Post by Amaranthinia on Jul 17, 2017 7:40:28 GMT
Link to my track:
socialclub.rockstargames.com/member/Amaranthinia/games/gtav/jobs/job/Oj4UhGSp4kCdbySABq7W5g?platformId=8
^^ 2 Laps of the Course ^^
About the track:
Location: Vinewood Hills
Length: 7.44 Miles
This track is a skill tester and training circuit I use to try and get better at my racing composure, lines, and cornering. It takes about 8 minutes to complete. I have yet to get a clean lap, so I'm hoping this community can get one. My best is about 7:40.
This is my first real go at a proper race track [post Cunning Stunts DLC], though I do have experience with track creation in games like Halo. Though the experience didn't translate well if I'm honest...
Critique for Fort Zancudo Rallye 0.66 [ bit.ly/2utLaJ4 ]
Pros:
>Starting off with the alternate routes, I really like this grass path. I think it flows really nicely.
>I also really like the prop usage around the corners! It makes it look much nicer than it would plain.
>I love how the track is all enclosed in a small area! It feels focused on the location rather than a big sprawl all over the map.
Things to fix:
>First things first, I may be wrong, but I believe "Rallye" should be "Rally".
I'd like to see all the hills to be smoother. Whatever prop you use to go up and down should be replaced with custom slopes using the override position and slope functions. I'm not really familiar with the GTA content creator, but you should look to the Halo Forge track creating community to see how to create better hills. Here's a quick link to a tutorial I found on the subject>>>> bit.ly/2v8xAIU
>On the road fork where the tracks split, I'd like to see a triangle divider to even more clearly emphasize the two options.
>I'd also like to see some more barriers along both sides of the road, like in the lead up to the split.
socialclub.rockstargames.com/member/Amaranthinia/games/gtav/jobs/job/Oj4UhGSp4kCdbySABq7W5g?platformId=8
^^ 2 Laps of the Course ^^
About the track:
Location: Vinewood Hills
Length: 7.44 Miles
This track is a skill tester and training circuit I use to try and get better at my racing composure, lines, and cornering. It takes about 8 minutes to complete. I have yet to get a clean lap, so I'm hoping this community can get one. My best is about 7:40.
This is my first real go at a proper race track [post Cunning Stunts DLC], though I do have experience with track creation in games like Halo. Though the experience didn't translate well if I'm honest...
Critique for Fort Zancudo Rallye 0.66 [ bit.ly/2utLaJ4 ]
Pros:
>Starting off with the alternate routes, I really like this grass path. I think it flows really nicely.
>I also really like the prop usage around the corners! It makes it look much nicer than it would plain.
>I love how the track is all enclosed in a small area! It feels focused on the location rather than a big sprawl all over the map.
Things to fix:
>First things first, I may be wrong, but I believe "Rallye" should be "Rally".
I'd like to see all the hills to be smoother. Whatever prop you use to go up and down should be replaced with custom slopes using the override position and slope functions. I'm not really familiar with the GTA content creator, but you should look to the Halo Forge track creating community to see how to create better hills. Here's a quick link to a tutorial I found on the subject>>>> bit.ly/2v8xAIU
>On the road fork where the tracks split, I'd like to see a triangle divider to even more clearly emphasize the two options.
>I'd also like to see some more barriers along both sides of the road, like in the lead up to the split.