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Post by Leprechaun (kighnet) on Dec 29, 2014 2:01:29 GMT
socialclub.rockstargames.com/member/clurichaun/games/gtav/jobs/job/bvDHbgdlP0GbbhyokThDsgThis is my first race created to meet the standards of serious racing. There have been a couple of modifications already, suggestions from SSTViper, but more suggestions would be appreciated. I am at the maximum for props and checkpoints, and I have tried to minimize pole crashing. There are a couple of places where there are two options for where to go, but these are put into place to minimize crashing by large groups or to act as bottlenecks. Whatever comments come in I will try to see their point of view, but I do want it to be pretty close to what it is right now. It is only available on the XBox One.
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Post by Leprechaun (kighnet) on Jan 1, 2015 8:38:39 GMT
socialclub.rockstargames.com/games/gtav/jobs/job/BjdIfswVQEadYdOje8JR9QHere is my next serious race, it may not seem so by it's length, but it's intended to test players (like stunting races, but as a general race). You probably cannot easily do this race if your mini-map is off. This is the nearest I can get, until rockstar gives me more checkpoints to work with, to the first race (Creator Day One) I ever made and the race I most love. I can understand how many may not like it, but it is intended to be long, grueling, and unique. Do not play if you do not have at least 20 to 25 minutes (for one lap, best I got so far was 20.48 seconds). North Loop, Senora Freeway, and Up the Creek are inspirations for some of the modifications from Thinking Long-Term (the original version of this race). Hope you enjoy and remember this race is intended to be a voyage and a slog of most of the San Andreas Map.
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Post by Leprechaun (kighnet) on Jan 8, 2015 9:14:03 GMT
socialclub.rockstargames.com/member/Clurichaun/games/gtav/jobs/job/LepcC0nU8UmhLulfC9CkSA?platformId=12Quickly thrown together for the Off-Road Championship, and probably too late to be included, but I felt like creating this anyway. Most of this race will be follow the next guy and hope he makes a mistake, as at least half of the track is tight one-lane roads. The start is kind of weird, but I couldn't find a place where I could put and off-road track and avoid the highway. The beginning starts out tight, but over time the race gets a little more open.
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Post by Leprechaun (kighnet) on Jan 14, 2015 7:17:14 GMT
socialclub.rockstargames.com/games/gtav/jobs/job/BjdIfswVQEadYdOje8JR9QHere is my next serious race, it may not seem so by it's length, but it's intended to test players (like stunting races, but as a general race). You probably cannot easily do this race if your mini-map is off. This is the nearest I can get, until rockstar gives me more checkpoints to work with, to the first race (Creator Day One) I ever made and the race I most love. I can understand how many may not like it, but it is intended to be long, grueling, and unique. Do not play if you do not have at least 20 to 25 minutes (for one lap, best I got so far was 20.48 seconds). North Loop, Senora Freeway, and Up the Creek are inspirations for some of the modifications from Thinking Long-Term (the original version of this race). Hope you enjoy and remember this race is intended to be a voyage and a slog of most of the San Andreas Map. I've updated this map here, socialclub.rockstargames.com/member/clurichaun/games/gtav/jobs/job/CUyT8UpHmE-VCk_edLzDuw . It was modified quite a bit through some constructive criticism from some friends. It still follows much of the same logic, but it has been modified to control a couple of cheat points and to make it easier to understand. I am thinking of breaking this race into two parts in order to make a guide for it, due to its shear size and complexity. Rally is actually a really good race type and I've thought of trying out a rally competition. It still is a challenging race for newcomers (to GTA and Racing), but it's not built for newcomers. Message me if you'd like to go around it and offer ideas. UPDATE: An additional modification has made this 2.5 miles shorter, but a lot better in my opinion. It has more challenge, cutting back the long straight at the beginning and adding a bit more trust in it racers. There will be an update that moves one barrier and adds a more detailed instructions to racing the race. I've actually asked rockstar for more checkpoints because I want to perfect this track.
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Post by Leprechaun (kighnet) on Jan 16, 2015 3:17:31 GMT
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