dUTCHIE-Kev
Member
Posts: 137
Registered on: August 2014
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Post by dUTCHIE-Kev on Jan 10, 2015 23:54:19 GMT
"NoDo original. The Dream Mentor will take you on a journey through heaven and hell. See whose got the talks after driving around this track. Oh, and don't get scared from what you see after you pass the chicane. Recommended class: sports." The 'NoDo original' is only to attract crew member into joining. This doesn't mean anything in particular other than that it was created for NoDo with the NoDo design. Don't mind my poor driving. Seems like the thought of 'being recorded' makes me drive terribly. rsg.ms/5b5d743Update: My track got second place in the top 3 tracks of the week by TheLibertyLunatic in the video below. Many thanks to Jontti500 for recommending him.
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moppaking
Member
Posts: 198
Registered on: December 2014
Social Club: moppaking
Discord: moppaking#9784
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Post by moppaking on Jan 11, 2015 12:12:43 GMT
A good track. Would be interesting to see 30 cars merging when they enter / leave the final loop.
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bergax2
Member
Posts: 94
Registered on: December 2014
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Post by bergax2 on Jan 11, 2015 14:53:02 GMT
Pretty good track, I see you like the concept of going over the same portion in the same lap and the wide final striaght allows for that.
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dUTCHIE-Kev
Member
Posts: 137
Registered on: August 2014
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Post by dUTCHIE-Kev on Jan 11, 2015 15:32:16 GMT
A good track. Would be interesting to see 30 cars merging when they enter / leave the final loop. Yeah! It's also interesting to see how the first corner would be taken with 30 people. I feel like it's almost impossible to create a fun track that's suitable for 30 players. You can make a track that's solely on the highway and it would handle 30 racers.. But the track would be boring. Pretty good track, I see you like the concept of going over the same portion in the same lap and the wide final striaght allows for that. Yeah! I really like that. Gives motivation for both the guy in the front because he is so far ahead and has a steady lead and the guy in the back because he's so far behind and needs to wake up. Thanks guys!
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dUTCHIE-Kev
Member
Posts: 137
Registered on: August 2014
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Post by dUTCHIE-Kev on Jan 11, 2015 17:42:13 GMT
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averageloz
Member
Average4Lyfe.
Posts: 660
Registered on: December 2014
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Post by averageloz on Jan 11, 2015 19:28:33 GMT
I'll see if I can squeeze a play in tonight, unfortunately away for work all week this week
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Post by xInfamousRYANx on Jan 11, 2015 23:50:52 GMT
On xbox
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averageloz
Member
Average4Lyfe.
Posts: 660
Registered on: December 2014
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Post by averageloz on Jan 12, 2015 5:29:40 GMT
Yeah I feel it might get a bit claustrophobic with 30 cars but the layout was really good, a few quirks though, One or two of the check points could be moved, I'm on my phone so I can't picture the ones for you, I'll do it later, the other thing is I think the chicane is a tad to narrow but like I said I only did 3 laps so I'd have to give it another whizz later
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dUTCHIE-Kev
Member
Posts: 137
Registered on: August 2014
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Post by dUTCHIE-Kev on Jan 12, 2015 7:07:06 GMT
Yeah I feel it might get a bit claustrophobic with 30 cars but the layout was really good, a few quirks though, One or two of the check points could be moved, I'm on my phone so I can't picture the ones for you, I'll do it later, the other thing is I think the chicane is a tad to narrow but like I said I only did 3 laps so I'd have to give it another whizz later This is great feedback. You're absolutely right about the fact that 30 cars will be too much. But on what track isn't 30 too much? Just like Broughy's 'Drag King' track.. It's one of the few tracks I've actually seen being used by 30 players at the same time. It's always chaos at the first corner. That's what I was struggling with. I could tune it down a bit, make it like 18-20 players. Guess that comes down to personal preference. I'll think about it. It's definitely a good point though! I'd really appreciate if you could show me those checkpoints and I'm definitely going to move them as I want this track to suit as many players as possible. Chicance could be wider indeed, I put it there to take the speed out of the cars because of the narrow entry to the Vinewood-filming-studio area that follows. The speed is still reduced when I widen the chicane though, so good point! Thanks!
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averageloz
Member
Average4Lyfe.
Posts: 660
Registered on: December 2014
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Post by averageloz on Jan 12, 2015 10:28:47 GMT
I wouldn't bother to lower the number of people at the end of the day if someone crashes on the first corner its there own fault, the North Loop is probably most peoples favourite track and the first corner isn't great on that track either.
Another thing I would say is all your tyre line boundaries are right on the edge of the curb, I always set them back a little bit, not much, just to allow room for error, but that's just my personal preference!
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dUTCHIE-Kev
Member
Posts: 137
Registered on: August 2014
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Post by dUTCHIE-Kev on Jan 12, 2015 16:33:14 GMT
I wouldn't bother to lower the number of people at the end of the day if someone crashes on the first corner its there own fault, the North Loop is probably most peoples favourite track and the first corner isn't great on that track either. Another thing I would say is all your tyre line boundaries are right on the edge of the curb, I always set them back a little bit, not much, just to allow room for error, but that's just my personal preference! Very true about the number of players. North Loop hasn't got a great first corner either. I will put the max on like 18 or so. It's almost impossible to get that many players in anyway. My tire lines are put in that way on purpose and also to protect poles. With the statement "the curb isn't the street so it shouldn't be used" for the corners that have them. But I guess it should be back a little to prevent from spastic bounces. I'll update it Thanks!
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averageloz
Member
Average4Lyfe.
Posts: 660
Registered on: December 2014
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Post by averageloz on Jan 12, 2015 21:46:34 GMT
The red circles are the checkpoint I thought could of been better placed, the blue circle is where I kept spinning due to the grassy median in the middle of the turn, but that would require a layout change. But just to re-iterate, I only did 4 laps, so I could be talking a load of shit!
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dUTCHIE-Kev
Member
Posts: 137
Registered on: August 2014
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Post by dUTCHIE-Kev on Jan 13, 2015 7:07:56 GMT
The red circles are the checkpoint I thought could of been better placed, the blue circle is where I kept spinning due to the grassy median in the middle of the turn, but that would require a layout change. But just to re-iterate, I only did 4 laps, so I could be talking a load of shit! Blue circle: yeah.. that's a bad corner. The grass needs to be crossed and that's very difficult. I could change it so you have to go around but that would make the turn a lot slower. I'll think about this. Both red circles: yeah, now that I think of it.. the eastern red circle the checkpoint is just around the corner so it's hard to see. The northern most circle is right in the middle of the road so people coming out at high speed will have trouble. Thanks for this buddy
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dUTCHIE-Kev
Member
Posts: 137
Registered on: August 2014
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Post by dUTCHIE-Kev on Jan 13, 2015 20:02:06 GMT
The red circles are the checkpoint I thought could of been better placed, the blue circle is where I kept spinning due to the grassy median in the middle of the turn, but that would require a layout change. But just to re-iterate, I only did 4 laps, so I could be talking a load of shit! I've updated it Check it out! rsg.ms/99da738
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Post by Mr_Chewbacca1138 on Jan 15, 2015 1:30:41 GMT
I so wish I could. I'm in Vietnam and Cambodia for a few weeks with out the console. I'll be back late this month.
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