Zenntrox
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Posts: 7
Registered on: July 2018
Steam: Zenntrox
Social Club: Zenntrox
Discord: Zenntrox#9295
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Post by Zenntrox on Jul 9, 2018 13:21:23 GMT
Hi, I'd like to share some of the tracks that I made and will use this thread for it. I'll be adding them each separately, so please excuse if this thread initially only features one track. Please feel free to try them out and I'd really appreciate some feedback! --- Track #1:
A quick track in the Grapeseed area. It features a mix of high- and low-speed corners and is primarily intended for use with Supers, Sports or Sports Classic cars. Stunt pieces have been used for connections between existing streets, creating a new track layout.
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Zenntrox
Member
Posts: 7
Registered on: July 2018
Steam: Zenntrox
Social Club: Zenntrox
Discord: Zenntrox#9295
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Post by Zenntrox on Jul 9, 2018 19:56:16 GMT
Track #2: Penris CircuitA downtown circuit with a lot of elevation changes and overlapping of track. Some tight city streets are complemented with stunt pieces to connect existing streets together. Even though it is located inside the downtown, it still has plenty of wider sections that provide ample opportunity to overtake. Mainly made with the Sports class in mind, but Supers, Sports Classics or Musles should also work fine. Pitlane is located on the left of the starting grid.
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faruja
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Gold Boye
2-time MCEC S4 GT3 race winner and not much else
Posts: 162
Registered on: December 2016
Xbox GT: Faruja
Social Club: -Faruja
Discord: Faruja #5969
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Post by faruja on Jul 10, 2018 15:25:46 GMT
i'm not a pee cee boye, but judging from the thumbnail for the 2nd track you've used raised stunt grids for walls and they're good props to use but you have them track side up which makes it look pretty aidsy and not very clean, if they are flipped upside down it is a much better look and less confusing for racer boyes
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Zenntrox
Member
Posts: 7
Registered on: July 2018
Steam: Zenntrox
Social Club: Zenntrox
Discord: Zenntrox#9295
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Post by Zenntrox on Jul 10, 2018 15:55:40 GMT
Thanks for the advice! I get what you mean, but luckily there is no point in the race where someone could confuse those with the actual track. In terms of looks, well, I guess I'll revisit the track and check out which variant I like more. Personally never found it to be an issue, but that may very well be due to it being my own creation. Will consider changing the thumbnail and maybe turn them upside down, though I know already that that is going to be a pain^^
Update: Yeah, turned upside down those pieces really do look nicer. Went ahead and updated the map accordingly. Thanks again for the hint.
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Zenntrox
Member
Posts: 7
Registered on: July 2018
Steam: Zenntrox
Social Club: Zenntrox
Discord: Zenntrox#9295
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Post by Zenntrox on Jul 23, 2018 22:20:10 GMT
Track #3:
A long track which starts at the coastline, passes through the city and weaves through the mountains to return back to the coast. Most corners are are shallow and allow for high speeds. The final third of the track is more technical and especially the final mountain descend takes some throttle discipline. Pitstop is located left of the starting grid.
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