forge705
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Posts: 6
Registered on: June 2018
PSN ID: FORGE705
Xbox GT: FORGE9unsc705
Social Club: FORGE705
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Post by forge705 on Jun 24, 2018 1:00:24 GMT
This is my most polished map, a short 0.66~ mile rally around the Yellow Jack Inn, sponsored by everyone's favorite bread flavored drink. Track Link: rsg.ms/16b03fbI've done quite a bit of track testing on my own, but would love to see other peoples racing lines and fix any poorly places props should there be any.
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itaysaadon
Member
My top tracks : https://socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/cXD9amD6yUqMs
Posts: 30
Registered on: April 2018
PSN ID: itay2002s
Social Club: Itay2002s
Discord: itaysaadon
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Post by itaysaadon on Jul 2, 2018 17:03:48 GMT
I tried your track and it's a nice track but there is no joker lap so it isn't really a rallycross track. Add a joker lap and it will be almost perfect. If you open up the herrpin then it will be perfect.
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forge705
Member
Posts: 6
Registered on: June 2018
PSN ID: FORGE705
Xbox GT: FORGE9unsc705
Social Club: FORGE705
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Post by forge705 on Jul 6, 2018 7:26:33 GMT
I tried your track and it's a nice track but there is no joker lap so it isn't really a rallycross track. Add a joker lap and it will be almost perfect. If you open up the herrpin then it will be perfect. Any suggestions for a Joker lap location? I have thought about trying go put it at the hairpin but had trouble making it seemless and easy to recognize. (I already had trouble making just the hairpin easy to read.) The turn with two checkpoints also could fit a Joker, but I felt it would be too short to matter much there. And for the hairpin, should it be wider or deeper? I left it pretty tight because I didn't imagine more than 5-6 people racing at once. (Any more than that and it should be non-contact.) Otherwise, I'm glad you enjoyed it. Do you remember your lap time and what car you used? I'm trying to see what cars do well where, and I get mixed results with my friends. (The Omnis takes the track the best, but I have gotten very quick lap times from the Flash GT and Kuruma.)
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itaysaadon
Member
My top tracks : https://socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/cXD9amD6yUqMs
Posts: 30
Registered on: April 2018
PSN ID: itay2002s
Social Club: Itay2002s
Discord: itaysaadon
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Post by itaysaadon on Jul 6, 2018 13:52:03 GMT
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forge705
Member
Posts: 6
Registered on: June 2018
PSN ID: FORGE705
Xbox GT: FORGE9unsc705
Social Club: FORGE705
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Post by forge705 on Jul 8, 2018 1:23:09 GMT
I spent a good chunk of today working on the hairin. I got one of my friends to watch through shareplay and give some feedback whilst I re-did that corner. It now has a much better flow in and flow out. (At least it feels that way for me.) The whole process wasn't a huge change. (It did however take awhile and has probably added 4+ seconds onto the average lap time. I'll have to run it super hard and get some times down myself.) If you could check it out again and tell me what you think about the changes, that would be much appreciated. Once I get an all clear, I'll start work on the joker lap. (It would be another big all day project, and I'll have to drag my friend in to watch again.) Thank you so much for the time and ideas, you've really sparked my map building fire again. (And here's to hoping for more rallycross cars in the next DLC.)
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itaysaadon
Member
My top tracks : https://socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/cXD9amD6yUqMs
Posts: 30
Registered on: April 2018
PSN ID: itay2002s
Social Club: Itay2002s
Discord: itaysaadon
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Post by itaysaadon on Jul 8, 2018 11:00:23 GMT
I spent a good chunk of today working on the hairin. I got one of my friends to watch through shareplay and give some feedback whilst I re-did that corner. It now has a much better flow in and flow out. (At least it feels that way for me.) The whole process wasn't a huge change. (It did however take awhile and has probably added 4+ seconds onto the average lap time. I'll have to run it super hard and get some times down myself.) If you could check it out again and tell me what you think about the changes, that would be much appreciated. Once I get an all clear, I'll start work on the joker lap. (It would be another big all day project, and I'll have to drag my friend in to watch again.) Thank you so much for the time and ideas, you've really sparked my map building fire again. (And here's to hoping for more rallycross cars in the next DLC.) Really liked what you did with the hairpin it's much better. I also liked that you covered the dirt, will be very nice if you can cover the dirt from where the road is cutted to half all the way to the pibwasser sign at the end of the hairpin but it's not a must. other than that you did a great job.
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forge705
Member
Posts: 6
Registered on: June 2018
PSN ID: FORGE705
Xbox GT: FORGE9unsc705
Social Club: FORGE705
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Post by forge705 on Jul 8, 2018 22:47:54 GMT
Really liked what you did with the hairpin it's much better. I also liked that you covered the dirt, will be very nice if you can cover the dirt from where the road is cutted to half all the way to the pibwasser sign at the end of the hairpin but it's not a must. other than that you did a great job. This should be the last update for my track. The joker is complete, and adds roughly 6~ seconds to a lap. (Maybe less, I'm testing it now.) I also polished a few spots here and there, nothing major other than that. (I'm close to the prop limit, so I might have to clear some areas even.) Once you get around to checking it out one last time, I would love to race some of your tracks. (My friends and I do a playlist and need some fresh courses to run.) Just let me know where to go and I'll review whatever you need. Thanks for all the feedback and help.
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itaysaadon
Member
My top tracks : https://socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/cXD9amD6yUqMs
Posts: 30
Registered on: April 2018
PSN ID: itay2002s
Social Club: Itay2002s
Discord: itaysaadon
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Post by itaysaadon on Jul 9, 2018 14:48:42 GMT
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