connornor
Member
Posts: 10
Registered on: April 2017
Xbox GT: CJBJPJ88
Social Club: CJBJPJ
Discord: CJBJPJ88#1026
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Post by connornor on Apr 15, 2018 3:24:32 GMT
Even though I’ve made a few tracks before, this is my first one that I think is semi decent. I’m just looking for some feedback to improve. rsg.ms/75c86e5All feedback helps! (If any of the mods want to move this that’s fine)
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Post by DaSpekyLegend on Apr 16, 2018 9:09:30 GMT
I'll give this a go later today. :)
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Post by DaSpekyLegend on Apr 16, 2018 10:18:10 GMT
- Starting grid looks neat and is nice and smooth. - Checkpoint placement, on the whole, is pretty good. - The layout is pretty good, you've got the right idea with the extended stunt track areas, however, it is very tight in some areas.
- The track, in general, is pretty messy. The props aren't lined up together very well, so you can catch on things quite easily. - Some of the props used are a bit outdated, like the metal barriers and tubes as apex props. You want to be using stunt target props for wider corners and things like the green gas tanker for tighter corners. Metal barriers can be replaced by sunken down stunt raised track pieces or stunt blocks.
If you could play around with those props I suggested, and try to make the track feel a bit more polished (tidy), then that would be great, and I'll be happy to give it another play. :)
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connornor
Member
Posts: 10
Registered on: April 2017
Xbox GT: CJBJPJ88
Social Club: CJBJPJ
Discord: CJBJPJ88#1026
|
Post by connornor on Apr 16, 2018 10:57:25 GMT
Thanks for the feedback! When I get the time, I'll be sure to fix those up. I'll certainly post on here when it's fixed
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connornor
Member
Posts: 10
Registered on: April 2017
Xbox GT: CJBJPJ88
Social Club: CJBJPJ
Discord: CJBJPJ88#1026
|
Post by connornor on Apr 20, 2018 23:54:55 GMT
I updated the track, but there are probably some things I missed. I used your feedback rsg.ms/e150c5aNote: the bit of tree in the stunt section can be driven through
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