lane. I've made so that racer re-entering the track will be guided into checkpoint 1.
- Track offers two sets of jumps: 1) After racing on- and off-road in the Grapeseed section of the track, racers will eventually get to the first jump, which sends racers over the first parts of the track and onto the road parallel; and 2) To prevent T-bone collision with racers finishing their lap and racers landing from the first jump, a second jump is placed right before the finish line.
SA-RX: Power Station (Rally X: Power Station on Xbox 360) [Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: Racers are brought to the source of power in the sixth track of the second season of the San Andreas Rally X Championship. The smell of fumes and excessive lighting dominate this tight and technical race at the Taylor-Palmer Power Station. Exclusive to custom vehicles and racecars. Penalty/pit lane included. Tips: - Next-gen track is pretty much the same as old-gen track, but with a few differences. Much of the racing line is the same, but there are some places where it is changed. First, the immediately after the second checkpoint into the dirt alley. Ramps have been placed to create a wider course (static concrete barriers only make a narrow gap into the street. The ramps will take racers across the street and to the area with the electric grids are. Racers must swing around a grid to make it to the street. Second course change happens immediately after the first course change (though this might be omitted in the future). A minor chicane is put in place here right before the parking lot.
- Prop-wise, a few of the concrete barriers from the original are kept as they were. Most are updated to the tire walls. The ramp that jumps over checkpint 1 and 2 stay the same. It has been tested with fully customized Massacro racecars and at full speed (no braking), the car makes the jump cleanly before the upcoming turn.
- A penalty/pit lane has been added immediately before the start finish line
Current Issues: This technical track suffers from being too prop-heavy in places. The chicane before the parking lot does not offer much in places to pass. I plan to omit this part in favor of racers plunging into the large parking lot at full speed. [Xbox 360]: View on Social Club Players: 1 to 8 In-game description: After bribing the foreman of the Taylor-Palmer Power Station, we got exclusive permission to set up some concrete barriers in the parking lot and roadways as well as a jump so we can get a little Rally Cross happening out here in Blaine County. Squeeze your ride through tight spaces, drift around most of the corners, and fly over other racers as you make it back to the starting gate. For most vehicles that are no wider than an alleyway and can get up to speed pretty quick. SA-RX: Bolingbroke (Rally X: Bolingbroke) [Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: The rioting and dead guards in the yard wasn't caused by an attempted prison break, it's from the intense San Andreas Rally Cross Championship happening outside the fence. This track features a pit lane that includes a section called a penalty box. Before crossing the finish line racer will notice a joker lane as well. Exclusive to custom vehicles and racecars. Tips: - Players who have raced on SA-RX: Big Ear may notice that the L-shaped drainage ditch has been utilized in this track. This is the joker section, where the inside line (marked off with Speedophile beach flags) is the short route than the outside line. About two seconds can be shaved off laps times if executed in the perfect manner.
- This track features a pit lane, which is available if race is changed from Standard to GTA. It is located to the left of the starting grid and can be driven into immediately after the drainage lanes. There is also a sectioned off penalty box for racers who misbehave or take more than 1 joker lap.
Current Issues: At the start of the drainage lanes, there is a gap between tire barriers that racers unaccustomed to the track can mistake for the next point. This gap was not intentional, for the ground is too uneven to put even a small barrier in its place. ?A pace lap may be need in a GTA-type race to show racers where to go before actually racing. [Xbox 360]: View on Social Club Players: 1 to 16 In-game description: leave your criminal records in the dust with this mixed-terrain Rally Cross that takes place in the front yard of Bolingbroke Penitentiary. SA-RX: Sawmill[Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: One second you're cruising on the Great Ocean Highway, next you're in the woods, ankle-deep in mud; at least you think it's mud. This woodsy track of the San Andreas Rally Cross Championship features a pit lane and a hairpin joker lane that threatens to impale a log through your windshield. Exclusive to the civilian and armored versions of the Karin Kuruma. Tips: - As the description says, this track has been exclusive made for (and tested with) both the stock and armored variants of the Karin Kuruma. This is due to an upcoming race in the San Andreas Rally Cross Championship.
- This track features a pit lane located to the right of the starting grid. This also doubles as a penalty box for those racers who misbehave or take more than one joker lap.
- This track features a joker lane that is located at the very end of the lap right before racers get back to the starting grid. Though this inside line may seem slow as racer need to decelerate more to keep their cars from crashing, it has been tested and the lane will shave about two seconds off a regular route lap time.
Current Issues: When racers speed through the saw mill and hop towards the small bridge at the end, their front ends may catch the very end of the bridge, which is a apparent glitch since their isn't anything physical that will catch the front end of a vehicle. This will cause players' vehicle to flip over onto their roofs. SA-RX: Del Perro II {Rally X: Del Perro II on Xbox 360) [Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: Vehicular manslaughter should be the least of your worries as you speed through the streets and the massive parking lot of Del Perro. The cops have turned a blind eye to a track with a technical joker lane and pit lane. Exclusive to custom sports cars and racecars. Tips: - This short track yields short lap times but also provides a tight and technical course for even the more experienced drivers. The course is more or less open for the first few turns, but when it gets to the ramp that jumps over the pit lane, much caution is needed. Mostly because a small portion of the track takes places on the Del Perro Boardwalk, where there is pedestrians present. Right after that is the main section in the Del Perro parking lot, where a wide normal route (drawn with yellow barriers) and a tight joker lane (drawn with black barriers) has been placed.
- A pit lane has been provided to the left immediately after the start/finish gate/checkpoint. Caution is advised on those entering back into the race.
[Xbox 360]: View on Social Club Players: 1 to 8 In-game description: Mixed-terrain circuit race that features the Del Perro Pier parking lot twice. Make sure to watch your speed on your second entry into the lot since this is where racers coming out of the first turn will cross. Drive on the sands on the beach, across the highway, and up the hill to get to the finish line. For most sports cars and motorbikes. SA-RX: Mirror Park[Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: Rally Cross is great for hipsters, so what's better than looping a track around the epicenter of the hipster trend. This hip course comes with its own pit lane. Racers will also immediately find a treacherous joker lane that if not navigated correctly will result in a wet hipster. Exclusive to custom sports cars and trendy racecars. Tip: - Racers will immediately notice the pit lane running parallel to the starting grid. The health pick-ups will be hugging the tire wall, leaving a free lane for moving traffic. To enter the pit lane, racers must hug the last corner tightly. Those avoiding the pit lane, must turn left, aiming for the outside of the turn.
- Right after the first two corners, racers should notice the Speedophile beach flags to the right of the course. This is where the joker lane is located. There is a slight bottle neck at the beginning of the lane, due to some very static wooden posts that will stop racers in their tracks. Although, prop-heavy, there are no partitions preventing racers from falling into the drink in the middle of Mirror Park (there is a slight jump that can send racers into the water if the joker lane is not navigated carefully). Any misbehavior, even if accidental, will be penalized with a couple seconds stopped on the side of the course, out of the way of race traffic. That said, the normal route would be to continue straight past the flags to the right hand turn ahead.
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Post by Deleted on Dec 24, 2014 8:33:24 GMT
SA-RX: You Tool (Rally X: You Tool on Xbox 360) [Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: Become a Tool at the place where Tools go to buy tools. Why? Because some Tools who race have built a Rally Cross track on and around the property of You Tool, with tools they bought from You Tool. Includes a joker lane in front of the store. Exclusive to custom cars and racecars. And Tools. Tips: - This track utilizes a loop format. Loop starts in the parking lot of You Tool, where the course will go counter-clockwise around the building and meet with the start of the loop where a set of ramps have been place in hopes of preventing a collision. At this intersection, where the front and back will eventually meet, racers must yield to the faster traffic or if skillful enough, maneuver their way around somehow.
- Joker lane is also located in the front parking lot of You Tool. Marked with yellow tire walls and Speedophile beach flags, the joker lane is the inside line whereas the outside line is the normal route. Racers will intersect at the other end of parking lot. Careful braking is needed for racers taking the joker route as the sand tends to make cars understeer into the guardrail.
- First corner is a fast corner, but note that too much speed while going into the dunes will result in cars crashing into the arrow barriers, even with top-level brakes installed. Pumping the throttle is a good way to mitigate this.
Current Issues: Starting grid has been placed on the opposite lane of traffic on the highway and racers will have to single-file into the gap in the guardrail. Foliage in the median can slow racers down. Further testing will need to be done and if possible, straight could be moved to right lane of highway. [Xbox 360]: View on Social Club Players: 1 to 8 In-game description: The You Tool warehouse and retail store is closed for today so that real Tools can tear apart its parking lots and the nearby dusty roads. Mixed-terrain circuit race for Tools racing in motorbikes and most-wheelers. Show everyone who's the biggest Tool around! SA-RX: Crastenburg[Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: One of our biggest supporters for the San Andreas Rally Cross Championship has been the Von Crastenburg family. What better way to show their support of the sport than to close their hotel and put a track in the rear parking lot. Track includes a joker lane and pit lane, before and after the starting line respectively. Exclusive to custom cars and racecars. Tips: - Right after starting, racers should notice a pit lane (if race is done as a GTA-race) to the left before the first checkpoint.
- A portion of the track takes place in the rear parking lot of the Crastenburg hotel in La Puerta. A series of sharp turns through the lot followed by a short jump that should soar over those following behind is what racers should expect here.
- A joker lane has been place right before the finish line. It's located in the entrance to the lower lot. Normal route is to the outside of the entrance, where racers must hop over a small grassy bank to get to the starting grid.
SA-RX: Pillbox Hill III[Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: Amidst the concrete and granite, racers must [consider] the elevation change as they navigate the ups and downs of this Pillbox Hill rally cross track. Immediately at the start is a joker lane. Left is longer while right is shorter, but both will intersect at twin hairpins. Restricted to custom ride and racecars. Tips: - As the description says, at the start of the race, racers should notice the joker lane to their immediate right. Due to the proximity, whoever is second in the pole positioning has the right of way into the joker lane, if one wishes to take it on their first lap. Normal route is the longer route, bypassing the joker and turning right around the ramp's supporting column. Both route will eventually intersect at hairpins and caution is advised at this section as traffic may be congested. Good use of the handbrake and accelerator is needed for this turn.
- Once racers ascend up the ramp, they will come up to a S-curve or sorts, where the first bend is open and wider, while the second is more enclosed by the barriers and is tighter.
- There is a brief off-road section through the middle of the construction site and the route exits near the Vapid building.
- After Checkpoint 10, there is a tight chicane, that if navigated carefully, can be sped through without stepping off the gas. The chicane will lead to a right-hand turn, which has been made tighter with tire walls.
- Right after the turn through Checkpoint 17, racers will make another left into the parking garage. Speed must be mitigated here to prevent collisions with the tire walls set up outside the garage. This was changed from the original route which led higher up the street to the next intersection, where racers would jump a ramp into the street below. Since it was too gnarly a jump, with risks of landing into the freeway instead of the street, the jump was changed to the current route through the parking garage.
SA-RX: Sandy Shores III[Xbox One]: View on Social ClubPlayers: 1 to 10 In-game description: Inspired by a track made in the Vice City Rally X Championship, this course puts racers near a beach that's neither fresh nor clean as the waters of the Atlantic. Makes use of a high-speed joker lane that bypasses the big uneven jump into the desert sand. Restricted to custom sports cars and racecars. Tips: - Fans of the current GRC held by Red Bull in Ft. Lauderdale should recognize how this track is shaped. Taking a L-shape and utilizing a ramp that sends racers from asphalt to the off-road section. Only differences is the location of the joker lane and the location of the starting grid.
- Instead of being on the southwestern part of the track before the hairpin, the starting grid is location right after the off-road section.
- Instead of being a shorter part of the hairpin in the southwestern part of the track, the joker lane is located somewhat parallel, to the left of the jump. Since this is a high speed lane, racers must be careful when re-enter the normal racing line where the two routes intersect. In trials with my upgraded Massacro Racecar, I've found that too much speed will send the car into the slope of the train tracks, where the car will further look control or end up on the other side.
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Deleted
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Post by Deleted on Dec 26, 2014 8:50:02 GMT
Added the following tracks: SA-RX: ULSA I for Xbox One and Rally X: ULSA for Xbox 360 SA-RX: La Puerta for Xbox One and Rally X: Driveway for Xbox 360
Added a new issue to SA-RX: Elysian II
EDIT: Added an issue to SA-RX: ULSA I
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Deleted
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Post by Deleted on Dec 31, 2014 12:20:29 GMT
Playlist SA-RX Championship I has been completed
Finished with two new races: SA-RX: Eastern Motel I on Xbox One (Rally X: Eastern Motel on Xbox 360) SA-RX: Rockford Plaza on Xbox One (Rally X: Rockford Plaza on Xbox 360)
Updates have been added to the following track entries: SA-RX: Elysian II SA-RX: La Puerta
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Post by SakiBomb on Jan 11, 2015 1:06:06 GMT
Just saw this... I sooooo need to get on this lol
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Deleted
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Post by Deleted on Jan 14, 2015 21:45:37 GMT
Races added:
SA-RX: Big Ear, opening race of the second season of the San Andreas Rally X Championship (playlist coming soon)
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Deleted
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Post by Deleted on Jan 17, 2015 6:16:12 GMT
New race added to SA-RX Championship II:
SA-RX: Sandy Shores II (Rally X Sandy Shores on Xbox 360)
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Post by SakiBomb on Jan 18, 2015 11:39:19 GMT
Tried out both above ^. Big Ear: Short and simple, nice. Sandy Shores II: Really fun, I got confused on my first lap between CP 8 & 9. I'd put something across the road, like a MED Tire Wall (arrows), to point people where they're supposed to go. Other than that though, I really enjoyed it.
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Deleted
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Post by Deleted on Jan 21, 2015 0:55:01 GMT
Is that after the hairpin around the power line tower?
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Post by SakiBomb on Jan 21, 2015 1:12:13 GMT
Is that after the hairpin around the power line tower? Yea before it goes thru the tower.
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Deleted
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Post by Deleted on Jan 27, 2015 9:09:01 GMT
Updates have been added to SA-RX: Sandy Shores (thanks to Sakibomb for bringing it up)
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Deleted
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Post by Deleted on Feb 7, 2015 5:27:25 GMT
New track added: SA-RX: Pillbox Hill II
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Post by tjezc☻ on Feb 7, 2015 7:32:46 GMT
So much effort in this, I wish I could play these jobs on PS
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